Snergle’s Iron Mines
- Pool (+10 spell points)
- Pool (+10 hit points)
- Library (can search the bookshelves)
- Chest with Cell Key
- Chest (openable at left and right side)
- Cell with Snergle’s Chambers Key for quest 26 (need Cell Key)
- Chest with Orders from Snergle Scroll (useless)
- Dwarf, Dwarf Warrior, Dwarf Lord
- Ooze, Acidic Ooze, Corrosive Ooze
- Devil Spawn, Devil Worker, Devil Warrior
Efficiency level: medium
The entrance area has two pools that restore hit points and magic points. You’ll need them, as the slimes and devils you’ll find in this dungeon will probably try your patience.
Head North from the entrance area and enter a throne room. Take the exit to the east and follow it up and around. The first door on the right requires a high intellect to open and yields a library of spell books. Continue all of the way to the back. There are several chests and cabinets here full of stuff. The cabinet in the last room contains a Cell key. You’ll need this.
Return to the entrance area and head south. To the south of here are several rooms for dwarves. Not much is down there, but this is a good time to clear them out. Then head north through the kitchen and down the corridor. At the bottom is another large vault of treasure.
Back at the top, continue east down the corridor into a room that had some beds in it. Through a door in the east wall is another area with several chests of treasure. By now, you should have the Cell key. Now, head down the north corridor.
When it straightens out, in the cell to the south, whose door requires the Cell key to open, is trapped a dwarf. In exchange for freeing him, he gives you the Key to Snergle’s Chambers, which is needed to kill Snergle in Snergle’s Caverns.
Continue down the hall and be prepared for the large quantities of slime through the far door. The far door has the last stash of treasure in the place.