Varn (find the cube)
Quest: Varn (find the cube)
Received from: The Oracle (Free Haven)
Special Problems: Genies and Varn guardians cause some problems, but the sheer size and complexity of Varn creates the most difficulty.
Difficulty: hard to very hard, for any number of reasons listed below.
Description: While some may quibble about the overall graphics of MM6, Varn is a beautiful dungeon with wonderfully crafted creatures. The creatures aren’t impossibly difficult, but they are crafty and numerous, each having special attacks and immunities. The genies: The genies have different powers according to rank, but since you rarely meet just one, I will list all the immunities and casting nastiness they have as a group: (1) They feast on males, (2) they put you to sleep, (3) they cause the fear status, (4) they are all immune to funky magic spells like mass curse, dark containment, shrinking ray etc. and (5) efreets are immune to fire. Also, sometimes the creatures cast fear on top of the asleep status. So, your character portrait may show a wide-awake scared person, when in fact he is a fast asleep afraid person, making him unable to fight. If your character goes a long period without getting his turn, make sure he isn’t afraid and asleep, not just afraid. This is an unfortunate glitch in the game. Dragon’s Breath works extremely well against these guys, but then so do most offensive spells. The guards of Varn: The sentinels and defenders are a piece of cake. The guardians are not so simple: (1) They are immune to every single school of magic with a few exceptions within three schools: shrapmetal, rock blast, implosion. Even though these three work, the other spells in the same schools do not. There may be a few more, but these were the only major spells I could use against them. Melee is extremely effective against them; (2) They break weapons, a lot; (3) Even though they have slightly fewer HPs, Guardians are far better than the cuisinart in almost every category including speed and armor class. They can also cast long range spells equal in damage to the magician spells. So, combine a souped-up cuisinart with a souped-up magician, and you have the guardian of VARN. That being said, at this point in the game you should be more than strong enough to take them out. Patrol units: These floating robots roam in one place only and are easily dispatched. Thankfully, there are no terminator units present at this point. Note: This is one of the longest dungeon quests in the game. If you do not use Town Portal and Lloyd’s Beacon, you are in for a long night, perhaps even a long weekend. Please use them.