High Council Newton Quest: Gharik’s Forge
Quest: High Council Newton Quest: Gharik’s Forge
Received from: Newton (Mist)
Location: New Sorpigal! (NE Island)
Special Problems: Magicians, magicians, magicians; fire damage
Difficulty: hard because the terrain is tricky and all enemies are lethal projectile users
Description: I don’t know how to begin explaining the difficulty of the forge: 1) If you are not strong enough, the rooms of magicians will annihilate you in short order. This is why the werewolf quest is a key quest….boost those stats! 2) The entire dungeon is full of random fire balls and flowing lava 3) The big room: The last big room is filled with magicians and fire elementals. If you do not have Lloyd’s Beacon, you will have a hard time winning because the magicians and elementals all have powerful long range attacks and, frankly, none of your magical or mundane projectiles will deal out equal damage. My strategy was simple and very effective. I ran into the room and set Beacons in several places. Then I left and cowered in the doorway. When the creatures started congregating near one of my beacons, I teleported to the beacon and began pummeling them at close range. Physical damage works best because the magicians are immune to electricity and mostly immune to all other magic, and the fire elementals are immune to fire and mostly immune to everything except water and lightning. Also, use “protection from fire” and “protection from electricity” if you have them. If you have a high level fire protection and a high level electricity protection, you may find the forge pretty simple. I didn’t have these, so I couldn’t tell you.
Interlude 3: Some people consider Gharik’s Forge quest the most difficult and frustrating in the entire game. In spite of this, it, along with the other council quests, is required before many of the following quests can even take place, so forget about doing any of the following until you have completed your duties with the council. There are a few exceptions to this rule, but all in all, if you haven’t completed them, read no further.
At this point, if you haven’t at least bought the light and dark magic skills, do so now. Also, depending on the makeup of your party, you may soon discover a substantial shift in the makeup of your party. If your paladin or archer dominated the first half of the game, you may soon learn pure magic becomes more and more important from here on out.
Also, if you haven’t learned light mastery yet, learn it post haste. The longer you put it off, the fewer chances you have to boost your rep to Saintly status.
With a few exceptions, many of the following quests are not very difficult but, as noted above, the game dictates their completion only after the previous pre-requisite quests.