Air magic
// January 2nd, 2010 // Spells

Air
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Wizards Eye | |
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| SP cost: 1 | Damage type: - | |
| Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest. The spell lasts 1 hour per point of skill in Air Magic. | ||
| Normal: Only shows terrain and monsters Expert: Shows treasure Master: Shows points of intrest |
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Static Charge | |
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| SP cost: 2 (N), 1 (E), 0 (M) | Damage type: Electricity | |
| Targets a single monster with a jolt of static electricity. It only does 2-6 points of damage, but it always hits | ||
| Normal: Casting costs 2 spell points Expert: Casting costs 1 spell point, faster recovery Master: Casting costs no spell points, even faster recovery |
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Protection From Electricity | |
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| SP cost: 3 | Damage type: - | |
| Increases all your characters’ resistance to Electricity by an amount equal to your skill in Air Magic. | ||
| Normal: 1 point of resistance per point of skill Expert: 2 points of resistance per point of skill Master: 3 points of resistance per point of skill |
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Sparks | |
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| SP cost: 4 | Damage type: Electricity | |
| Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic. | ||
| Normal: Moderate recovery, 3 sparks Expert: Faster recovery, 5 sparks Master: Even faster recovery, 7 sparks |
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Feather Fall | |
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| SP cost: 5 | Damage type: - | |
| Feather Fall prevents your characters from being hurt when falling more than ten feet by slowing the speed of the fall. Feather Fall affects your entire party with one casting and has a duration based on your skill in Air Magic. | ||
| Normal: Duration 5 minutes per point of skill Expert: Duration 10 minutes per point of skill Master: Duration 1 hour per point of skill |
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Shield | |
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| SP cost: 8 | Damage type: - | |
| Halves damage from incoming ranged attacks (such as rocks and arrows) by slowing the missiles down just before they hit. | ||
| Normal: 1 hour + 5 minutes per point of skil Expert: Spell affects entire party Master: Duration 1 hour + 15 minutes per point of skill |
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Lightning Bolt | |
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| SP cost: 10 | Damage type: Electricity | |
| Sorcerer’s Darling, Lightning Bolt discharges electricity from the caster’s hand to a single target. It always hits and does 1-8 points of damage per point of skill in Air Magic. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Jump | |
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| SP cost: 15 | Damage type: - | |
| Jump launches your party up in the air, landing you 60 feet from where you started. Your party takes no falling damage from the jump. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Implosion | |
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| SP cost: 20 | Damage type: Physical | |
| Implosion is a nasty spell that affects a single target by destroying the air around it, causing a sudden inrush from the surrounding air, a thunderclap, and 10 points plus 1-10 points of damage per point of skill in Air Magic. | ||
| Normal: Duration 1 hour per point of skill Expert: Brighter light Master: Brightest light |
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Fly | |
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| SP cost: 25 | Damage type: - | |
| Grants the power of flight to your characters! This spell is very expensive and only works outdoors, but it is very useful. Fly will drain one spell point every five minutes it is in use (I.E. when you aren’t touching the ground). | ||
| Normal: Duration 5 minutes per point of skill Expert: Duration 10 minutes per point of skill Master: Duration 1 hour per point of skill |
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Starburst | |
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| SP cost: 30 | Damage type: Electricity | |
| Calls stars from the heavens to smite and burn your enemies. Expert and Master ranking in this spell both increase the number of stars called and speed recovery. The damage for each star is 20 points plus 1 per point of skill in Air Magic, and Starburst only works outdoors. Try not to get caught in the blast… | ||
| Normal: Slow rate of recovery and 8 stars Expert: Moderate rate of recovery and 12 stars Master: Fast rate of recovery and 16 stars |
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