Earth magic
// January 2nd, 2010 // Spells

Earth
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Stun | |
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| SP cost: 1 | Damage type: Magic | |
| Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The greater your skill in Earth Magic, the greater the effect of the spell. | ||
| Normal: Normal effect Expert: Stronger effect Master: Strongest effect |
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Magic Arrow | |
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| SP cost: 2 (N), 1 (E), 0 (M) | Damage type: Physical | |
| Creates and fires a single magical arrow. Unlike most spells, this spell is inaccurate and has the same chance of hitting as a regular arrow (using your Earth Magic skill as a bonus to hit). Also unlike most spells, Magic Arrow is free to cast when you become a Master of Earth. The arrow does 3-8 points of damage. | ||
| Normal: Casting costs 2 spell points Expert: Casting costs 1 spell point, faster recovery Master: Casting costs no spell points, even faster recovery |
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Protection From Magic | |
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| SP cost: 3 | Damage type: - | |
| Increases all your characters’ resistance to magic by an amount equal to your skill in Earth Magic. | ||
| Normal: 1 point of resistance per point of skill Expert: 2 points of resistance per point of skill Master: 3 points of resistance per point of skill |
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Deadly Swarm | |
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| SP cost: 4 | Damage type: Physical | |
| Summons a swarm of biting, stinging insects to bedevil a single target. The swarm only does 5 points of damage plus 1-3 per point of skill in Earth Magic, but it never misses and the damage is physical, making resistance to this spell unlikely. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Stone Skin | |
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| SP cost: 5 | Damage type: - | |
| Increases the armor class of a character by 5 + 1 point per point of skill in Earth Magic | ||
| Normal: 1 hour + 5 minutes per point of skill Expert: Spell affects entire party Master: Duration 1 hour + 15 minutes per point of skill |
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Blades | |
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| SP cost: 8 | Damage type: Physical | |
| Fires a rotating, razor-thin metal blade at a single monster. This spell can miss, and damage and chance to hit rely heavily on Earth Magic skill. The blade does 1-5 points of damage per point of skill in Earth Magic. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Stone To Flesh | |
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| SP cost: 10 | Damage type: - | |
| Removes the stoned condition from a character if you cast this spell in time. The greater the skill and rank in Earth Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple. | ||
| Normal: Works if stoned less than 3 minutes per point of skill Expert: Works if stoned less than 1 hour per point of skill Master: Works if stoned less than 1 days per point of skill |
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Rock Blast | |
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| SP cost: 15 | Damage type: Physical | |
| Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in the blast. The explosion causes 1-8 points of damage per point of skill in Earth Magic. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Turn To Stone | |
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| SP cost: 20 | Damage type: Magic | |
| Temporarily turns a target to stone. These stone statues are invulnerable to any sort of attack. | ||
| Normal: Duration 5 minutes per point of skill Expert: Duration 10 minutes per point of skill Master: Duration 20 minutes per point of skill |
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Death Blossom | |
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| SP cost: 25 | Damage type: Physical | |
| Fires a magical stone far into the air that creates a very large and powerful explosion when it lands. The damage is 20 points plus 1 per point of skill in Earth Magic. This spell can only be used outdoors. | ||
| Normal: Moderate recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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Mass Distortion | |
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| SP cost: 30 | Damage type: Magic | |
| Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster’s hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall. | ||
| Normal: Slow recovery rate Expert: Faster recovery rate Master: Even faster recovery rate |
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