Earth magic

// January 2nd, 2010 // Spells

Earth spell

Earth

Earth spell Stun
SP cost: 1 Damage type: Magic
Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The greater your skill in Earth Magic, the greater the effect of the spell.
Normal: Normal effect
Expert: Stronger effect
Master: Strongest effect

Earth spell Magic Arrow
SP cost: 2 (N), 1 (E), 0 (M) Damage type: Physical
Creates and fires a single magical arrow. Unlike most spells, this spell is inaccurate and has the same chance of hitting as a regular arrow (using your Earth Magic skill as a bonus to hit). Also unlike most spells, Magic Arrow is free to cast when you become a Master of Earth. The arrow does 3-8 points of damage.
Normal: Casting costs 2 spell points
Expert: Casting costs 1 spell point, faster recovery
Master: Casting costs no spell points, even faster recovery

Earth spell Protection From Magic
SP cost: 3 Damage type: -
Increases all your characters’ resistance to magic by an amount equal to your skill in Earth Magic.
Normal: 1 point of resistance per point of skill
Expert: 2 points of resistance per point of skill
Master: 3 points of resistance per point of skill

Earth spell Deadly Swarm
SP cost: 4 Damage type: Physical
Summons a swarm of biting, stinging insects to bedevil a single target. The swarm only does 5 points of damage plus 1-3 per point of skill in Earth Magic, but it never misses and the damage is physical, making resistance to this spell unlikely.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Earth spell Stone Skin
SP cost: 5 Damage type: -
Increases the armor class of a character by 5 + 1 point per point of skill in Earth Magic
Normal: 1 hour + 5 minutes per point of skill
Expert: Spell affects entire party 
Master: Duration 1 hour + 15 minutes per point of skill

Earth spell Blades
SP cost: 8 Damage type: Physical
Fires a rotating, razor-thin metal blade at a single monster. This spell can miss, and damage and chance to hit rely heavily on Earth Magic skill. The blade does 1-5 points of damage per point of skill in Earth Magic.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Earth spell Stone To Flesh
SP cost: 10 Damage type: -
Removes the stoned condition from a character if you cast this spell in time. The greater the skill and rank in Earth Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.
Normal: Works if stoned less than 3 minutes per point of skill
Expert: Works if stoned less than 1 hour per point of skill
Master: Works if stoned less than 1 days per point of skill

Earth spell Rock Blast
SP cost: 15 Damage type: Physical
Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in the blast. The explosion causes 1-8 points of damage per point of skill in Earth Magic.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Earth spell Turn To Stone
SP cost: 20 Damage type: Magic
Temporarily turns a target to stone. These stone statues are invulnerable to any sort of attack.
Normal: Duration 5 minutes per point of skill
Expert: Duration 10 minutes per point of skill
Master: Duration 20 minutes per point of skill

Earth spell Death Blossom
SP cost: 25 Damage type: Physical
Fires a magical stone far into the air that creates a very large and powerful explosion when it lands. The damage is 20 points plus 1 per point of skill in Earth Magic. This spell can only be used outdoors.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Earth spell Mass Distortion
SP cost: 30 Damage type: Magic
Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster’s hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.
Normal: Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Comments are closed.