Dark magic

// January 2nd, 2010 // Spells

Dark spell

Dark

Dark spell Reanimate
SP cost: 20 Damage type: -
Reanimate allows you to raise a lifeless creature from the dead (sort of). The spell does not make them grateful or peaceful in any way, but you can always kill them again, if you want.
Normal: Creature gets 10 hit points per skill point (up to creature’s maximum)
Expert: Creature gets 20 hit points per skill point
Master: Creature gets 30 hit points per skill point

Dark spell Toxic Cloud
SP cost: 30 Damage type: Poison
A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your characters. The cloud does 25 points of damage plus 1-10 per point of skill in Dark Magic and lasts until something runs into it.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Dark spell Mass Curse
SP cost: 40 Damage type: Magic
Inflicts the cursed condition on all monsters in the sight of the caster
Normal: Duration 2 minutes per point of skill
Expert: Duration 3 minutes per point of skill
Master: Duration 4 minutes per point of skill

Dark spell Sharpmetal
SP cost: 50 Damage type: Physical
Fires a blast of hot, jagged metal in front of the caster, striking any creature that gets in the way. Each piece inflicts 6 points of damage plus 1-6 per point of skill in Dark Magic.
Normal: Moderate recovery rate and 3 fragments
Expert: Faster recovery rate and 5 fragments
Master: Even faster recovery rate and 7 fragments

Dark spell Shrinking Ray
SP cost: 60 Damage type: Magic
Shrinks even the grandest of monsters to more manageable sizes. Duration of this spell is 5 minutes per point of skill in Dark Magic. A shrunken monster deals one half, one third, or one quarter its normal damage while shrunk.
Normal: Reduces monster size to half
Expert: Reduces monster size to one third 
Master: Reduces monster size to one fourth

Dark spell Day Of Potection
SP cost: 70 Damage type: -
Simultaneously casts Protection from Fire, Electricity, Cold, Poison, and Magic, plus Feather Fall and Wizard Eye on all your characters at your skill in Dark Magic.
Normal: All spells cast at twice skill in Dark Magic
Expert: All spells cast at three times skill in Dark Magic
Master: All spells cast at four times skill in Dark Magic

Dark spell Finger of Death
SP cost: 80 Damage type: Magic
Attempts to immediately slay a single creature by stripping its soul from its body. Finger of Death has a 3% chance per skill point in Dark Magic of working, with Experts and Masters getting 4 and 5% chances respectively.
Normal: 3% chance of success per point of skill in Dark Magic
Expert: 4% chance of success per point of skill in Dark Magic
Master: 5% chance of success per point of skill in Dark Magic

Dark spell Moon Ray
SP cost: 90 Damage type: Magic
A powerful spell of Darkness, Moon Ray heals your characters and damages all monsters in sight. It doesn’t do a lot of damage or cure conditions, but it is the only spell that harms all monsters in sight and works outside. Moon Ray is restricted to working outdoors and at night. All monsters take 1-4 points of damage per point of skill in Dark Magic, and all characters heal 1-4 points of damage per point of skill.
Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Dark spell Dragon Breath
SP cost: 100 Damage type: Poison
Dragon Breath empowers the caster to exhale a cloud of toxic vapors that target a single monster and damage all creatures nearby. This spell is the most powerful damage spell in the lands, doing 1-25 points of damage per point of skill in Dark Magic.
Normal: Duration 1 hour per point of skill
Expert: Brighter light
Master: Brightest light

Dark spell Armageddon
SP cost: 150 Damage type: Magic
This spell is the town killer. It can only be cast once per day by Apprentices to Dark Magic, and only outdoors at that. Armageddon inflicts 50 points of damage plus 1 point of damage for every point of Dark skill your character has to every creature on the map, including all your characters.
Normal: Only works once per day
Expert: Only works twice per day
Master: Only works thrice per day

Dark spell Dark Containment
SP cost: 200 Damage type: Magic
This spell attempts to trap the force of darkness into its victims, hence the name Dark Containment. The target of the spell will suffer from random effects- though certain creatures are immune to this spell.
Normal: Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

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