Memory Crystal Delta
Quest: Memory Crystal Delta
Location: Darkmoor Castle (Darkmoor)
Special Problems: Did power liches give you problems before? Try an army of power liches. The floating eyes wreak special status havoc. The castle itself is dark, confusing and full of traps.
Difficulty: hard to very hard, for any number of reasons listed below.
Description: This castle is flat out difficult. If you check out the rpg newsgroups on the internet, you will find that Darkmoor rates very high on the “profanity in posts scale”…much higher than any Gharik’s Forge comments. Difficulties: 1) The castle has several separate areas with several separate levels each, so your automapping function is basically worthless. When you see it, you’ll know what I mean. 2) While you are wandering around trying to figure out what the hell you should be doing, the castle itself removes all of your magical protection. Hour of Power and similar spells, even Wizard’s Eye, are worthless here. My paladin had super high perception, so any claims the manual made about the increased ability to see traps is proven completely wrong. 3) Power liches roam the place like rats did in some of the earlier dungeons. 4) The floating eyeballs don’t cause too much damage, but they are steady nuisances casting all kinds of status nastiness on your party. They are also surprisingly hard to kill. On the other hand, they do tend to clump together and I found Dragon’s Breath extremely effective against them. Is there anything Dragon’s Breath can’t do? 5) Well, yes. It cannot hurt liches and in the final big room of the dungeon, you will be faced with a small army of them. The Destroy Undead spell is very helpful here. Note: If you visit one of the houses in Darkmoor you will receive a quest asking you to destroy the book of liches. The book of liches is in this dungeon, so you might as well take care of that too. Unfortunately, the oracle quest is very important and this side quest seems almost ludicrous in comparison, but you can do it if you want.
Interlude 4: From here on out, the quests follow a particular order and they will be listed as such. Because of this, my difficulty rankings are rather moot, but I hope to include a little more detailed information as to the individual makeups of each monster type. As before, I will not include any detailed dungeon walkthroughs, puzzle solutions or passwords.
If you do not use hour of power, day of protection, and other protective spells, start doing so now. You can probably make it through all the following dungeons without these handy spells but, like eating peas with a knife, if you do so, you must ask yourself: why?
A caveat to the following strategy junkets: in my many years of RPGing, I have found that I generally do things the hard way, partly due to style, but partly do to a certain lack of creativity on my part. So if any of you war hardened veterans out there have some juicy tidbits about the following dungeons, please email me. Otherwise, enjoy. These are the best.