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	<title>Might and Magic 6</title>
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	<description>All about might and magic 6</description>
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		<item>
		<title>Earth magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/596-earth-magic.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/596-earth-magic.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:19:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[earth magic]]></category>
		<category><![CDATA[earth spells]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=596</guid>
		<description><![CDATA[Earth Stun SP cost: 1 Damage type: Magic Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The greater your skill in Earth Magic, the [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/EARTH000.gif" alt="Earth spell"></p>
<h2 align="center">Earth</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH001.gif" alt="Earth spell"></th>
<th colspan="2">Stun</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The greater your skill in Earth Magic, the greater the effect of the spell.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Normal effect<br />
        Expert: Stronger effect<br />
        Master: Strongest effect</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH002.gif" alt="Earth spell"></th>
<th colspan="2">Magic Arrow</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2 (N), 1 (E), 0 (M)</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Creates and fires a single magical arrow. Unlike most spells, this spell is inaccurate and has the same chance of hitting as a regular arrow (using your Earth Magic skill as a bonus to hit). Also unlike most spells, Magic Arrow is free to cast when you become a Master of Earth. The arrow does 3-8 points of damage.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Casting costs 2 spell points<br />
        Expert: Casting costs 1 spell point, faster recovery<br />
        Master: Casting costs no spell points, even faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH003.gif" alt="Earth spell"></th>
<th colspan="2">Protection From Magic</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 3</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases all your characters’ resistance to magic by an amount equal to your skill in Earth Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 point of resistance per point of skill<br />
        Expert: 2 points of resistance per point of skill<br />
        Master: 3 points of resistance per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH004.gif" alt="Earth spell"></th>
<th colspan="2">Deadly Swarm</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Summons a swarm of biting, stinging insects to bedevil a single target. The swarm only does 5 points of damage plus 1-3 per point of skill in Earth Magic, but it never misses and the damage is physical, making resistance to this spell unlikely.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH005.gif" alt="Earth spell"></th>
<th colspan="2">Stone Skin</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases the armor class of a character by 5 + 1 point per point of skill in Earth Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 hour + 5 minutes per point of skill<br />
        Expert: Spell affects entire party <br />
        Master: Duration 1 hour + 15 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH006.gif" alt="Earth spell"></th>
<th colspan="2">Blades</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a rotating, razor-thin metal blade at a single monster. This spell can miss, and damage and chance to hit rely heavily on Earth Magic skill. The blade does 1-5 points of damage per point of skill in Earth Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH007.gif" alt="Earth spell"></th>
<th colspan="2">Stone To Flesh</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Removes the stoned condition from a character if you cast this spell in time. The greater the skill and rank in Earth Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if stoned less than 3 minutes per point of skill<br />
        Expert: Works if stoned less than 1 hour per point of skill<br />
        Master: Works if stoned less than 1 days per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH008.gif" alt="Earth spell"></th>
<th colspan="2">Rock Blast</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in the blast. The explosion causes 1-8 points of damage per point of skill in Earth Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH009.gif" alt="Earth spell"></th>
<th colspan="2">Turn To Stone</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily turns a target to stone. These stone statues are invulnerable to any sort of attack.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 5 minutes per point of skill<br />
        Expert: Duration 10 minutes per point of skill<br />
        Master: Duration 20 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH010.gif" alt="Earth spell"></th>
<th colspan="2">Death Blossom</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a magical stone far into the air that creates a very large and powerful explosion when it lands. The damage is 20 points plus 1 per point of skill in Earth Magic. This spell can only be used outdoors.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/EARTH011.gif" alt="Earth spell"></th>
<th colspan="2">Mass Distortion</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster’s hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Water magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/594-water-magic.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/594-water-magic.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:18:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=594</guid>
		<description><![CDATA[Water Awaken SP cost: 1 Damage type: - Automatically awakens all of your characters from a normal sleep and will awaken them from a magical sleep if they haven&#8217;t had the sleep condition for too long. The greater your skill in Water Magic, the longer the sleep condition could have been present before this spell [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/WTR000.gif" alt="Water spell"></p>
<h2 align="center">Water</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR001.gif" alt="Water spell"></th>
<th colspan="2">Awaken</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Automatically awakens all of your characters from a normal sleep and will awaken them from a magical sleep if they haven&#8217;t had the sleep condition for too long. The greater your skill in Water Magic, the longer the sleep condition could have been present before this spell becomes ineffective.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if asleep less than 3 minutes per point of skill<br />
        Expert: Works if asleep less than 10 minutes per point of skill<br />
        Master: Works if asleep less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR002.gif" alt="Water spell"></th>
<th colspan="2">Cold Beam</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2 (N), 1 (E), 0 (M)</td>
<td align="center">Damage type: Cold</td>
</tr>
<tr>
<td colspan="3" align="center">Targets a single monster with a field of extreme cold for an instant. It only does 2-6 points of damage, but it always hits. The more skill you have in Water Magic, the faster you will recover from casting Cold Beam. Masters of Water can cast this spell without cost.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Casting costs 2 spell points<br />
        Expert: Casting costs 1 spell point, faster recovery<br />
        Master: Casting costs no spell points, even faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR003.gif" alt="Water spell"></th>
<th colspan="2">Protection From Cold</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases all your characters’ resistance to Cold by an amount equal to your skill in Water Magic. This spell lasts for one hour per point of skill in Water Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 point of resistance per point of skill<br />
        Expert: 2 points of resistance per point of skill<br />
        Master: 3 points of resistance per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR004.gif" alt="Water spell"></th>
<th colspan="2">Poison Spray</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: Poison</td>
</tr>
<tr>
<td colspan="3" align="center">Sprays poison at monsters directly in front of your characters. Damage is low, but few monsters have resistance to poison, so it usually works. Each shot does 2 points of damage plus 1-2 per point of skill in Water Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate and 1 shot<br />
        Expert: Faster recovery rate and 3 shots<br />
        Master: Even faster recovery rate and 5 shots</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR005.gif" alt="Water spell"></th>
<th colspan="2">Torch Light</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Only useful outdoors, Water Walk lets your characters walk along the surface of water without sinking. This spell can be very useful, but constantly drains one spell point every 20 minutes while in contact with water.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 5 minutes per point of skill<br />
        Expert: Duration 10 minutes per point of skill<br />
        Master: Duration 1 hour per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR006.gif" alt="Water spell"></th>
<th colspan="2">Ice Bolt</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: Cold</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a single bolt of ice at a single target. It always hits and does 1-7 points of damage per point of skill in Water Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR007.gif" alt="Water spell"></th>
<th colspan="2">Enchant Item</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Gives a chance to imbue a normal item with magical powers. The chance of success is 10% per point of skill in Water Magic. Experts manage better enchantments, and only masters can enchant weapons.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Weak enchantments only<br />
        Expert: Stronger enchantments<br />
        Master: Allows enchantment of weapons</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR008.gif" alt="Water spell"></th>
<th colspan="2">Acid Burst</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: Poison</td>
</tr>
<tr>
<td colspan="3" align="center">Acid burst squirts a jet of extremely caustic acid at a single victim. It always hits and does 9 points of damage plus 1-9 per point of skill. The big advantage of this spell is few monsters are resistant to acid.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR009.gif" alt="Water spell"></th>
<th colspan="2">Town Portal</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Town Portal teleports the party to the central fountain of the last town visited. Town Portal has a 10% chance per point of Water Magic skill of working when cast.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Outdoors only<br />
        Expert: Indoors OK<br />
        Master: Works anywhere and gives choice of destination</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR010.gif" alt="Water spell"></th>
<th colspan="2">Ice Blast</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: Cold</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a ball of ice in the direction the caster is facing. The ball will shatter when it hits something, launching 7 shards of ice in all directions except the caster’s. The shards will ricochet until they strike a creature or melt. Each shard does 12 points of damage plus 1-2 per point of skill in Water Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/WTR011.gif" alt="Water spell"></th>
<th colspan="2">Lloyd&#8217;s Beacon</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Lloyd’s Beacon lets you place a marker at a location you want to teleport back to in the future. Just how far in the future depends on your skill and ranking in Water Magic. Cast this spell whenever you wish to either place a marker or return to one.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 Beacon, decays in 1 hour per point of skill<br />
        Expert: 3 Beacons, decays in 1 day per point of skill<br />
        Master: 5 Beacons, decays in 1 week per point of skill</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Air magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/592-air-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/592-air-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:17:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[air magic]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=592</guid>
		<description><![CDATA[Air Wizards Eye SP cost: 1 Damage type: - Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest. The spell lasts 1 hour per point of skill in Air Magic. Normal: Only shows terrain and monsters Expert: [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/AIR000.gif" alt="Air spell"></p>
<h2 align="center">Air</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR001.gif" alt="Air spell"></th>
<th colspan="2">Wizards Eye</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest. The spell lasts 1 hour per point of skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Only shows terrain and monsters<br />
        Expert: Shows treasure<br />
        Master: Shows points of intrest</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR002.gif" alt="Air spell"></th>
<th colspan="2">Static Charge</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2 (N), 1 (E), 0 (M)</td>
<td align="center">Damage type: Electricity</td>
</tr>
<tr>
<td colspan="3" align="center">Targets a single monster with a jolt of static electricity. It only does 2-6 points of damage, but it always hits</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Casting costs 2 spell points<br />
        Expert: Casting costs 1 spell point, faster recovery<br />
        Master: Casting costs no spell points, even faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR003.gif" alt="Air spell"></th>
<th colspan="2">Protection From Electricity</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 3</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases all your characters’ resistance to Electricity by an amount equal to your skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 point of resistance per point of skill<br />
        Expert: 2 points of resistance per point of skill<br />
        Master: 3 points of resistance per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR004.gif" alt="Air spell"></th>
<th colspan="2">Sparks</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: Electricity</td>
</tr>
<tr>
<td colspan="3" align="center">Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery, 3 sparks<br />
        Expert: Faster recovery, 5 sparks<br />
        Master: Even faster recovery, 7 sparks</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR005.gif" alt="Air spell"></th>
<th colspan="2">Feather Fall</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Feather Fall prevents your characters from being hurt when falling more than ten feet by slowing the speed of the fall. Feather Fall affects your entire party with one casting and has a duration based on your skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 5 minutes per point of skill<br />
        Expert: Duration 10 minutes per point of skill<br />
        Master: Duration 1 hour per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR006.gif" alt="Air spell"></th>
<th colspan="2">Shield</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Halves damage from incoming ranged attacks (such as rocks and arrows) by slowing the missiles down just before they hit.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 hour + 5 minutes per point of skil<br />
        Expert: Spell affects entire party <br />
        Master: Duration 1 hour + 15 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR007.gif" alt="Air spell"></th>
<th colspan="2">Lightning Bolt</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: Electricity</td>
</tr>
<tr>
<td colspan="3" align="center">Sorcerer’s Darling, Lightning Bolt discharges electricity from the caster’s hand to a single target. It always hits and does 1-8 points of damage per point of skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR008.gif" alt="Air spell"></th>
<th colspan="2">Jump</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Jump launches your party up in the air, landing you 60 feet from where you started. Your party takes no falling damage from the jump.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR009.gif" alt="Air spell"></th>
<th colspan="2">Implosion</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Implosion is a nasty spell that affects a single target by destroying the air around it, causing a sudden inrush from the surrounding air, a thunderclap, and 10 points plus 1-10 points of damage per point of skill in Air Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour per point of skill<br />
        Expert: Brighter light<br />
        Master: Brightest light</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR010.gif" alt="Air spell"></th>
<th colspan="2">Fly</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Grants the power of flight to your characters! This spell is very expensive and only works outdoors, but it is very useful. Fly will drain one spell point every five minutes it is in use (I.E. when you aren&#8217;t touching the ground).</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 5 minutes per point of skill<br />
        Expert: Duration 10 minutes per point of skill<br />
        Master: Duration 1 hour per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/AIR011.gif" alt="Air spell"></th>
<th colspan="2">Starburst</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: Electricity</td>
</tr>
<tr>
<td colspan="3" align="center">Calls stars from the heavens to smite and burn your enemies. Expert and Master ranking in this spell both increase the number of stars called and speed recovery. The damage for each star is 20 points plus 1 per point of skill in Air Magic, and Starburst only works outdoors. Try not to get caught in the blast…</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow rate of recovery and 8 stars<br />
        Expert: Moderate rate of recovery and 12 stars<br />
        Master: Fast rate of recovery and 16 stars</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Fire magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/590-fire-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/590-fire-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:16:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[Fire magic]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=590</guid>
		<description><![CDATA[Fire Torch Light SP cost: 1 Damage type: - Torch light increases the radius of light surrounding your party in the dark. Normal: Duration 1 hour per point of skill Expert: Brighter light Master: Brightest light Flame Arrow SP cost: 2 (N), 1 (E), 0 (M) Damage type: Fire Creates and fires a single flaming [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
    <img src="images/spells/FIRE000.gif" alt="Fire spells"></p>
<h2 align="center">Fire</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE001.gif" alt="Fire spells"></th>
<th colspan="2">Torch Light</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Torch light increases the radius of light surrounding your party in the dark.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour per point of skill<br />
        Expert: Brighter light<br />
        Master: Brightest light</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE002.gif" alt="Fire spells"></th>
<th colspan="2">Flame Arrow</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2 (N), 1 (E), 0 (M)</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Creates and fires a single flaming arrow. Unlike most spells, this spell is notoriously inaccurate and has the same chance of hitting as a regular arrow (using your Fire skill as a bonus to hit). The arrow does 1-8 points of damage when it hits.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Casting costs 2 spell points<br />
        Expert: Casting costs 1 spell point, faster recovery<br />
        Master: Casting costs no spell points, even faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE003.gif" alt="Fire spells"></th>
<th colspan="2">Protection From Fire</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 3</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases all your characters’ resistance to fire by an amount equal to your skill in Fire Magic and lasts one hour per point of skill in Fire Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 point of resistance per point of skill<br />
        Expert: 2 points of resistance per point of skill<br />
        Master: 3 points of resistance per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE004.gif" alt="Fire spells"></th>
<th colspan="2">Fire Bolt</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Launches a burst of fire at a single target. Damage is 1-4 points of damage per point of skill in Fire Magic, but casting cost is low. Firebolt is safe and effective &#8211; the “Old Reliable” of the Sorcerer’s arsenal.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Fastest recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE005.gif" alt="Fire spells"></th>
<th colspan="2">Haste</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Reduces the time it takes to recover from casting a spell or attacking with a weapon. Characters will be weak for six hours after this spell wears off.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour + 1 minute per point of skill<br />
        Expert: Spell affects entire party<br />
        Master: Duration 1 hour + 3 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE006.gif" alt="Fire spells"></th>
<th colspan="2">Fireball</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Another Sorcerer’s favorite, fireball targets a single monster, but explodes to hurt anyone else caught in the blast. If your party is too close to the blast, they will be hurt as well. Fireball does 1-6 points of damage per point of skill in Fire Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Fastest recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE007.gif" alt="Fire spells"></th>
<th colspan="2">Ring Of Fire</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Generates a ring of fire around the party that damages all monsters it contacts. Happily, Ring of Fire is safe and will not damage your own characters. Ring of Fire does six points of damage plus one per point of skill in Fire Magic. (Note: You can fry monsters through the walls with this spell)</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Small radius of effect around party<br />
        Expert: Larger radius<br />
        Master: Faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE008.gif" alt="Fire spells"></th>
<th colspan="2">Fire Blast</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Launches streaks of fire in the direction the characters are facing. The bolts only hit monsters that stand in their way, so a little aiming practice will help you get the most benefit from Fire Blast. Fire Blast does 4 points of damage plus 1-3 per point of skill in Fire Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow rate of recovery and 3 shots<br />
        Expert: Moderate rate of recovery and 5 shots<br />
        Master: Fast rate of recovery and 7 shots</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE009.gif" alt="Fire spells"></th>
<th colspan="2">Meteor Shower</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Summons flaming rocks from the sky in a large radius surrounding your chosen target. Try not to be near the victim when you use this spell. A single meteor does 8 points of damage plus 1 per point of skill in Fire Magic. This spell only works outdoors.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow rate of recovery and 8 meteors<br />
        Expert: Moderate rate of recovery and 12 meteors<br />
        Master: Fast rate of recovery and 16 meteors</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE010.gif" alt="Fire spells"></th>
<th colspan="2">Inferno</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Inferno burns all monsters in sight when cast, excluding your characters. Good for cleaning out rooms full of weak or moderate strength monsters in one or two easy castings. Each monster takes 12 points of damage plus 1 per point of skill in Fire Magic. This spell only works indoors.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery<br />
        Expert: Fast recovery<br />
        Master: Even faster recovery</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/FIRE011.gif" alt="Fire spells"></th>
<th colspan="2">Incinerate</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Amongst the strongest direct damage spells available, Incinerate inflicts massive damage on a single target. Only the strongest of monsters can expect to survive this spell. Damage is 15 points plus 1-15 per point of skill in Fire Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery<br />
        Expert: Fast recovery<br />
        Master: Even faster recovery</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Body magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/588-body-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/588-body-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:16:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[body magic]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=588</guid>
		<description><![CDATA[Body Cure Weakness SP cost: 1 Damage type: - Cures the weak condition from a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been weak before the “point of no return” is reached. After that, the only way to cure [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/BODY000.gif" alt="Body spell"></p>
<h2 align="center">Body</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY001.gif" alt="Body spell"></th>
<th colspan="2">Cure Weakness</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures the weak condition from a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been weak before the “point of no return” is reached. After that, the only way to cure the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if weak less than 3 minutes per point of skill<br />
        Expert: Works if weak less than 1 hour per point of skill<br />
        Master: Works if weak less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY002.gif" alt="Body spell"></th>
<th colspan="2">First Aid</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures 5 hit points on a single target when cast. Recovery is reduced by an amount equal to the caster&#8217;s skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Cures 5 hit points<br />
        Expert: Cures 7 hit points<br />
        Master: Cures 10 hit points</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY003.gif" alt="Body spell"></th>
<th colspan="2">Protection From Poison</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 3</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Increases all your characters’ resistance to poison by an amount equal to your skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 1 point of resistance per point of skill<br />
        Expert: 2 points of resistance per point of skill<br />
        Master: 3 points of resistance per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY004.gif" alt="Body spell"></th>
<th colspan="2">Harm</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Directly inflicts magical damage upon a single creature. Harm does 8 points of damage plus 1-2 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY005.gif" alt="Body spell"></th>
<th colspan="2">Cure Wounds</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures hit points on a single target when cast. The number cured is equal to five plus 2 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY006.gif" alt="Body spell"></th>
<th colspan="2">Cure Poison</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures poison in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been poisoned before the &#8220;point of no return&#8221; is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if poisoned less than 3 minutes per point of skill<br />
        Expert: Works if poisoned less than 1 hour per point of skill<br />
        Master: Works if poisoned less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY007.gif" alt="Body spell"></th>
<th colspan="2">Speed</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily increases a single character’s Speed statistic by 10 points plus 2 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Increases Speed by 10 points plus 2 per point of skill<br />
        Expert: Increases Speed by 10 points plus 3 per point of skill<br />
        Master: Spell affects entire party</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY008.gif" alt="Body spell"></th>
<th colspan="2">Cure Disease</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures disease in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character could have been diseased before the &#8220;point of no return&#8221; is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if diseased less than 3 minutes per point of skill<br />
        Expert: Works if diseased less than 1 hour per point of skill<br />
        Master: Works if diseased less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY009.gif" alt="Body spell"></th>
<th colspan="2">Power</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily increases a single character’s Might and Endurance statistics by 10 points plus 2 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Increases Might and Endurance by 10 points plus 2 per point of skill<br />
        Expert: Increases Might and Endurance by 10 points plus 3 per point of skill<br />
        Master: Spell affects entire party</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY010.gif" alt="Body spell"></th>
<th colspan="2">Flying Fist</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Flying Fist throws a heavy magical force at a single opponent that does 30 points of damage plus 1-5 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/BODY011.gif" alt="Body spell"></th>
<th colspan="2">Power Cure</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures hit points of all characters in your party at once. The number cured is equal to 10 plus 2 per point of skill in Body Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Mind magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/586-mind-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/586-mind-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:15:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[mind spell]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=586</guid>
		<description><![CDATA[Mind Meditation SP cost: 1 Damage type: - Temporarily increases a single character’s Intellect and Personality statistics by 10 points plus 2 per point of skill in Mind Magic. Normal: Increases Intellect and Personality by 10 points plus 2 per point of skill Expert: Increases Intellect and Personality by 10 points plus 3 per point [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/MIND000.gif" alt="Mind spell" /></p>
<h2>Mind</h2>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND001.gif" alt="Mind spell" /></th>
<th colspan="2">Meditation</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 1</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily increases a single character’s Intellect and Personality statistics by 10 points plus 2 per point of skill in Mind Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Increases Intellect and Personality by 10 points plus 2 per point of skill</p>
<p>Expert: Increases Intellect and Personality by 10 points plus 3 per point of skill</p>
<p>Master: Spell affects entire party</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND002.gif" alt="Mind spell" /></th>
<th colspan="2">Remove Fear</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 2</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Removes the afraid condition from a character if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the condition could have been present before the &#8220;point of no return&#8221; is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.&#8221;</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if afraid less than 3 minutes per point of skill</p>
<p>Expert: Works if afraid less than 1 hour per point of skill</p>
<p>Master: Works if afraid less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND003.gif" alt="Mind spell" /></th>
<th colspan="2">Mind Blast</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 3</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a bolt of mental force damaging to a single targets’ nervous system. Mind Blast does 5 points of damage plus 1-2 per point of skill in Mind Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate</p>
<p>Expert: Faster recovery rate</p>
<p>Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND004.gif" alt="Mind spell" /></th>
<th colspan="2">Precision</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 4</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily increases a single character’s Accuracy statistic by 10 points plus 2 per point of skill in Mind Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Increases Accuracy by 10 points plus 2 per point of skill</p>
<p>Expert: Increases Accuracy by 10 points plus 3 per point of skill</p>
<p>Master: Spell affects entire party</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND005.gif" alt="Mind spell" /></th>
<th colspan="2">Cure Paralysis</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures paralysis if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the character could have been paralyzed before the &#8220;point of no return&#8221; is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if paralyzed less than 3 minutes per point of skill</p>
<p>Expert: Works if paralyzed less than 1 hour per point of skill</p>
<p>Master: Works if paralyzed less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND006.gif" alt="Mind spell" /></th>
<th colspan="2">Charm</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 8</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Calms a single targeted creature and removes any hostile feelings it has towards your characters. If this creature takes any damage, it will immediately become hostile again.&#8221;</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 3 minutes per point of skill</p>
<p>Expert: Duration 6 minutes per point of skill</p>
<p>Master: Duration 12 minutes per point of skill</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND007.gif" alt="Mind spell" /></th>
<th colspan="2">Mass Fear</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 10</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">All creatures in the caster’s sight fear the caster and flee. If a creature takes damage while under the influence of this spell, the spell will be broken. Mass Fear will not work on Undead creatures. The duration of Mass Fear is 3 minutes per point of skill in Mind Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate</p>
<p>Expert: Faster recovery rate</p>
<p>Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND008.gif" alt="Mind spell" /></th>
<th colspan="2">Feeblemind</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 15</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Feeblemind removes the ability of a target to cast spells until this spell wears out. The duration of this spell is 5 minutes per point of skill in Mind Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate</p>
<p>Expert: Faster recovery rate</p>
<p>Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND009.gif" alt="Mind spell" /></th>
<th colspan="2">Cure Insanity</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cures insanity if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the character could have been insane before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if insane less than 3 minutes per point of skill</p>
<p>Expert: Works if insane less than 1 hour per point of skill</p>
<p>Master: Works if insane less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND010.gif" alt="Mind spell" /></th>
<th colspan="2">Psychic Shock</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 25</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Similar to Mind Blast, Psychic Shock targets a single creature with mind damaging magic, only to a much greater effect. Psychic Shock does 12 points of damage plus 1-12 per point of skill in Mind Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate</p>
<p>Expert: Faster recovery rate</p>
<p>Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<table border="0" width="75%" align="center" background="/images/bgd.gif">
<tbody>
<tr>
<th rowspan="2" width="18%"><img src="images/spells/MIND011.gif" alt="Mind spell" /></th>
<th colspan="2">Telekinesis</th>
</tr>
<tr>
<td width="41%" align="center">SP cost: 30</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Telekinesis lets you manipulate an object at a distance at a strength equal to your character’s skill in Mind Magic. Switches can be thrown, objects picked up, and doors opened with this spell, all from a nice safe distance from those nasty traps.&#8221;</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Strength of effect is 1 point per point of skill</p>
<p>Expert: Strength of effect is 2 point per point of skill</p>
<p>Master: Strength of effect is 3 point per point of skill</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Spirit magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/584-spirit-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/584-spirit-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:14:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[spirit]]></category>
		<category><![CDATA[spirit spell]]></category>
		<category><![CDATA[spirit spells]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=584</guid>
		<description><![CDATA[Spirit Spirit Arrow SP cost: 1 (N/E), 0 (M) Damage type: Magic Fires an ectoplasmic bolt of negative spiritual energy at a single target. Spirit arrow can miss, but a higher skill in Spirit Magic increases your chances of hitting. The arrow causes 1-6 points of damage. Normal: Moderate recovery rate Expert: Faster recovery rate [...]]]></description>
			<content:encoded><![CDATA[<h2 align="center">
  <img src="images/spells/SPRT000.gif" alt="Spirit"> </h2>
<h2 align="center">Spirit</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT001.gif" alt="Spirit spell"></th>
<th colspan="2">Spirit Arrow</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 1 (N/E), 0 (M)</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Fires an ectoplasmic bolt of negative spiritual energy at a single target. Spirit arrow can miss, but a higher skill in Spirit Magic increases your chances of hitting. The arrow causes 1-6 points of damage.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Costs no spell points</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT002.gif" alt="Spirit spell"></th>
<th colspan="2">Bless</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 2</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Blessed characters have an increased chance to hit monsters in hand to hand combat and with missiles. A character’s bonus to hit is increased by 5 + 1 per point of skill in Spirit Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour + 5 minute per point of skill<br />
        Expert: Spell affects entire party<br />
        Master: Duration 1 hour + 15 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT003.gif" alt="Spirit spell"></th>
<th colspan="2">Healing Touch</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 3</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Cheaply heals a single character of 3-7 hit points. Skill increases the recovery rate of this spell.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Heals 3-7 points of damage<br />
        Expert: Heals 5-9 points of damage<br />
        Master: Heals 7-11 points of damage</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT004.gif" alt="Spirit spell"></th>
<th colspan="2">Lucky Day</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 4</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Temporarily increases a single character’s Luck statistic by 10 points plus 2 per point of skill in Spirit Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Increases luck by 10 points plus 2 per point of skill <br />
        Expert: Increases luck by 10 points plus 3 per point of skill <br />
        Master: Spell affects entire party</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT005.gif" alt="Spirit spell"></th>
<th colspan="2">Remove Curse</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 5</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Removes the cursed condition from a character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if cursed less than 3 minutes per point of skill<br />
        Expert: Works if cursed less than 1 hour per point of skill<br />
        Master: Works if cursed less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT006.gif" alt="Spirit spell"></th>
<th colspan="2">Guardian Angel</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 8</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Sets up a compact with the Higher Powers to resurrect your characters and return them to the last temple you visited upon their deaths. The price for this service is half of the gold your characters have with them at the time of death. Guardian Angel lasts for 1 hour per point of skill in Spirit Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Characters are restored to life with 1 hit point<br />
        Expert: Characters are restored to life with half their hit points<br />
        Master: Characters are restored to life with full hit points</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT007.gif" alt="Spirit spell"></th>
<th colspan="2">Heroism</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 10</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Heroism increases the damage a character does on a successful attack by 5 + 1 point per point of skill in Spirit Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour + 5 minutes per point of skill<br />
        Expert: Spell affects entire party<br />
        Master: Duration 1 hour + 15 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT008.gif" alt="Spirit spell"></th>
<th colspan="2">Turn Undead</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 15</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Forces all visible undead monsters to flee until the duration of Turn Undead runs out. This spell lasts for 3 minutes plus 3 minutes per point of skill in Spirit Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT009.gif" alt="Spirit spell"></th>
<th colspan="2">Raise Dead</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the character could have been dead before the &#8220;point of no return&#8221; is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if dead less than 3 minutes per point of skill<br />
        Expert: Works if dead less than 1 hour per point of skill<br />
        Master: Works if dead less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT010.gif" alt="Spirit spell"></th>
<th colspan="2">Shared Life</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Shared Life combines the life force of your characters and redistributes it amongst them as evenly as possible. All current hit points are totaled and 1 extra point per point of skill in Spirit Magic is added to this total. Then the points are distributed back to the characters, with no individual character being allowed to have more points than his maximum total hit points.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Adds 1 hit point per point of skill to the pool<br />
        Expert: Adds 2 hit point per point of skill to the pool<br />
        Master: Adds 3 hit point per point of skill to the pool</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/SPRT011.gif" alt="Spirit spell"></th>
<th colspan="2">Resurrection</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Resurrects an eradicated (body destroyed) character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the &#8220;point of no return&#8221; is reached. After that, the only way to resurrect the character is to visit a temple. Casting this spell will leave your character in the weak condition.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Works if eradicated less than 3 minutes per point of skill<br />
        Expert: Works if eradicated less than 1 hour per point of skill<br />
        Master: Works if eradicated less than 1 day per point of skill</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Dark magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/582-dark-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/582-dark-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:05:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[dark spell]]></category>
		<category><![CDATA[dark spells]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=582</guid>
		<description><![CDATA[Dark Reanimate SP cost: 20 Damage type: - Reanimate allows you to raise a lifeless creature from the dead (sort of). The spell does not make them grateful or peaceful in any way, but you can always kill them again, if you want. Normal: Creature gets 10 hit points per skill point (up to creature&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/DARK000.gif" alt="Dark spell"></p>
<h2 align="center">Dark</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK001.gif" alt="Dark spell"></th>
<th colspan="2">Reanimate</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Reanimate allows you to raise a lifeless creature from the dead (sort of). The spell does not make them grateful or peaceful in any way, but you can always kill them again, if you want.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Creature gets 10 hit points per skill point (up to creature&#8217;s maximum)<br />
        Expert: Creature gets 20 hit points per skill point<br />
        Master: Creature gets 30 hit points per skill point</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK002.gif" alt="Dark spell"></th>
<th colspan="2">Toxic Cloud</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: Poison</td>
</tr>
<tr>
<td colspan="3" align="center">A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your characters. The cloud does 25 points of damage plus 1-10 per point of skill in Dark Magic and lasts until something runs into it.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK003.gif" alt="Dark spell"></th>
<th colspan="2">Mass Curse</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 40</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Inflicts the cursed condition on all monsters in the sight of the caster</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 2 minutes per point of skill<br />
        Expert: Duration 3 minutes per point of skill<br />
        Master: Duration 4 minutes per point of skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK004.gif" alt="Dark spell"></th>
<th colspan="2">Sharpmetal</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 50</td>
<td align="center">Damage type: Physical</td>
</tr>
<tr>
<td colspan="3" align="center">Fires a blast of hot, jagged metal in front of the caster, striking any creature that gets in the way. Each piece inflicts 6 points of damage plus 1-6 per point of skill in Dark Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate and 3 fragments<br />
        Expert: Faster recovery rate and 5 fragments<br />
        Master: Even faster recovery rate and 7 fragments</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK005.gif" alt="Dark spell"></th>
<th colspan="2">Shrinking Ray</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 60</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Shrinks even the grandest of monsters to more manageable sizes. Duration of this spell is 5 minutes per point of skill in Dark Magic. A shrunken monster deals one half, one third, or one quarter its normal damage while shrunk.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Reduces monster size to half<br />
        Expert: Reduces monster size to one third <br />
        Master: Reduces monster size to one fourth</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK006.gif" alt="Dark spell"></th>
<th colspan="2">Day Of Potection</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 70</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Simultaneously casts Protection from Fire, Electricity, Cold, Poison, and Magic, plus Feather Fall and Wizard Eye on all your characters at your skill in Dark Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: All spells cast at twice skill in Dark Magic<br />
        Expert: All spells cast at three times skill in Dark Magic<br />
        Master: All spells cast at four times skill in Dark Magic</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK007.gif" alt="Dark spell"></th>
<th colspan="2">Finger of Death</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 80</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Attempts to immediately slay a single creature by stripping its soul from its body. Finger of Death has a 3% chance per skill point in Dark Magic of working, with Experts and Masters getting 4 and 5% chances respectively.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: 3% chance of success per point of skill in Dark Magic<br />
        Expert: 4% chance of success per point of skill in Dark Magic<br />
        Master: 5% chance of success per point of skill in Dark Magic</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK008.gif" alt="Dark spell"></th>
<th colspan="2">Moon Ray</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 90</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">A powerful spell of Darkness, Moon Ray heals your characters and damages all monsters in sight. It doesn’t do a lot of damage or cure conditions, but it is the only spell that harms all monsters in sight and works outside. Moon Ray is restricted to working outdoors and at night. All monsters take 1-4 points of damage per point of skill in Dark Magic, and all characters heal 1-4 points of damage per point of skill.</td>
</tr>
<tr>
<td colspan="3" align="center">Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK009.gif" alt="Dark spell"></th>
<th colspan="2">Dragon Breath</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 100</td>
<td align="center">Damage type: Poison</td>
</tr>
<tr>
<td colspan="3" align="center">Dragon Breath empowers the caster to exhale a cloud of toxic vapors that target a single monster and damage all creatures nearby. This spell is the most powerful damage spell in the lands, doing 1-25 points of damage per point of skill in Dark Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Duration 1 hour per point of skill<br />
        Expert: Brighter light<br />
        Master: Brightest light</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK010.gif" alt="Dark spell"></th>
<th colspan="2">Armageddon</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 150</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">This spell is the town killer. It can only be cast once per day by Apprentices to Dark Magic, and only outdoors at that. Armageddon inflicts 50 points of damage plus 1 point of damage for every point of Dark skill your character has to every creature on the map, including all your characters.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Only works once per day<br />
        Expert: Only works twice per day<br />
        Master: Only works thrice per day</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/DARK011.gif" alt="Dark spell"></th>
<th colspan="2">Dark Containment</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 200</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">This spell attempts to trap the force of darkness into its victims, hence the name Dark Containment. The target of the spell will suffer from random effects- though certain creatures are immune to this spell.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Light magic</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/580-light-spells.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/580-light-spells.html#comments</comments>
		<pubDate>Sat, 02 Jan 2010 11:03:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Spells]]></category>
		<category><![CDATA[light spell]]></category>
		<category><![CDATA[Light spells]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=580</guid>
		<description><![CDATA[Light Create Food SP cost: 20 Damage type: - Creates food for all of your characters if you have less real food than would be created by this spell. Normal: Creates 1 day + 1 days per 10 points skill Expert: Creates 1 day + 2 days per 10 points skill Master: Creates 1 day [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="images/spells/LITE000.gif" alt="Light spell"></p>
<h2 align="center">Light</h2>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE001.gif" alt="Light spell"></th>
<th colspan="2">Create Food</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 20</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Creates food for all of your characters if you have less real food than would be created by this spell.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Creates 1 day + 1 days per 10 points skill<br />
        Expert: Creates 1 day + 2 days per 10 points skill<br />
        Master: Creates 1 day + 3 days per 10 points skill</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE002.gif" alt="Light spell"></th>
<th colspan="2">Golden Touch</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 25</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Converts a single item you select in your inventory into gold equal to 40% of the item’s actual value. There is a 10% chance per point of skill in Light Magic that this spell will succeed. If the spell fails, the item is broken.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Converts item to 40% gold value<br />
        Expert: Converts item to 60% gold value<br />
        Master: Converts item to 80% gold value</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE003.gif" alt="Light spell"></th>
<th colspan="2">Dispel Magic</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 30</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Removes all spells on all creatures in the caster’s sight, both helpful and harmful. Recovery is reduced by an amount equal to skill in Light Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE004.gif" alt="Light spell"></th>
<th colspan="2">Slow</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 35</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Halves the walking speed and doubles the recovery rate of a single monster. Slow makes sure a monster will attack you half as often, and will have a harder time catching up to you if you choose to run. The duration of this spell is 3 minutes per point of skill in Light Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE005.gif" alt="Light spell"></th>
<th colspan="2">Destroy Undead</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 40</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Calls upon the power of Heaven to undo the evil magic that extends the lives of the Undead, inflicting 16 points of damage plus 1-16 per point of skill in Light Magic upon a single, unlucky target. This spell only works on the Undead.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE006.gif" alt="Light spell"></th>
<th colspan="2">Day Of The Gods</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 45</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Simultaneously casts Power, Meditation, Speed, Lucky Day, Precision, and GA on all your characters for one easy payment. Day of the Gods is cast at your skill in Light Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: All spells cast at twice skill in Light Magic<br />
        Expert: All spells cast at three times skill in Light Magic<br />
        Master: All spells cast at four times skill in Light Magic</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE007.gif" alt="Light spell"></th>
<th colspan="2">Prismatic Light</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 50</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Inflicts 25 points of damage plus 1 per point of skill in Light Magic on all creatures in sight. This spell can only be cast indoors.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Moderate recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE008.gif" alt="Light spell"></th>
<th colspan="2">Hour Of Power</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 55</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Simultaneously casts Haste, Heroism, Shield, Stone Skin, and Bless on all your characters at your skill in Light Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: All spells cast at twice skill in Light Magic<br />
        Expert: All spells cast at three times skill in Light Magic<br />
        Master: All spells cast at four times skill in Light Magic</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE009.gif" alt="Light spell"></th>
<th colspan="2">Paralyze</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 60</td>
<td align="center">Damage type: Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Paralyze temporarily prevents a monster from moving or attacking for the (short) duration of this spell, which is 3 minutes per point of skill in Light Magic. You are free to attack your helpless target &#8217;til your heart&#8217;s content &#8211; paralyzed monsters cannot retaliate.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE010.gif" alt="Light spell"></th>
<th colspan="2">Sun Ray</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 70</td>
<td align="center">Damage type: Fire</td>
</tr>
<tr>
<td colspan="3" align="center">Sun Ray is the second most devastating spell in Enroth, concentrating the light of the sun on one unfortunate creature. Since Sun Ray must focus the light of the sun, it can only work outdoors and during the day. Sun Ray does 20 points of damage plus 1-20 per point of skill in Light Magic</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Very slow recovery rate<br />
        Expert: Faster recovery rate<br />
        Master: Even faster recovery rate</td>
</tr>
</tbody>
</table>
<p></p>
<table width="75%" align="center" border="" background="/images/bgd.gif">
<tbody>
<tr>
<th width="18%" rowspan="2"><img src="images/spells/LITE011.gif" alt="Light spell"></th>
<th colspan="2">Divine Intervention</th>
</tr>
<tr>
<td align="center" width="41%">SP cost: 75</td>
<td align="center">Damage type: -</td>
</tr>
<tr>
<td colspan="3" align="center">Once per day during the rising or setting of the sun, you may call upon the heavens to heal your characters of all damage, restore your spell points, and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortend with skill in Light Magic.</td>
</tr>
<tr>
<td colspan="3" align="center">Normal: Only works once per day<br />
        Expert: Only works twice per day<br />
        Master: Only works thrice per day</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Dragoons&#8217; Caverns</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/569-dragoons-caverns-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/569-dragoons-caverns-2.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:51:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=569</guid>
		<description><![CDATA[Legend: Switch (useless) Switch (useless) Switch to open door Picture (+10 luck for one character permanently) Chest with Flute (useless) Chest with Shadow Guild Scroll for subquest 2 Switch to secret room Switch to open door Chest with Harp for quest Monsters: Thug, Ruffian, and Brigand Fighter, Soldier, and Veteran Ooze, Acidic Ooze, and Corrosive Ooze When [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="aligncenter size-full wp-image-570" title="Dragoons Caverns" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/1.jpg" alt="Dragoons Caverns" width="330" height="380" /></h3>
<h3>Legend:</h3>
<ol>
<li>Switch (useless)</li>
<li>Switch (useless)</li>
<li>Switch to open door</li>
<li>Picture (+10 luck for one character permanently)</li>
<li>Chest with Flute (useless)</li>
<li>Chest with Shadow Guild Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/518-show-shadow-guild-letter.html">subquest 2</a></li>
<li>Switch to secret room</li>
<li>Switch to open door</li>
<li>Chest with Harp for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/563-retrieve-the-harp-from-the-dragoons-caverns.html">quest</a></li>
</ol>
<h3>Monsters:</h3>
<ul>
<li>Thug, Ruffian, and Brigand</li>
<li>Fighter, Soldier, and Veteran</li>
<li>Ooze, Acidic Ooze, and Corrosive Ooze</li>
</ul>
<p>When you enter and get to the first fork in the corridor, take the door to the right. The door directly ahead leads to a room whose exit is jammed shut, so you can&#8217;t go that way anyway. On your right, there will be a stairway leading downward (with guards at the bottom). Once down there, head south and take the north fork. This passage leads around to a switch which will open the door back on the starting room. The south fork leads to a chest which contains a flute. (What to do with flute?)</p>
<p>On your way back, be wary of the west exit from the bottom of the ramp: That leads down to a water channel. In the water are several kinds of oozes &#8212; all of which will devour your items and tend to be immune to such items. Just avoid. And don&#8217;t fall in the lake; you&#8217;ll have plenty of chances to do so.</p>
<p>Back upstairs, head through the south door and continue to a platform with a lever. This lever operates an elevator down (to some more waiting guards). From here, around the corner and to the north is another switch. This switch opens a secret door back down the corridor that leads to some flour sacks containing food and a chest. In the chest is a letter linking the Dragoon raiders with the Shadow Guild. If you return with this letter to New Sorigal city hall, you will receive a 5000gp reward.</p>
<p>Continuing down the corridor, over the bridge, straight, and over another bridge is another button. This will open a door that you skipped by. Head back over the bridge and turn left (east) at the fork between the bridges and into the next room. The exit to this room is controlled by that switch.</p>
<p>Almost there &#8212; after going down the second elevator, follow the large passage all of the way to the end. There will be six chests against the far wall. Only the middle-left chest (#2) is real; touching any of the other chests will teleport you to another area of the labyrinth. Inside this chest is a harp, which is needed to solve <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/563-retrieve-the-harp-from-the-dragoons-caverns.html">quest 8</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Find the Third Eye</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/567-find-the-third-eye.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/567-find-the-third-eye.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:46:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=567</guid>
		<description><![CDATA[Find the Third Eye and bring it to Prince Nicolai in Castle Ironfist. Complete: The Eye is located in the well just northwest of Castle Ironfist.. Reward: You get Tanir&#8217;s Bell, which can be used to free Archibald.]]></description>
			<content:encoded><![CDATA[<p>Find the Third Eye and bring it to Prince Nicolai in Castle Ironfist.</p>
<ul>
<li>Complete: The Eye is located in the well just northwest of Castle Ironfist..</li>
<li>Reward: You get Tanir&#8217;s Bell, which can be used to free Archibald.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Entertain Nicolai</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/565-entertain-nicolai.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/565-entertain-nicolai.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:45:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=565</guid>
		<description><![CDATA[Note: When you next rest (outside of an inn), Nicolai is kidnapped and this quest becomes: &#8220;Find and return Prince Nicolai to Castle Ironfist.&#8221; At this point, you cannot visit the castle because of the emergency. Complete: Nicolai can be found at the Circus. Go visit the circus and in the main tent and tell Nicolai to [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Note: When you next rest (outside of an inn), Nicolai is kidnapped and this quest becomes: &#8220;Find and return Prince Nicolai to Castle Ironfist.&#8221; At this point, you cannot visit the castle because of the emergency.</li>
<li>Complete: Nicolai can be found at the Circus. Go visit the circus and in the main tent and tell Nicolai to come home. He will follow you.</li>
<li>Reward: None (although while this quest is in progress, you cannot visit Castle Ironfist).</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Retrieve the harp from the Dragoon&#8217;s Caverns</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/563-retrieve-the-harp-from-the-dragoons-caverns.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/563-retrieve-the-harp-from-the-dragoons-caverns.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:42:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=563</guid>
		<description><![CDATA[Retrieve the harp from the Dragoon&#8217;s Caverns south of Castle Ironfist and return it to Andrew Besper in Castle Ironfist. Reward: 5000gp.]]></description>
			<content:encoded><![CDATA[<p>Retrieve the harp from the Dragoon&#8217;s Caverns south of Castle Ironfist and return it to Andrew Besper in Castle Ironfist.</p>
<ul>
<li>Reward: 5000gp.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Storm the Silver Helm Outpost</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/557-storm-the-silver-helm-outpost.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/557-storm-the-silver-helm-outpost.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:30:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=557</guid>
		<description><![CDATA[Mission: Charles D&#8217;Sorpigal in Misty Islands (#12) Solution: Go into the Silver Helm Outpost at Misty Islands and bring back the Enemies List Scroll. Reward: 3000gp, 15.000 xp, +50 karma Award: Saved the Mayor of Mist]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Charles D&#8217;Sorpigal in Misty Islands (#12)</li>
<li>Solution: Go into the Silver Helm Outpost at Misty Islands and bring back the Enemies List Scroll.</li>
<li>Reward: 3000gp, 15.000 xp, +50 karma</li>
<li>Award: <em>Saved the Mayor of Mist</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Save Enroth</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/533-save-enroth.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/533-save-enroth.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:11:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=533</guid>
		<description><![CDATA[Mission: Seer in Castle Ironfist (#32) gives you this advice Solution: Go into the The Hive at Sweet Water (#4), kill the Reactor and the Demon Queen. Be sure that you have the Ritual of the Void Scroll from Archibald Ironfist. Reward: 0 gp, 0 xp, 0 karma, but win the whole game Award: Destroyed the Hive and saved Enroth]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Seer in Castle Ironfist (#32) gives you this advice</li>
<li>Solution: Go into the The Hive at Sweet Water (#4), kill the Reactor and the Demon Queen. Be sure that you have the Ritual of the Void Scroll from Archibald Ironfist.</li>
<li>Reward: 0 gp, 0 xp, 0 karma, but win the whole game</li>
<li>Award: <em>Destroyed the Hive and saved Enroth</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Show Shadow Guild letter</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/518-show-shadow-guild-letter.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/518-show-shadow-guild-letter.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 10:36:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/518-show-shadow-guild-letter.html</guid>
		<description><![CDATA[Mission: Frank Fairchild in New Sorpigal (#21) Solution: Go into the Dragoons&#8217; Caverns at Castle Ironfist and bring back the item. Reward: 5000gp, 5.000 xp, +50 karma Award: -]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Frank Fairchild in New Sorpigal (#21)</li>
<li>Solution: Go into the Dragoons&#8217; Caverns at Castle Ironfist and bring back the item.</li>
<li>Reward: 5000gp, 5.000 xp, +50 karma</li>
<li>Award: -</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Retrieve the Jewelled Egg</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/511-retrieve-the-jewelled-egg.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/511-retrieve-the-jewelled-egg.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:59:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/511-retrieve-the-jewelled-egg.html</guid>
		<description><![CDATA[Mission: Emil Lime in Kriegspire (#9) Solution: Go into the Castle Kriegspire at Kriegspire and bring back the item. Reward: 5000gp, 50.000 xp, +100 karma Award: Retrieved Emil&#8217;s Egg]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Emil Lime in Kriegspire (#9)</li>
<li>Solution: Go into the Castle Kriegspire at Kriegspire and bring back the item.</li>
<li>Reward: 5000gp, 50.000 xp, +100 karma</li>
<li>Award: <em>Retrieved Emil&#8217;s Egg</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Let you be a Baa follower</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:58:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html</guid>
		<description><![CDATA[Mission: Almighty Head of Baa in Superior Temple of Baa at Kriegspire (#13) Solution: Go into the temple, press the Baa Head 1,2,3,4, walk through the spiral corridor, and return. Reward: 0gp, 50.000 xp, -976 karma Award: -]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Almighty Head of Baa in Superior Temple of Baa at Kriegspire (#13)</li>
<li>Solution: Go into the temple, press the Baa Head 1,2,3,4, walk through the spiral corridor, and return.</li>
<li>Reward: 0gp, 50.000 xp, -976 karma</li>
<li>Award: -</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Find a cure for Slicker Silvertongue</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/508-find-a-cure-for-slicker-silvertongue.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/508-find-a-cure-for-slicker-silvertongue.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:57:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/508-find-a-cure-for-slicker-silvertongue.html</guid>
		<description><![CDATA[Mission: Regent Wilbur Humphrey in Castle Ironfist (#24), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go into the Superior Temple of Baa at Kriegspire and bring back the Letter from Zenofex Scroll. Reward: 0gp, 0 xp, 0 karma, but quest 43 Award: -]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Regent Wilbur Humphrey in Castle Ironfist (#24), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go into the Superior Temple of Baa at Kriegspire and bring back the Letter from Zenofex Scroll.</li>
<li>Reward: 0gp, 0 xp, 0 karma, but quest 43</li>
<li>Award: -</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Visit the Altar of the Sun</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/502-visit-the-altar-of-the-sun.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/502-visit-the-altar-of-the-sun.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:41:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/502-visit-the-altar-of-the-sun.html</guid>
		<description><![CDATA[Mission: Lady Loretta Fleise in Silver Cove (#32) Solution: Go to the Circle of Stones at Silver Cove on an equinox or solstice (March 20th, June 21st, September 23rd, and December 21st). Reward: 0 gp, 15.000 xp, +50 karma Award: Received promotion to (honorary) Great Druid]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lady Loretta Fleise in Silver Cove (#32)</li>
<li>Solution: Go to the Circle of Stones at Silver Cove on an equinox or solstice (March 20<sup>th</sup>, June 21<sup>st</sup>, September 23<sup>rd</sup>, and December 21<sup>st</sup>).</li>
<li>Reward: 0 gp, 15.000 xp, +50 karma</li>
<li>Award: <em>Received promotion to (honorary) Great Druid</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Bounty hunting</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/501-bounty-hunting.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/501-bounty-hunting.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/501-bounty-hunting.html</guid>
		<description><![CDATA[Mission: Boss of Town Halls: Janice in New Sorpigal (#21), Earnest in Misty Islands (#12), Jake in Silver Cove (#24). Solution: Kill at least 1 noticed monster and return. Hunting list resets every month, but can run 3 hunting at the same time, because there are 3 Town Hall in Enroth. Reward: various gp, 0 xp, +(gp/100) karma [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Boss of Town Halls: Janice in New Sorpigal (#21), Earnest in Misty Islands (#12), Jake in Silver Cove (#24).</li>
<li>Solution: Kill at least 1 noticed monster and return. Hunting list resets every month, but can run 3 hunting at the same time, because there are 3 Town Hall in Enroth.</li>
<li>Reward: various gp, 0 xp, +(gp/100) karma</li>
<li>Award: <em>Collected X bounties</em></li>
</ul>
]]></content:encoded>
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		<item>
		<title>Ankh</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/497-ankh.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/497-ankh.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:37:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/497-ankh.html</guid>
		<description><![CDATA[Mission: Ghost of John Silver in Silver Helm Stronghold at Silver Cove (#45) Solution: Go into the stronghold, kill the warlock (Gerrard Blacknames), get the ankh, talk to Ghost of John Silver, talk to Lady Loretta Fleise at Silver Cove, and bring the item to Anthony Stone at Frozen Highlands. Reward: 5000gp, 10.000 xp, 0 karma Award: -]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Ghost of John Silver in Silver Helm Stronghold at Silver Cove (#45)</li>
<li>Solution: Go into the stronghold, kill the warlock (Gerrard Blacknames), get the ankh, talk to Ghost of John Silver, talk to Lady Loretta Fleise at Silver Cove, and bring the item to Anthony Stone at Frozen Highlands.</li>
<li>Reward: 5000gp, 10.000 xp, 0 karma</li>
<li>Award: -</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Rescue a Damsel in Distress</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/496-rescue-a-damsel-in-distress.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/496-rescue-a-damsel-in-distress.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:36:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/496-rescue-a-damsel-in-distress.html</guid>
		<description><![CDATA[Mission: Regent Wilbur Humphrey in Castle Ironfist (#24) Solution: Go into the Silver Helm Outpost at Misty Islands and return with Melody Silver. Reward: 0 gp, 15.000 xp, +50 karma Award: Received promotion to (honorary) Crusader]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Regent Wilbur Humphrey in Castle Ironfist (#24)</li>
<li>Solution: Go into the Silver Helm Outpost at Misty Islands and return with Melody Silver.</li>
<li>Reward: 0 gp, 15.000 xp, +50 karma</li>
<li>Award: <em>Received promotion to (honorary) Crusader</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Destroy the werewolf&#8217;s altar</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/493-destroy-the-werewolfs-altar.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/493-destroy-the-werewolfs-altar.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:23:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/493-destroy-the-werewolfs-altar.html</guid>
		<description><![CDATA[Mission: Maria Trepan in Blackshire (#17) Solution: Go into the Lair of the Wolf at Blackshire, talk to Ghost of Baltazar, find the Peral of Purity and touch the altar. Reward: 4000gp, 20.000 xp, +100 karma Award: Broke the Blackshire Curse]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Maria Trepan in Blackshire (#17)</li>
<li>Solution: Go into the Lair of the Wolf at Blackshire, talk to Ghost of Baltazar, find the Peral of Purity and touch the altar.</li>
<li>Reward: 4000gp, 20.000 xp, +100 karma</li>
<li>Award: <em>Broke the Blackshire Curse</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bring Pearl of Purity to Wilbur Humphrey</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/492-bring-pearl-of-purity-to-wilbur-humphrey.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/492-bring-pearl-of-purity-to-wilbur-humphrey.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:22:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/492-bring-pearl-of-purity-to-wilbur-humphrey.html</guid>
		<description><![CDATA[Mission: Ghost of Baltazar in Lair of the Wolf at Blackshire (#28). Solution: Go into the Lair of the Wolf, talk to Ghost of Baltazar, finish the quest 38 and bring the item to Wilbur Humphrey. Reward: 0gp, 10.000 xp, 0 karma Award: -]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Ghost of Baltazar in Lair of the Wolf at Blackshire (#28).</li>
<li>Solution: Go into the Lair of the Wolf, talk to Ghost of Baltazar, finish the quest 38 and bring the item to Wilbur Humphrey.</li>
<li>Reward: 0gp, 10.000 xp, 0 karma</li>
<li>Award: -</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Find the Pearl of Putrescence</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/491-find-the-pearl-of-putrescence.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/491-find-the-pearl-of-putrescence.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:21:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/491-find-the-pearl-of-putrescence.html</guid>
		<description><![CDATA[Mission: Ghost of Balthazar in the Lair of the Wolf at Blackshire (#28) Solution: Kill the Werewolf Leader and bring back the item. Reward: 0gp, 5.000 xp, 0 karma Award: Killed the Werewolf Leader]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Ghost of Balthazar in the <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#bs_lw">Lair of the Wolf</a> at <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#bs">Blackshire</a> (#28)</li>
<li>Solution: Kill the Werewolf Leader and bring back the item.</li>
<li>Reward: 0gp, 5.000 xp, 0 karma</li>
<li>Award: <em>Killed the Werewolf Leader</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Repair the temple</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:58:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html</guid>
		<description><![CDATA[Mission: Lord Anthony Stone in Frozen Highlands Solution: Hire a Stonecutter and a Carpenter, bring them to the temple in Free Haven to repair and return. Reward: 0 gp, 15.000 xp, +50 karma Award: Received promotion to (honorary) Priest]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Anthony Stone in Frozen Highlands</li>
<li>Solution: Hire a Stonecutter and a Carpenter, bring them to the temple in Free Haven to repair and return.</li>
<li>Reward: 0 gp, 15.000 xp, +50 karma</li>
<li>Award: <em>Received promotion to (honorary) Priest</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defeat the Warlord</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/481-defeat-the-warlord.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/481-defeat-the-warlord.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:58:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/481-defeat-the-warlord.html</guid>
		<description><![CDATA[Mission: Lord Osric Temper in Free Haven (#72) Solution: Go into the Warlord&#8217;s Fortress at Silver Cove and bring back Discharge Paper Scroll. Reward: 0 gp, 40.000 xp, +100 karma Award: Received promotion to (honorary) Champion]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Osric Temper in Free Haven (#72)</li>
<li>Solution: Go into the Warlord&#8217;s Fortress at Silver Cove and bring back Discharge Paper Scroll.</li>
<li>Reward: 0 gp, 40.000 xp, +100 karma</li>
<li>Award: <em>Received promotion to (honorary) Champion</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get Knight&#8217;s Nomination</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/480-get-knights-nomination.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/480-get-knights-nomination.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:55:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/480-get-knights-nomination.html</guid>
		<description><![CDATA[Mission: Lord Osric Temper in Free Haven (#72) Solution: Go into the Inn of Free Haven, talk to Chadwick Blackpool and return. Reward: 0 gp, 15.000 xp, +50 karma Award: Received promotion to (honorary) Cavalier]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Osric Temper in Free Haven (#72)</li>
<li>Solution: Go into the Inn of Free Haven, talk to Chadwick Blackpool and return.</li>
<li>Reward: 0 gp, 15.000 xp, +50 karma</li>
<li>Award: <em>Received promotion to (honorary) Cavalier</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>End winter</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/479-end-winter.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/479-end-winter.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:53:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/479-end-winter.html</guid>
		<description><![CDATA[Mission: Lord Eric von Stromgard in Frozen Highlands (#12), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go to Hermit&#8217;s Hut in Kriegspire, talk to Hermit and return. Reward: 0 gp, 50.000 xp, +200 karma Award: Ended winter (the lord gives his vote on the High Council at Free Haven)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Eric von Stromgard in Frozen Highlands (#12), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go to Hermit&#8217;s Hut in Kriegspire, talk to Hermit and return.</li>
<li>Reward: 0 gp, 50.000 xp, +200 karma</li>
<li>Award: <em>Ended winter</em> (the lord gives his vote on the High Council at Free Haven)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Destroy the Devil&#8217;s Outpost</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:51:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html</guid>
		<description><![CDATA[Mission: Lord Osric Temper in Free Haven (#72), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go into the Devil&#8217;s Outpost at Kriegspire and bring back Devil Plans Scroll. Reward: the lord give his vote on the High Council at Free Haven, 40.000 xp, +200 karma]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Osric Temper in Free Haven (#72), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go into the Devil&#8217;s Outpost at Kriegspire and bring back Devil Plans Scroll.</li>
<li>Reward: the lord give his vote on the High Council at Free Haven, 40.000 xp, +200 karma</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Find Lord Kilburn&#8217;s Shield</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/477-find-lord-kilburns-shield.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/477-find-lord-kilburns-shield.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:50:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/477-find-lord-kilburns-shield.html</guid>
		<description><![CDATA[Mission: Regent Wilbur Humphrey in Castle Ironfist (#24), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go to middle of Blackshire, open the chest and bring back the item. Reward: 5000gp, 40.000 xp, +200 karma Award: Retrieved Lord Kilburn&#8217;s Shield (the lord gives his vote on the High Council at Free Haven)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Regent Wilbur Humphrey in Castle Ironfist (#24), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go to middle of Blackshire, open the chest and bring back the item.</li>
<li>Reward: 5000gp, 40.000 xp, +200 karma</li>
<li>Award: <em>Retrieved Lord Kilburn&#8217;s Shield</em> (the lord gives his vote on the High Council at Free Haven)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Bring the letter detailing Silvertongue&#8217;s treason to the High Council</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/476-bring-the-letter-detailing-silvertongues-treason-to-the-high-council.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/476-bring-the-letter-detailing-silvertongues-treason-to-the-high-council.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:47:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/476-bring-the-letter-detailing-silvertongues-treason-to-the-high-council.html</guid>
		<description><![CDATA[Mission: Regent Wilbur Humphrey in Castle Ironfist (#24) Solution: Go into the High Council at Free Haven, talk to Silvertongue and return. Reward: 0gp, 0 xp, +800 karma. Silvertongue leaves the council, possible to visit the Oracle if you have the support of the other five lords. Regent Wilburn Humphrey will let you use the Royal Yacht. Seer in Castle [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Regent Wilbur Humphrey in Castle Ironfist (#24)</li>
<li>Solution: Go into the High Council at Free Haven, talk to Silvertongue and return.</li>
<li>Reward: 0gp, 0 xp, +800 karma. Silvertongue leaves the council, possible to visit the Oracle if you have the support of the other five lords. Regent Wilburn Humphrey will let you use the Royal Yacht. Seer in Castle Ironfist(#32) gives you this advice long time: you must visit the Oracle.</li>
<li>Award: <em>Exposed the Traitor on the High Council</em>, and <em>Allowed to use the Royal Yacht</em>, but not shown (BUG!)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Reset all of the Dragon Towers</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:45:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html</guid>
		<description><![CDATA[Mission: Lord Eric von Stromgard in Frozen Highlands (#12) Solution: Click on the lock in 6 cities: Frozen Highlands, Silver Cove, Free Haven, Misty Islands, New Sorpigal, Blackshire. You can can reach theese cities with Town Portal spell easily (at master rank of Water Magic). Be sure that you have the Key to the Dragon Towers. Reward: 0 gp, 40.000 xp, +100 [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Eric von Stromgard in Frozen Highlands (#12)</li>
<li>Solution: Click on the lock in 6 cities: Frozen Highlands, Silver Cove, Free Haven, Misty Islands, New Sorpigal, Blackshire. You can can reach theese cities with Town Portal spell easily (at master rank of Water Magic). Be sure that you have the Key to the Dragon Towers.</li>
<li>Reward: 0 gp, 40.000 xp, +100 karma (and the towers do not fire you at last)</li>
<li>Award: <em>Received promotion to (honorary) Warrior Mage</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Visit the Altar of the Moon</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/473-visit-the-altar-of-the-moon.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/473-visit-the-altar-of-the-moon.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:42:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/473-visit-the-altar-of-the-moon.html</guid>
		<description><![CDATA[Mission: Lady Loretta Fleise in Silver Cove (#32) Solution: Go into the Temple of the Moon at Free Haven and touch the altar at midnight. Reward: 0 gp, 40.000 xp, +100 karma Award: Received promotion to (honorary) Arch Druid]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lady Loretta Fleise in Silver Cove (#32)</li>
<li>Solution: Go into the Temple of the Moon at Free Haven and touch the altar at midnight.</li>
<li>Reward: 0 gp, 40.000 xp, +100 karma</li>
<li>Award: <em>Received promotion to (honorary) Arch Druid</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Find the lost artifact</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/468-find-the-lost-artifact.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/468-find-the-lost-artifact.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:39:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/468-find-the-lost-artifact.html</guid>
		<description><![CDATA[Mission: Zoltan Phelps in Free Haven (#25) Solution: Go into Dragoons&#8217; Keep at Free Haven and bring back Mordred. Reward: 30000gp, 10.000 xp, +100 karma Award: Found Zoltan&#8217;s artifact]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Zoltan Phelps in Free Haven (#25)</li>
<li>Solution: Go into Dragoons&#8217; Keep at Free Haven and bring back <em>Mordred</em>.</li>
<li>Reward: 30000gp, 10.000 xp, +100 karma</li>
<li>Award: <em>Found Zoltan&#8217;s artifact</em></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obtain Ancient Magic from Archibald</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/465-obtain-ancient-magic-from-archibald.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/465-obtain-ancient-magic-from-archibald.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:30:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/465-obtain-ancient-magic-from-archibald.html</guid>
		<description><![CDATA[Mission: Oracle at Free Haven (#60), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go into the Royal Library in the to of Castle Ironfist, and talk to Archibald, but be sure you have completed the quest 51. Reward: 0gp, 50.000 xp, -928 karma, Ritual of the Void Award: Freed Archibald, but not shown (BUG!)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Oracle at Free Haven (#60), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go into the Royal Library in the to of Castle Ironfist, and talk to Archibald, but be sure you have completed the quest 51.</li>
<li>Reward: 0gp, 50.000 xp, -928 karma, <em>Ritual of the Void</em></li>
<li>Award: <em>Freed Archibald</em>, but not shown (BUG!)</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retrieve the Control Cube</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:29:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html</guid>
		<description><![CDATA[Mission: Oracle at Free Haven (#60), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go into the Tomb of VARN at Dragonsand and bring back the item. Reward: 0gp, 500.000 xp, 0 karma Award: Gained Access to the Control Center]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Oracle at Free Haven (#60), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go into the Tomb of VARN at Dragonsand and bring back the item.</li>
<li>Reward: 0gp, 500.000 xp, 0 karma</li>
<li>Award: <em>Gained Access to the Control Center</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Be a goober</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/462-be-a-goober.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/462-be-a-goober.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:25:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/462-be-a-goober.html</guid>
		<description><![CDATA[Mission: unknown Solution: Go into the Control Center at Free Haven and find the Proclamation Scroll.(#60) Reward: various gp, 0 xp, 0 karma Award: Super-Goober]]></description>
			<content:encoded><![CDATA[<p>Mission: unknown<br />
Solution: Go into the Control Center at Free Haven and find the Proclamation Scroll.(#60)<br />
Reward: various gp, 0 xp, 0 karma<br />
Award: Super-Goober</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Slay Longfang Witherhide</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/452-slay-longfang-witherhide.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/452-slay-longfang-witherhide.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:13:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/452-slay-longfang-witherhide.html</guid>
		<description><![CDATA[Mission: Regent Wilbur Humphrey in Castle Ironfist (#24) Solution: Go into the Dragon&#8217;s Lair at Mire of Damned and bring back the Dragon Claw to him. Reward: 0 gp, 30.000 xp, +100 karma Award: Received promotion to (honorary) Hero]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Regent Wilbur Humphrey in <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#ci">Castle Ironfist</a> (#24)</li>
<li>Solution: Go into the <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#md_dl">Dragon&#8217;s Lair</a> at <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#md">Mire of Damned</a> and bring back the Dragon Claw to him.</li>
<li>Reward: 0 gp, 30.000 xp, +100 karma</li>
<li>Award: <em>Received promotion to (honorary) Hero</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Destroy the Book of Liches</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/450-destroy-the-book-of-liches.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/450-destroy-the-book-of-liches.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:12:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/450-destroy-the-book-of-liches.html</guid>
		<description><![CDATA[Mission: Terry Ross in Mire of the Damned (#11) Solution: Go into the Castle Darkmoor at Mire of the Damned, touch the book and return. Reward: 5000gp, 50.000 xp, +100 karma Award: Destroyed the Book of Liches]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Terry Ross in Mire of the Damned (#11)</li>
<li>Solution: Go into the Castle Darkmoor at Mire of the Damned, touch the book and return.</li>
<li>Reward: 5000gp, 50.000 xp, +100 karma</li>
<li>Award: <em>Destroyed the Book of Liches</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Rescue Angela</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/447-rescue-angela.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/447-rescue-angela.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:08:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/447-rescue-angela.html</guid>
		<description><![CDATA[Mission: Violet Dawson in New Sorpingal (#6) Solution: Go into the Abandoned Temple at New Sorpingal and return with her. Reward: 500gp, 10 food, 1.000 xp, 0 karma Award: Rescued Angela]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Violet Dawson in New Sorpingal (#6)</li>
<li>Solution: Go into the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/382-abandoned-temple.html">Abandoned Templ</a>e at New Sorpingal and return with her.</li>
<li>Reward: 500gp, 10 food, 1.000 xp, 0 karma</li>
<li>Award: <em>Rescued Angela</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Find the Hourglass of Time</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/445-find-the-hourglass-of-time.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/445-find-the-hourglass-of-time.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:05:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/445-find-the-hourglass-of-time.html</guid>
		<description><![CDATA[Mission: Lord Albert Newton in Misty Islands (#28), and Seer in Castle Ironfist (#32) gives you this advice too Solution: Go into the Gharik&#8217;s Forge at New Sorpigal, and bring back the item. Reward: 0 gp, 50.000 xp, +200 karma Award: Retrieved Hourglass of Time (the lord gives his vote on the High Council at Free Haven)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Albert Newton in Misty Islands (#28), and Seer in Castle Ironfist (#32) gives you this advice too</li>
<li>Solution: Go into the Gharik&#8217;s Forge at New Sorpigal, and bring back the item.</li>
<li>Reward: 0 gp, 50.000 xp, +200 karma</li>
<li>Award: <em>Retrieved Hourglass of Time</em> (the lord gives his vote on the High Council at Free Haven)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Seer</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html</guid>
		<description><![CDATA[Seer Pilgrimages When you visit the Seer and ask for a pilgrimage, she will send you to one of the twelve shrines and ask you to pray there. The shrine you are sent to is based on the month. A shrine will not reward you if you are not on a pilgrimage, but you do [...]]]></description>
			<content:encoded><![CDATA[<h2>Seer</h2>
<h3>Pilgrimages</h3>
<p>When you visit the Seer and ask for a pilgrimage, she will send you to one of the twelve shrines and ask you to pray there. The shrine you are sent to is based on the month. A shrine will not reward you if you are not on a pilgrimage, but you do not have to visit the shrine that the Seer mentions, you can wait until a subsequent month and then visit the shrine for that month. The first time you do a pilgrimage, you get a permanent +10 to the attribute or resistance that the shrine is dedicated to. Future pilgrimages earn you a permanent +3 to that attribute or resistance.</p>
<table border="1">
<tbody>
<tr>
<th>Month</th>
<th>Shrine</th>
<th>Location</th>
</tr>
<tr>
<td>January</td>
<td>Might</td>
<td>Bootleg Bay</td>
</tr>
<tr>
<td>February</td>
<td>Intellect</td>
<td>Misty Islands</td>
</tr>
<tr>
<td>March</td>
<td>Personality</td>
<td>Silver Cove</td>
</tr>
<tr>
<td>April</td>
<td>Endurance</td>
<td>Frozen Highlands</td>
</tr>
<tr>
<td>May</td>
<td>Accuracy</td>
<td>Free Haven</td>
</tr>
<tr>
<td>June</td>
<td>Speed</td>
<td>Mire of the Damned</td>
</tr>
<tr>
<td>July</td>
<td>Luck</td>
<td>New Sorpigal</td>
</tr>
<tr>
<td>August</td>
<td>Fire</td>
<td>Kriegspire</td>
</tr>
<tr>
<td>September</td>
<td>Electricity</td>
<td>Castle Ironfist</td>
</tr>
<tr>
<td>October</td>
<td>Cold</td>
<td>Kriegspire</td>
</tr>
<tr>
<td>November</td>
<td>Poison</td>
<td>Eel Infested Waters</td>
</tr>
<tr>
<td>December</td>
<td>Magic</td>
<td>Blackshire</td>
</tr>
</tbody>
</table>
<p>The Seer will also give you advice as to what you should do next in the game.</p>
<ul>
<li>You should probably show the sixth letter to Andover Potbello in New Sorpigal.</li>
<li>You need to give The Letter to Regent Wilbur Humphrey in Castle Ironfist.</li>
<li>You must satisfy the six High Council members in Free Haven to visit the Oracle. Each lord will request a task of you to earn their favor. Preform each of these tasks and then talk to the Council member of that Lord to gain their approval. Once all the members of the High Council gave their permission, you will be allowed to visit the Oracle.</li>
<li>It appears that Slicker Silvertongue is a traitor on the council. You will need proof to convince Regent Humphrey and have Slicker removed from the Council. Go to the Superior Temple of Baa in Kriegspire and return with proof associating Slicker with the Temple of Baa.</li>
<li>The Oracle has been asleep since Archibald performed his mischief on it. You will need the four memory crystals to revive the Oracle. They can be found on Hermit&#8217;s Isle, in Castle Alamos, in Castle Kriegspire, and in Castle Darkmoor.</li>
<li>To gain access to the Control Center, you will need the Control Cube located in the Temple of VARN in Dragonsands. Bring the Cube back to the Oracle to gain admittance into the Control Center. The Kreegan reactor is immune to all attacks. Only the ancient weapons from the Control Center will harm the reactor. Make sure you have these weapons and the skill to use them.</li>
<li>Before you destroy the reactor, you will need a spell capable of containing the resulting explosions. You must free Archibald from his stone prison. Talk to Nicholai and bring him the Third Eye &#8212; he will allow you to use Tanir&#8217;s Bell to turn Archibald back to normal. From there, you should be able to convince Archibald to give you the knowledge you need.</li>
<li>Now you must destroy the Kreegan Hive. Destroy the reactor, defeat their queen, and make sure to escape with the Ritual of the Void and you will succeed in your task.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Take the Sacred Chalice.</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/439-take-the-sacred-chalice.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/439-take-the-sacred-chalice.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 15:53:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quests]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/439-take-the-sacred-chalice.html</guid>
		<description><![CDATA[Mission: Lord Anthony Stone in Frozen Highlands (#2) Solution: Go into the Temple of the Sun at Bootleg Bay, find the chalice, bring it back to the temple in Free Haven and return. Reward: 0 gp, 30.000 xp, +100 karma Award: Received promotion to (honorary) High Priest]]></description>
			<content:encoded><![CDATA[<ul>
<li>Mission: Lord Anthony Stone in <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fz">Frozen Highlands</a> (#2)</li>
<li>Solution: Go into the <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#bb_ts">Temple of the Sun</a> at <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#bb">Bootleg Bay</a>, find the chalice, bring it back to the temple in <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fh">Free Haven</a> and return.</li>
<li>Reward: 0 gp, 30.000 xp, +100 karma</li>
<li>Award: <em>Received promotion to (honorary) High Priest</em></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Monsters</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/429-monsters.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/429-monsters.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:31:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[might and magic 6]]></category>
		<category><![CDATA[Might and Magic VI]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[NPC]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=429</guid>
		<description><![CDATA[This table of information about monsters was gleaned from an internal data structure in the game. The &#8220;Special&#8221; column is an extra effect on a successful attack. The attacks are listed by the type of damage that they do: If a &#8220;-R&#8221; follows the attack type, it means that the attack is a ranged attack. [...]]]></description>
			<content:encoded><![CDATA[<h2><span style="font-weight: normal; font-size: 13px;">This table of information about monsters was gleaned from an internal data structure in the game. The &#8220;Special&#8221; column is an extra effect on a successful attack. The attacks are listed by the type of damage that they do: If a &#8220;-R&#8221; follows the attack type, it means that the attack is a ranged attack. For spells, if an &#8220;M&#8221; follows the skill level, it means that the spell is cast at Master level of ability.</span></h2>
<p>In the game, creatures always come in a set of three types. This table is sorted by the &#8220;common name&#8221; of the group. When it is unclear what the common name is, I used the name of the weakest member of the group.</p>
<table border="1">
<colgroup>
<col align="left"></col>
<col align="right" span="3"></col>
<col align="center" span="3"></col>
<col align="center"></col>
<col align="right" span="7"></col>
</colgroup>
<tbody>
<tr>
<th colspan="9"></th>
<th colspan="6" align="center">Resistances</th>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_agar"></a></td>
<td>55</td>
<td>13</td>
<td>299</td>
<td>Paralyze</td>
<td>Phys<br />
(1d12)</td>
<td></td>
<td>Mind Blast</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Agar&#8217;s Monster</td>
<td>67</td>
<td>15</td>
<td>375</td>
<td>Paralyze</td>
<td>Phys<br />
(1d12+6)</td>
<td></td>
<td>Mind Blast</td>
<td>15</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Agar&#8217;s Abomination</td>
<td>79</td>
<td>17</td>
<td>459</td>
<td>Stone</td>
<td>Phys<br />
(2d12+6)</td>
<td></td>
<td>Mind Blast</td>
<td>20</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_dustdevil"></a></td>
<td>73</td>
<td>10</td>
<td>416</td>
<td></td>
<td>Elec-R<br />
(3d6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Twister</td>
<td>114</td>
<td>12</td>
<td>704</td>
<td></td>
<td>Elec-R<br />
(5d6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Air Elemental</td>
<td>207</td>
<td>14</td>
<td>1,419</td>
<td>Break Item</td>
<td>Elec-R<br />
(8d6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_archer"></a></td>
<td>35</td>
<td>14</td>
<td>171</td>
<td></td>
<td>Phys-R<br />
(1d6+1)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Master Archer</td>
<td>93</td>
<td>16</td>
<td>551</td>
<td></td>
<td>Phys-R<br />
(2d6+2)</td>
<td>Fire-R<br />
(3d6)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Fire Archer</td>
<td>171</td>
<td>22</td>
<td>1,131</td>
<td></td>
<td>Phys-R<br />
(3d6+3)</td>
<td>Fire-R<br />
(4d6)</td>
<td>Fireball</td>
<td>5</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_baafoll"></a></td>
<td>9</td>
<td>3</td>
<td>39</td>
<td></td>
<td>Phys<br />
(2d4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Mystic of Baa</td>
<td>17</td>
<td>5</td>
<td>75</td>
<td></td>
<td>Phys<br />
(2d4+2)</td>
<td></td>
<td>Mind Blast</td>
<td>1</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Fanatic of Baa</td>
<td>25</td>
<td>6</td>
<td>119</td>
<td></td>
<td>Phys<br />
(2d4+4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_baaacol"></a></td>
<td>30</td>
<td>14</td>
<td>144</td>
<td></td>
<td>Elec-R<br />
(2d4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Cleric of Baa</td>
<td>67</td>
<td>18</td>
<td>375</td>
<td></td>
<td>Elec-R<br />
(2d4+4)</td>
<td></td>
<td>Harm</td>
<td>3</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Priest of Baa</td>
<td>137</td>
<td>22</td>
<td>875</td>
<td></td>
<td>Elec-R<br />
(2d4+8)</td>
<td></td>
<td>Flying Fist</td>
<td>5</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_bat"></a></td>
<td>9</td>
<td>5</td>
<td>39</td>
<td>Disease</td>
<td>Phys<br />
(1d3)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Giant Bat</td>
<td>21</td>
<td>8</td>
<td>96</td>
<td>Disease</td>
<td>Phys<br />
(1d3+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Vampire Bat</td>
<td>35</td>
<td>10</td>
<td>171</td>
<td>Disease</td>
<td>Phys<br />
(2d3+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_cannibal"></a></td>
<td>21</td>
<td>5</td>
<td>96</td>
<td></td>
<td>Phys<br />
(3d3+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Head Hunter</td>
<td>30</td>
<td>7</td>
<td>144</td>
<td>Weak</td>
<td>Phys<br />
(3d3+4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Witch Doctor</td>
<td>40</td>
<td>9</td>
<td>200</td>
<td></td>
<td>Phys<br />
(3d3+6)</td>
<td></td>
<td>Deadly Swarm</td>
<td>2</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>0</td>
</tr>
<tr>
<td>Cannibal</td>
<td>21</td>
<td>5</td>
<td>96</td>
<td></td>
<td>Phys<br />
(1d9+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Head Hunter</td>
<td>30</td>
<td>7</td>
<td>144</td>
<td>Poison</td>
<td>Phys<br />
(1d9+4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Witch Doctor</td>
<td>40</td>
<td>9</td>
<td>200</td>
<td></td>
<td>Phys<br />
(1d9+6)</td>
<td></td>
<td>Fire Bolt</td>
<td>2</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_cobra"></a></td>
<td>17</td>
<td>10</td>
<td>75</td>
<td>Poison</td>
<td>Phys<br />
(1d3+6)</td>
<td>Pois<br />
(2d6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>King Cobra</td>
<td>40</td>
<td>12</td>
<td>200</td>
<td>Poison</td>
<td>Phys<br />
(2d3+6)</td>
<td>Pois<br />
(3d6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Queen Cobra</td>
<td>61</td>
<td>16</td>
<td>336</td>
<td>Poison</td>
<td>Phys<br />
(3d3+6)</td>
<td>Pois<br />
(4d6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_catpurse"></a></td>
<td>9</td>
<td>3</td>
<td>39</td>
<td>Steal Item</td>
<td>Phys<br />
(2d2+3)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Bounty Hunter</td>
<td>17</td>
<td>5</td>
<td>75</td>
<td>Steal Item</td>
<td>Phys<br />
(2d2+5)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Assassin</td>
<td>25</td>
<td>10</td>
<td>119</td>
<td>Kill</td>
<td>Phys<br />
(2d2+10)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_devil"></a></td>
<td>100</td>
<td>20</td>
<td>600</td>
<td>Disease</td>
<td>Phys<br />
(2d6+8)</td>
<td>Fire-R<br />
(3d6)</td>
<td>Fire Bolt</td>
<td>4</td>
<td>Imm</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>50</td>
</tr>
<tr>
<td>Devil Worker</td>
<td>280</td>
<td>30</td>
<td>2,000</td>
<td>Disease</td>
<td>Phys<br />
(2d6+14)</td>
<td>Fire-R<br />
(4d6)</td>
<td>Fire Bolt</td>
<td>8</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>50</td>
</tr>
<tr>
<td>Devil Warrior</td>
<td>540</td>
<td>40</td>
<td>4,200</td>
<td>Drain SP</td>
<td>Phys<br />
(2d6+20)</td>
<td>Fire-R<br />
(5d6)</td>
<td>Fireball</td>
<td>12</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
</tr>
<tr>
<td><a name="m_devil2"></a></td>
<td>180</td>
<td>25</td>
<td>1,200</td>
<td>Disease</td>
<td>Phys<br />
(2d8+10)</td>
<td>Fire-R<br />
(3d8)</td>
<td>Fireball</td>
<td>6</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>50</td>
</tr>
<tr>
<td>Devil Master</td>
<td>400</td>
<td>35</td>
<td>3,000</td>
<td>Disease</td>
<td>Phys<br />
(2d8+15)</td>
<td>Fire-R<br />
(4d8)</td>
<td>Meteor Shower</td>
<td>10M</td>
<td>Imm</td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>50</td>
</tr>
<tr>
<td>Devil King</td>
<td>700</td>
<td>45</td>
<td>5,600</td>
<td>Drain SP</td>
<td>Phys<br />
(2d8+20)</td>
<td>Fire-R<br />
(5d8)</td>
<td>Incinerate</td>
<td>14M</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_dragon"></a></td>
<td>880</td>
<td>60</td>
<td>7,200</td>
<td></td>
<td>Fire-R<br />
(12d8)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>50</td>
<td>30</td>
<td>50</td>
<td>50</td>
<td>50</td>
</tr>
<tr>
<td>Blue Dragon</td>
<td>1,080</td>
<td>80</td>
<td>9,000</td>
<td>Break Item</td>
<td>Cold-R<br />
(14d8)</td>
<td></td>
<td></td>
<td></td>
<td>30</td>
<td>70</td>
<td>Imm</td>
<td>70</td>
<td>70</td>
<td>70</td>
</tr>
<tr>
<td>Gold Dragon</td>
<td>1,300</td>
<td>100</td>
<td>11,000</td>
<td>Break Item</td>
<td>Ener-R<br />
(16d8)</td>
<td></td>
<td></td>
<td></td>
<td>90</td>
<td>90</td>
<td>90</td>
<td>90</td>
<td>Imm</td>
<td>90</td>
</tr>
<tr>
<td><a name="m_drake"></a></td>
<td>129</td>
<td>20</td>
<td>816</td>
<td></td>
<td>Fire-R<br />
(10d4)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>30</td>
<td>10</td>
<td>20</td>
</tr>
<tr>
<td>Frost Drake</td>
<td>162</td>
<td>25</td>
<td>1,064</td>
<td></td>
<td>Cold-R<br />
(12d4)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>30</td>
</tr>
<tr>
<td>Energy Drake</td>
<td>198</td>
<td>30</td>
<td>1,344</td>
<td>Break Item</td>
<td>Ener-R<br />
(15d4)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>10</td>
<td>10</td>
<td>40</td>
</tr>
<tr>
<td><a name="m_druid"></a></td>
<td>40</td>
<td>12</td>
<td>200</td>
<td></td>
<td>Fire-R<br />
(2d4+3)</td>
<td></td>
<td>Harm</td>
<td>2</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<td>Great Druid</td>
<td>73</td>
<td>16</td>
<td>416</td>
<td></td>
<td>Cold-R<br />
(2d4+6)</td>
<td></td>
<td>Deadly Swarm</td>
<td>3</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>0</td>
</tr>
<tr>
<td>Grand Druid</td>
<td>162</td>
<td>22</td>
<td>1,064</td>
<td>Drain SP</td>
<td>Magic-R<br />
(2d4+12)</td>
<td></td>
<td>Fireball</td>
<td>6M</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_dwarf"></a></td>
<td>40</td>
<td>6</td>
<td>200</td>
<td></td>
<td>Phys<br />
(4d2+4)</td>
<td>Phys<br />
(8d2+8)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>30</td>
<td>0</td>
</tr>
<tr>
<td>Dwarf Warrior</td>
<td>100</td>
<td>12</td>
<td>600</td>
<td></td>
<td>Phys<br />
(4d2+8)</td>
<td>Phys<br />
(8d2+16)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>40</td>
<td>0</td>
</tr>
<tr>
<td>Dwarf Lord</td>
<td>180</td>
<td>20</td>
<td>1,200</td>
<td>Break Armor</td>
<td>Phys<br />
(4d2+16)</td>
<td>Phys<br />
(8d2+32)</td>
<td></td>
<td></td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>Imm</td>
<td>50</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_rockbeast"></a></td>
<td>137</td>
<td>20</td>
<td>875</td>
<td></td>
<td>Phys<br />
(10d3)</td>
<td>Phys-R<br />
(8d3)</td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Earth Spirit</td>
<td>180</td>
<td>25</td>
<td>1,200</td>
<td>Break Armor</td>
<td>Phys<br />
(15d3)</td>
<td>Phys-R<br />
(12d3)</td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Earth Elemental</td>
<td>280</td>
<td>30</td>
<td>2,000</td>
<td>KO</td>
<td>Phys<br />
(25d3)</td>
<td>Phys-R<br />
(20d3)</td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_eye"></a></td>
<td>180</td>
<td>25</td>
<td>1,200</td>
<td>Sleep</td>
<td>Cold-R<br />
(5d6)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>0</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td>Terrible Eye</td>
<td>280</td>
<td>30</td>
<td>2,000</td>
<td>Fear</td>
<td>Fire-R<br />
(6d6)</td>
<td></td>
<td>Fireball</td>
<td>8</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>0</td>
<td>Imm</td>
<td>40</td>
</tr>
<tr>
<td>Maddening Eye</td>
<td>400</td>
<td>35</td>
<td>3,000</td>
<td>Insanity</td>
<td>Elec-R<br />
(7d6)</td>
<td></td>
<td>Dispel Magic</td>
<td>10</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
<td>0</td>
<td>Imm</td>
<td>50</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_fighter"></a></td>
<td>61</td>
<td>18</td>
<td>336</td>
<td></td>
<td>Phys<br />
(3d3+6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td>Soldier</td>
<td>129</td>
<td>24</td>
<td>816</td>
<td></td>
<td>Phys<br />
(3d3+10)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>10</td>
<td>20</td>
</tr>
<tr>
<td>Veteran</td>
<td>227</td>
<td>30</td>
<td>1,575</td>
<td>Break Weapon</td>
<td>Phys<br />
(3d3+14)</td>
<td>Phys<br />
(3d3+45)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>10</td>
<td>30</td>
</tr>
<tr>
<td><a name="m_firebeast"></a></td>
<td>55</td>
<td>12</td>
<td>299</td>
<td></td>
<td>Fire-R<br />
(2d8)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Fire Spirit</td>
<td>145</td>
<td>15</td>
<td>936</td>
<td></td>
<td>Fire-R<br />
(5d8)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Fire Elemental</td>
<td>269</td>
<td>18</td>
<td>1,911</td>
<td>Break Item</td>
<td>Fire-R<br />
(8d8)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_gargoyle"></a></td>
<td>73</td>
<td>18</td>
<td>416</td>
<td>Weak</td>
<td>Phys<br />
(2d12)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>20</td>
</tr>
<tr>
<td>Marble Gargoyle</td>
<td>114</td>
<td>22</td>
<td>704</td>
<td>Paralyze</td>
<td>Phys<br />
(2d12+4)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>15</td>
<td>30</td>
</tr>
<tr>
<td>Diamond Gargoyle</td>
<td>207</td>
<td>26</td>
<td>1,419</td>
<td>Paralyze</td>
<td>Phys<br />
(2d12+8)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>20</td>
<td>Imm</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_genie"></a></td>
<td>207</td>
<td>35</td>
<td>1,419</td>
<td></td>
<td>Cold-R<br />
(8d4+8)</td>
<td></td>
<td>Ice Bolt</td>
<td>10M</td>
<td>0</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td>Djinn</td>
<td>325</td>
<td>45</td>
<td>2,376</td>
<td>Sleep</td>
<td>Elec-R<br />
(10d4+10)</td>
<td></td>
<td>Lightning Bolt</td>
<td>12M</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
<td>0</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td>Efreet</td>
<td>467</td>
<td>55</td>
<td>3,575</td>
<td>Fear</td>
<td>Fire-R<br />
(12d4+12)</td>
<td></td>
<td>Fireball</td>
<td>15M</td>
<td>Imm</td>
<td>30</td>
<td>0</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td><a name="m_ghost"></a></td>
<td>35</td>
<td>25</td>
<td>171</td>
<td>Fear</td>
<td>Magic<br />
(1d6+6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Evil Spirit</td>
<td>55</td>
<td>30</td>
<td>299</td>
<td>Age</td>
<td>Magic<br />
(2d6+6)</td>
<td></td>
<td></td>
<td></td>
<td>15</td>
<td>15</td>
<td>15</td>
<td>Imm</td>
<td>Imm</td>
<td>15</td>
</tr>
<tr>
<td>Specter</td>
<td>93</td>
<td>35</td>
<td>551</td>
<td>KO</td>
<td>Magic<br />
(3d6+6)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>Imm</td>
<td>20</td>
</tr>
<tr>
<td><a name="m_goblin"></a></td>
<td>13</td>
<td>6</td>
<td>56</td>
<td></td>
<td>Phys<br />
(1d9)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Goblin Shaman</td>
<td>21</td>
<td>10</td>
<td>96</td>
<td></td>
<td>Phys<br />
(1d9+2)</td>
<td></td>
<td>Fire Bolt</td>
<td>1</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Goblin King</td>
<td>40</td>
<td>14</td>
<td>200</td>
<td>Break Item</td>
<td>Phys<br />
(1d9+4)</td>
<td></td>
<td>Fire Bolt</td>
<td>2</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_guard"></a></td>
<td>45</td>
<td>16</td>
<td>231</td>
<td></td>
<td>Phys<br />
(3d3+5)</td>
<td></td>
<td></td>
<td></td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<td>Lieutenant</td>
<td>93</td>
<td>24</td>
<td>551</td>
<td></td>
<td>Phys<br />
(3d3+10)</td>
<td>Phys<br />
(3d3+20)</td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td>Captain</td>
<td>207</td>
<td>32</td>
<td>1,419</td>
<td>Break Armor</td>
<td>Phys<br />
(3d3+20)</td>
<td>Phys<br />
(3d3+40)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
</tr>
<tr>
<td><a name="m_harpy"></a></td>
<td>61</td>
<td>12</td>
<td>336</td>
<td>Drunk</td>
<td>Phys<br />
(2d7+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<td>Harpy Hag</td>
<td>79</td>
<td>14</td>
<td>459</td>
<td>Curse</td>
<td>Phys<br />
(2d7+5)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>20</td>
<td>0</td>
</tr>
<tr>
<td>Harpy Witch</td>
<td>93</td>
<td>16</td>
<td>551</td>
<td>Age</td>
<td>Phys<br />
(2d7+10)</td>
<td></td>
<td>Mass Curse</td>
<td>3</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>30</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_hydra"></a></td>
<td>337</td>
<td>22</td>
<td>2,475</td>
<td></td>
<td>Phys<br />
(15d5)</td>
<td>Fire-R<br />
(8d5)</td>
<td></td>
<td></td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td>Venomous Hydra</td>
<td>467</td>
<td>44</td>
<td>3,575</td>
<td>Poison</td>
<td>Phys<br />
(20d5)</td>
<td>Pois-R<br />
(10d5)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>20</td>
<td>20</td>
</tr>
<tr>
<td>Colossal Hydra</td>
<td>617</td>
<td>66</td>
<td>4,875</td>
<td>Break Item</td>
<td>Phys<br />
(20d5)</td>
<td>Ener-R<br />
(10d5)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_knight"></a></td>
<td>280</td>
<td>45</td>
<td>2,000</td>
<td>Fear</td>
<td>Phys<br />
(4d5+20)</td>
<td>Magic-R<br />
(4d6)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>10</td>
</tr>
<tr>
<td>Doom Knight</td>
<td>540</td>
<td>65</td>
<td>4,200</td>
<td>Fear</td>
<td>Phys<br />
(4d5+30)</td>
<td>Magic-R<br />
(6d6)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>20</td>
</tr>
<tr>
<td>Cuisinart</td>
<td>880</td>
<td>85</td>
<td>7,200</td>
<td>Fear</td>
<td>Phys<br />
(4d5+40)</td>
<td>Magic-R<br />
(8d6)</td>
<td></td>
<td></td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>30</td>
</tr>
<tr>
<td><a name="m_lich"></a></td>
<td>100</td>
<td>15</td>
<td>600</td>
<td></td>
<td>Elec-R<br />
(3d8+6)</td>
<td></td>
<td>Dispel Magic</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Greater Lich</td>
<td>180</td>
<td>20</td>
<td>1,200</td>
<td></td>
<td>Fire-R<br />
(4d8+12)</td>
<td></td>
<td>Dispel Magic</td>
<td>10</td>
<td>15</td>
<td>15</td>
<td>15</td>
<td>Imm</td>
<td>Imm</td>
<td>5</td>
</tr>
<tr>
<td>Power Lich</td>
<td>280</td>
<td>25</td>
<td>2,000</td>
<td></td>
<td>Ener-R<br />
(5d8+20)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_lizard"></a></td>
<td>13</td>
<td>10</td>
<td>56</td>
<td></td>
<td>Phys-R<br />
(1d6)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Lizard Archer</td>
<td>25</td>
<td>15</td>
<td>119</td>
<td></td>
<td>Phys-R<br />
(1d6+2)</td>
<td>Fire-R<br />
(2d6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Lizard Wizard</td>
<td>45</td>
<td>20</td>
<td>231</td>
<td></td>
<td>Phys-R<br />
(1d6+5)</td>
<td></td>
<td>Lightning Bolt</td>
<td>2</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_fireliz"></a></td>
<td>280</td>
<td>40</td>
<td>2,000</td>
<td></td>
<td>Fire-R<br />
(10d6)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>20</td>
</tr>
<tr>
<td>Lightning Lizard</td>
<td>400</td>
<td>50</td>
<td>3,000</td>
<td>Break Item</td>
<td>Elec-R<br />
(12d6)</td>
<td></td>
<td></td>
<td></td>
<td>40</td>
<td>Imm</td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>30</td>
</tr>
<tr>
<td>Thunder Lizard</td>
<td>540</td>
<td>60</td>
<td>4,200</td>
<td>Break Item</td>
<td>Cold-R<br />
(14d6)</td>
<td></td>
<td></td>
<td></td>
<td>50</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
<td>40</td>
</tr>
<tr>
<td><a name="m_mage"></a></td>
<td>6</td>
<td>3</td>
<td>24</td>
<td></td>
<td>Phys<br />
(2d4)</td>
<td></td>
<td>Flame Arrow</td>
<td>1</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Journeyman Mage</td>
<td>21</td>
<td>5</td>
<td>96</td>
<td></td>
<td>Phys<br />
(2d4+2)</td>
<td></td>
<td>Cold Beam</td>
<td>1</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Mage</td>
<td>40</td>
<td>7</td>
<td>200</td>
<td></td>
<td>Phys<br />
(2d4+6)</td>
<td></td>
<td>Lightning Bolt</td>
<td>2</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_magyar"></a></td>
<td>61</td>
<td>16</td>
<td>336</td>
<td></td>
<td>Phys<br />
(3d7+3)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>0</td>
<td>10</td>
</tr>
<tr>
<td>Magyar Soldier</td>
<td>137</td>
<td>22</td>
<td>875</td>
<td></td>
<td>Phys<br />
(3d7+6)</td>
<td>Phys<br />
(3d7+18)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>0</td>
<td>20</td>
</tr>
<tr>
<td>Magyar Matron</td>
<td>247</td>
<td>28</td>
<td>1,739</td>
<td></td>
<td>Phys<br />
(3d7+12)</td>
<td>Elec-R<br />
(7d8)</td>
<td></td>
<td></td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>0</td>
<td>30</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_medusa"></a></td>
<td>227</td>
<td>20</td>
<td>1,575</td>
<td>Stone</td>
<td>Magic<br />
(4d4+8)</td>
<td></td>
<td>Harm</td>
<td>12M</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Medusa Enchantress</td>
<td>280</td>
<td>25</td>
<td>2,000</td>
<td>Stone</td>
<td>Magic<br />
(5d4+10)</td>
<td></td>
<td>Paralyze</td>
<td>8M</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Gorgon</td>
<td>337</td>
<td>30</td>
<td>2,475</td>
<td>Stone</td>
<td>Magic<br />
(6d4+12)</td>
<td></td>
<td>Psychic Shock</td>
<td>9M</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_minotaur"></a></td>
<td>269</td>
<td>30</td>
<td>1,911</td>
<td></td>
<td>Phys<br />
(3d7+25)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Minotaur Mage</td>
<td>525</td>
<td>35</td>
<td>4,071</td>
<td></td>
<td>Phys<br />
(3d7+40)</td>
<td></td>
<td>Lightning Bolt</td>
<td>12M</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>20</td>
</tr>
<tr>
<td>Minotaur King</td>
<td>861</td>
<td>40</td>
<td>7,031</td>
<td></td>
<td>Phys<br />
(3d7+60)</td>
<td></td>
<td>Finger of Death</td>
<td>14</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td><a name="m_monk"></a></td>
<td>30</td>
<td>16</td>
<td>144</td>
<td></td>
<td>Fire-R<br />
(2d4+2)</td>
<td></td>
<td>Fire Bolt</td>
<td>2</td>
<td>10</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Initiate Monk</td>
<td>73</td>
<td>19</td>
<td>416</td>
<td></td>
<td>Elec-R<br />
(2d4+8)</td>
<td></td>
<td>Lightning Bolt</td>
<td>3</td>
<td>0</td>
<td>10</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Master Monk</td>
<td>153</td>
<td>28</td>
<td>999</td>
<td>Weak</td>
<td>Cold-R<br />
(2d4+16)</td>
<td></td>
<td>Ice Bolt</td>
<td>6M</td>
<td>5</td>
<td>5</td>
<td>20</td>
<td>5</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_ogre"></a></td>
<td>67</td>
<td>12</td>
<td>375</td>
<td></td>
<td>Phys<br />
(2d5+10)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Ogre Raider</td>
<td>100</td>
<td>14</td>
<td>600</td>
<td></td>
<td>Phys<br />
(2d5+15)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td>Ogre Chieftain</td>
<td>162</td>
<td>16</td>
<td>1,064</td>
<td>Poison</td>
<td>Phys<br />
(2d5+25)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
</tr>
<tr>
<td><a name="m_ooze"></a></td>
<td>50</td>
<td>8</td>
<td>264</td>
<td>Poison</td>
<td>Pois<br />
(1d6)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
</tr>
<tr>
<td>Acidic Ooze</td>
<td>86</td>
<td>10</td>
<td>504</td>
<td>Break Item</td>
<td>Pois<br />
(3d6)</td>
<td></td>
<td>Poison Spray</td>
<td>4</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
</tr>
<tr>
<td>Corrosive Ooze</td>
<td>137</td>
<td>12</td>
<td>875</td>
<td>Break Item</td>
<td>Pois<br />
(5d6)</td>
<td></td>
<td>Toxic Cloud</td>
<td>5M</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
</tr>
<tr>
<td>Peasant</td>
<td>3</td>
<td>3</td>
<td>11</td>
<td></td>
<td>Phys<br />
(2d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Peasant</td>
<td>6</td>
<td>5</td>
<td>24</td>
<td></td>
<td>Phys<br />
(2d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Peasant</td>
<td>9</td>
<td>6</td>
<td>39</td>
<td></td>
<td>Phys<br />
(2d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td>Peasant</td>
<td>13</td>
<td>4</td>
<td>56</td>
<td></td>
<td>Phys<br />
(2d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Peasant</td>
<td>17</td>
<td>6</td>
<td>75</td>
<td></td>
<td>Phys<br />
(2d2+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Peasant</td>
<td>21</td>
<td>8</td>
<td>96</td>
<td></td>
<td>Phys<br />
(2d2+4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_rat"></a></td>
<td>6</td>
<td>4</td>
<td>24</td>
<td>Disease</td>
<td>Phys<br />
(1d8)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Large Rat</td>
<td>13</td>
<td>5</td>
<td>56</td>
<td>Disease</td>
<td>Phys<br />
(1d8+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Giant Rat</td>
<td>21</td>
<td>8</td>
<td>96</td>
<td>Disease</td>
<td>Phys<br />
(1d8+6)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_seaserp"></a></td>
<td>162</td>
<td>30</td>
<td>1,064</td>
<td></td>
<td>Cold-R<br />
(1d20+25)</td>
<td></td>
<td></td>
<td></td>
<td>5</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>5</td>
<td>0</td>
</tr>
<tr>
<td>Sea Monster</td>
<td>237</td>
<td>35</td>
<td>1,656</td>
<td></td>
<td>Cold-R<br />
(1d20+35)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<td>Sea Terror</td>
<td>374</td>
<td>40</td>
<td>2,784</td>
<td>Fear</td>
<td>Cold-R<br />
(1d20+45)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_skeleton"></a></td>
<td>21</td>
<td>8</td>
<td>96</td>
<td></td>
<td>Phys<br />
(3d4)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Skeleton Knight</td>
<td>40</td>
<td>10</td>
<td>200</td>
<td>Fear</td>
<td>Phys<br />
(3d4+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td>Skeleton Lord</td>
<td>61</td>
<td>14</td>
<td>336</td>
<td>Curse</td>
<td>Phys<br />
(3d4+6)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>Imm</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_sorc"></a></td>
<td>137</td>
<td>14</td>
<td>875</td>
<td></td>
<td>Elec-R<br />
(9d4)</td>
<td></td>
<td>Lightning Bolt</td>
<td>8M</td>
<td>10</td>
<td>Imm</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>0</td>
</tr>
<tr>
<td>Magician</td>
<td>227</td>
<td>18</td>
<td>1,575</td>
<td></td>
<td>Elec-R<br />
(12d4)</td>
<td></td>
<td>Lightning Bolt</td>
<td>12M</td>
<td>20</td>
<td>Imm</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>0</td>
</tr>
<tr>
<td>Warlock</td>
<td>400</td>
<td>30</td>
<td>3,000</td>
<td>Insanity</td>
<td>Ener-R<br />
(16d4)</td>
<td></td>
<td>Lightning Bolt</td>
<td>16M</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_spider"></a></td>
<td>17</td>
<td>10</td>
<td>75</td>
<td>Poison</td>
<td>Phys<br />
(3d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Giant Spider</td>
<td>30</td>
<td>12</td>
<td>144</td>
<td>Poison</td>
<td>Phys<br />
(3d2+3)</td>
<td>Pois-R<br />
(3d2)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Huge Spider</td>
<td>50</td>
<td>16</td>
<td>264</td>
<td>Poison</td>
<td>Phys<br />
(3d2+6)</td>
<td>Pois-R<br />
(4d2)</td>
<td></td>
<td></td>
<td>0</td>
<td>5</td>
<td>5</td>
<td>Imm</td>
<td>5</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_sucker"></a></td>
<td>6</td>
<td>6</td>
<td>24</td>
<td>Disease</td>
<td>Phys<br />
(1d2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Brain Sucker</td>
<td>13</td>
<td>8</td>
<td>56</td>
<td>Disease</td>
<td>Phys<br />
(1d2+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Soul Sucker</td>
<td>30</td>
<td>10</td>
<td>144</td>
<td>Disease</td>
<td>Phys<br />
(2d2+2)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="m_swords"></a></td>
<td>40</td>
<td>10</td>
<td>200</td>
<td></td>
<td>Phys<br />
(3d7+4)</td>
<td></td>
<td></td>
<td></td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<td>Expert Swordsman</td>
<td>79</td>
<td>15</td>
<td>459</td>
<td></td>
<td>Phys<br />
(3d7+6)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<td>Master Swordsman</td>
<td>129</td>
<td>20</td>
<td>816</td>
<td>Break Weapon</td>
<td>Phys<br />
(3d7+8)</td>
<td>Phys<br />
(3d7+20)</td>
<td></td>
<td></td>
<td>15</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_thief"></a></td>
<td>30</td>
<td>10</td>
<td>144</td>
<td>Steal Item</td>
<td>Phys<br />
(3d4+3)</td>
<td>Phys-R<br />
(3d4+1)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Burglar</td>
<td>50</td>
<td>14</td>
<td>264</td>
<td>Steal Item</td>
<td>Phys<br />
(3d4+6)</td>
<td>Phys-R<br />
(3d4+3)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Rogue</td>
<td>86</td>
<td>20</td>
<td>504</td>
<td>Steal Item</td>
<td>Phys<br />
(3d4+12)</td>
<td>Phys-R<br />
(3d4+6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_thug"></a></td>
<td>30</td>
<td>12</td>
<td>144</td>
<td></td>
<td>Phys<br />
(2d4+1)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Ruffian</td>
<td>61</td>
<td>14</td>
<td>336</td>
<td></td>
<td>Phys<br />
(2d4+5)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Brigand</td>
<td>114</td>
<td>16</td>
<td>704</td>
<td></td>
<td>Phys<br />
(2d4+10)</td>
<td>Phys<br />
(2d4+20)</td>
<td></td>
<td></td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<td><a name="m_titan"></a></td>
<td>617</td>
<td>60</td>
<td>4,875</td>
<td>Break Item</td>
<td>Elec-R<br />
(2d20+60)</td>
<td></td>
<td>Psychic Shock</td>
<td>15M</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td>Noble Titan</td>
<td>787</td>
<td>70</td>
<td>6,375</td>
<td>Break Item</td>
<td>Elec-R<br />
(2d20+80)</td>
<td></td>
<td>Psychic Shock</td>
<td>18M</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
</tr>
<tr>
<td>Supreme Titan</td>
<td>1,187</td>
<td>80</td>
<td>9,975</td>
<td>Kill</td>
<td>Elec-R<br />
(2d20+120)</td>
<td></td>
<td>Psychic Shock</td>
<td>25M</td>
<td>80</td>
<td>Imm</td>
<td>80</td>
<td>80</td>
<td>Imm</td>
<td>80</td>
</tr>
<tr>
<td><a name="m_unit"></a></td>
<td>400</td>
<td>60</td>
<td>3,000</td>
<td>Break Item</td>
<td>Ener-R<br />
(10d5+10)</td>
<td></td>
<td></td>
<td></td>
<td>30</td>
<td>10</td>
<td>30</td>
<td>Imm</td>
<td>Imm</td>
<td>20</td>
</tr>
<tr>
<td>Enforcer Unit</td>
<td>700</td>
<td>80</td>
<td>5,600</td>
<td>Break Item</td>
<td>Ener-R<br />
(12d5+15)</td>
<td></td>
<td></td>
<td></td>
<td>40</td>
<td>20</td>
<td>40</td>
<td>Imm</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td>Terminator Unit</td>
<td>1,080</td>
<td>100</td>
<td>9,000</td>
<td>Erradicate</td>
<td>Ener-R<br />
(20d5+20)</td>
<td></td>
<td></td>
<td></td>
<td>60</td>
<td>30</td>
<td>60</td>
<td>Imm</td>
<td>Imm</td>
<td>50</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="m_VARN"></a></td>
<td>227</td>
<td>40</td>
<td>1,575</td>
<td></td>
<td>Phys<br />
(3d6+20)</td>
<td>Ener-R<br />
(5d6)</td>
<td>Psychic Shock</td>
<td>7M</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Sentinel of VARN</td>
<td>467</td>
<td>50</td>
<td>3,575</td>
<td></td>
<td>Phys<br />
(3d6+35)</td>
<td>Ener-R<br />
(6d6)</td>
<td>Psychic Shock</td>
<td>11M</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>20</td>
</tr>
<tr>
<td>Guardian of VARN</td>
<td>617</td>
<td>60</td>
<td>4,875</td>
<td>Break Weapon</td>
<td>Phys<br />
(3d6+50)</td>
<td>Ener-R<br />
(8d6)</td>
<td>Psychic Shock</td>
<td>13M</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>30</td>
</tr>
<tr>
<td><a name="m_waterbeast"></a></td>
<td>61</td>
<td>10</td>
<td>336</td>
<td></td>
<td>Phys<br />
(3d12)</td>
<td></td>
<td>Ice Bolt</td>
<td>3</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Water Spirit</td>
<td>129</td>
<td>13</td>
<td>816</td>
<td></td>
<td>Phys<br />
(4d12)</td>
<td></td>
<td>Ice Bolt</td>
<td>5</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td>Water Elemental</td>
<td>237</td>
<td>16</td>
<td>1,656</td>
<td>Break Item</td>
<td>Phys<br />
(6d12)</td>
<td></td>
<td>Ice Bolt</td>
<td>7</td>
<td>10</td>
<td>10</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>10</td>
</tr>
<tr>
<td><a name="m_wolfman"></a></td>
<td>100</td>
<td>20</td>
<td>600</td>
<td>Disease</td>
<td>Phys<br />
(2d12+12)</td>
<td></td>
<td></td>
<td></td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<td>Werewolf</td>
<td>180</td>
<td>25</td>
<td>1,200</td>
<td>Disease</td>
<td>Phys<br />
(2d12+16)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
</tr>
<tr>
<td>Greater Werewolf</td>
<td>280</td>
<td>30</td>
<td>2,000</td>
<td>KO</td>
<td>Phys<br />
(2d12+20)</td>
<td></td>
<td></td>
<td></td>
<td>15</td>
<td>15</td>
<td>15</td>
<td>15</td>
<td>15</td>
<td>15</td>
</tr>
<tr>
<td><a name="m_wyrm"></a></td>
<td>400</td>
<td>40</td>
<td>3,000</td>
<td>Poison</td>
<td>Pois-R<br />
(10d10)</td>
<td></td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
<td>30</td>
<td>30</td>
</tr>
<tr>
<td>Giant Wyrm</td>
<td>540</td>
<td>50</td>
<td>4,200</td>
<td>Poison</td>
<td>Pois-R<br />
(10d10)</td>
<td></td>
<td></td>
<td></td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>Imm</td>
<td>40</td>
<td>40</td>
</tr>
<tr>
<td>Great Wyrm</td>
<td>700</td>
<td>60</td>
<td>5,600</td>
<td>Poison</td>
<td>Pois-R<br />
(10d10)</td>
<td></td>
<td></td>
<td></td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
</tr>
<tr>
<th colspan="15">Unique Creatures</th>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="mu_Agar"></a></td>
<td>320</td>
<td>25</td>
<td>11,000</td>
<td></td>
<td>Phys<br />
(5d9+30)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>10</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_BaaDevil"></a></td>
<td>540</td>
<td>40</td>
<td>0</td>
<td>Drain SP</td>
<td>Phys<br />
(2d6+20)</td>
<td>Fire<br />
(5d6+0)</td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>0</td>
<td>30</td>
</tr>
<tr>
<td><a name="mu_DemonQueen"></a></td>
<td>1,300</td>
<td>40</td>
<td>11,000</td>
<td>Drain SP</td>
<td>Phys<br />
(2d8+20)</td>
<td></td>
<td>Incinerate</td>
<td>14M</td>
<td>Imm</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>50</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_FallenDefender"></a></td>
<td>227</td>
<td>40</td>
<td>0</td>
<td></td>
<td>Phys<br />
(3d6+20)</td>
<td>Energy<br />
(5d6+0)</td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>0</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_LesserGenie"></a></td>
<td>136</td>
<td>35</td>
<td>0</td>
<td></td>
<td>Cold<br />
(6d4+8)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
<td>75</td>
</tr>
<tr>
<td><a name="mu_LichKing"></a></td>
<td>600</td>
<td>60</td>
<td>2,000</td>
<td></td>
<td>Phys<br />
(5d8+20)</td>
<td></td>
<td></td>
<td></td>
<td>20</td>
<td>20</td>
<td>20</td>
<td>Imm</td>
<td>10</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_LongfangWitherhide"></a></td>
<td>880</td>
<td>60</td>
<td>7,200</td>
<td></td>
<td>Fire-R<br />
(12d8+0)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>50</td>
<td>30</td>
<td>50</td>
<td>50</td>
<td>50</td>
</tr>
<tr>
<td><a name="mu_Lurch"></a></td>
<td>2,000</td>
<td>40</td>
<td>7,031</td>
<td></td>
<td>Phys<br />
(3d7+60)</td>
<td></td>
<td></td>
<td></td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>30</td>
<td>Imm</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<td><a name="mu_Q"></a></td>
<td>16,000</td>
<td>60</td>
<td>75</td>
<td></td>
<td>Magic-R<br />
(10d5+2)</td>
<td>Magic<br />
(10d5+2)</td>
<td>Finger of Death</td>
<td>10</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_QueenSpider"></a></td>
<td>50</td>
<td>16</td>
<td>0</td>
<td>Poison</td>
<td>Phys<br />
(3d2+6)</td>
<td>Pois<br />
(4d2+0)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>Imm</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="mu_Reactor"></a></td>
<td>1,300</td>
<td>40</td>
<td>11,000</td>
<td></td>
<td>Energy-R<br />
(20d5+20)</td>
<td></td>
<td></td>
<td></td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
<td>Imm</td>
</tr>
<tr>
<td><a name="mu_RogueLeader"></a></td>
<td>133</td>
<td>20</td>
<td>0</td>
<td>Steal</td>
<td>Phys<br />
(2d10+12)</td>
<td>Magic<br />
(3d4+6)</td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="mu_Slicker"></a></td>
<td>137</td>
<td>22</td>
<td>875</td>
<td></td>
<td>Phys<br />
(2d4+8)</td>
<td></td>
<td></td>
<td></td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><a name="mu_Snergle"></a></td>
<td>150</td>
<td>20</td>
<td>0</td>
<td>Break Armor</td>
<td>Phys<br />
(4d2+10)</td>
<td>Magic<br />
(8d2+20)</td>
<td></td>
<td></td>
<td>40</td>
<td>40</td>
<td>40</td>
<td>Imm</td>
<td>0</td>
<td>50</td>
</tr>
<tr>
<td><a name="mu_WerewolfLeader"></a></td>
<td>420</td>
<td>30</td>
<td>0</td>
<td>KO</td>
<td>Phys<br />
(3d12+25)</td>
<td></td>
<td></td>
<td></td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>10</td>
<td>15</td>
<td>10</td>
</tr>
<tr>
<th>Name</th>
<th>HP</th>
<th>AC</th>
<th>XP</th>
<th>Special</th>
<th colspan="2" align="center">Attacks</th>
<th>Spell</th>
<th>Skill</th>
<th>Fire</th>
<th>Elec</th>
<th>Cold</th>
<th>Pois</th>
<th>Mag</th>
<th>Phys</th>
</tr>
<tr>
<th colspan="9"></th>
<th colspan="6" align="center">Resistances</th>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Skills</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/424-skills.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/424-skills.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:25:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Skills]]></category>
		<category><![CDATA[expter]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[might and magic 6]]></category>
		<category><![CDATA[Might and Magic VI]]></category>
		<category><![CDATA[trainers]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=424</guid>
		<description><![CDATA[Skills and trainers (expert and master): Axe Blade’s End(New Sorpigal, Frozen Highlands) New Sorpigal(375), Frozen Highlands(750) Expert Axe Stephan Biggs(Castle Ironfist), Connie Lettering (Mire of the Damned) 2000 gp Master Axe Avinril Smythers (Mire of the Damned) 0 gp(Quest 25) &#160; Blaster Control Center( Free Haven ) 0 gp Expert Blaster Igor (New Sorpigal) , [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Skills and trainers (expert and master):</strong></p>
<style type="text/css">
<!--
.table10 tr td{padding:10px}
-->
</style>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center" align="center">Axe</td>
<td width="40%">Blade’s End(New Sorpigal,   Frozen Highlands)</td>
<td width="40%"> New Sorpigal(375),   Frozen Highlands(750)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert Axe</td>
<td> Stephan Biggs(Castle Ironfist),  Connie Lettering (Mire of the Damned) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master Axe</td>
<td> Avinril Smythers<br />
    (Mire of the Damned) </td>
<td>0 gp(Quest 25)</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Blaster </td>
<td width="40%"> Control Center(  Free Haven  )</td>
<td width="40%"> 0 gp</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Blaster  </td>
<td> Igor<br />
    (New Sorpigal) ,  Pat skylark<br />
    (Eel Infested Waters) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Blaster  </td>
<td> Rexella<br />
    (Paradise Valley) </td>
<td>5000 gp(  Possess<br />
    Blaster )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Bow </td>
<td width="40%"> Berserker’s Fury,  Duelist’s Edge</td>
<td width="40%"> Castle Ironfist(500),  Misty Islands(500),  Silver Cove(625),  Free Haven (625) </td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Bow  </td>
<td> Helen Teal<br />
    (Castle Ironfist),  Jed Morrison<br />
    (Frozen Highlands) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Bow  </td>
<td> Desmond Weller<br />
    (Kriegspire) </td>
<td>0 gp(  Rank 8,<br />
    Battle Mage )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Dagger </td>
<td width="40%"> Buccaneer’s Lair,  Protection Services  </td>
<td width="40%"> New Sorpigal(150),   Frozen Highlands(250)  </td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Dagger  </td>
<td> Terrance Smith<br />
    (Castle Ironfist),  Logan Dasher<br />
    (Free Haven) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Dagger  </td>
<td> Jules Miles<br />
    (Frozen Highlands) </td>
<td>5000 gp(  Rank 8,<br />
    Speed 40 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Mace </td>
<td width="40%"> Duelist’s Edge </td>
<td width="40%"> Misty Islands(500),  Free Haven(625)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Mace  </td>
<td> Jack Crow<br />
    (Mire of the Damned),   Dickson Parks<br />
    (Frozen Highlands) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Mace  </td>
<td> Errol Ostermann<br />
    (Blackshire) </td>
<td>5000 gp(  Rank 8,<br />
    Might 40 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Spear </td>
<td width="40%"> Blade’s End </td>
<td width="40%"> New Sorpigal(375),  Frozen Highlands(750)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Spear  </td>
<td> Gonzalo Ramirez<br />
    (Misty Islands),   Sigriv<br />
    (Silver Cove) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Spear  </td>
<td> Burton Rutherford<br />
    (Mire of the Damned) </td>
<td>5000 gp(  Rank 8,<br />
    Cavaleer )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Staff </td>
<td width="40%"> Blade’s End </td>
<td width="40%"> New Sorpigal(375),   Frozen Highlands(750)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Staff  </td>
<td> Dorf<br />
    (New Sorpigal),  Calvin Black<br />
    (Misty Islands) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Staff  </td>
<td> Jasper Rice<br />
    (Silver Cove) </td>
<td>5000 gp(  Rank 8  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Sword </td>
<td width="40%"> Blade’s End </td>
<td width="40%"> New Sorpigal(375),   Frozen Highlands(750)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Sword  </td>
<td> Aaron Strongmun<br />
    (Castle Ironfist),  Michael Ogilvy<br />
    (Free Haven) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Sword  </td>
<td> Guy Hampton<br />
    (Blackshire) </td>
<td>0 gp(  Rank 8,<br />
    Cavaleer )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Leather Armor </td>
<td width="40%"> Buccaneer’s Lair,  Smuggler’s Guid,  Protection Services,  Blade’s End  </td>
<td width="40%"> Misty Islands(200),  Blackshire(250),   Silver Cove(300),  New Sorpigal(375)  </td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Leather Armor  </td>
<td> Newt Headrow<br />
    (Castle Ironfist),  Arthur O’leary<br />
    (Misty Islands) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Leather Armor  </td>
<td> Arlen Sailor<br />
    (Frozen Highlands) </td>
<td>3000 gp(  Rank 10  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Chain Armor </td>
<td width="40%"> Berserker’s Fury,  Duelist’s Edge  </td>
<td width="40%"> Castle Ironfist(500),  Misty Islands(500),  Silver Cove(625),  Free Haven(625)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Chain Armor  </td>
<td> Rich Hamburg<br />
    (Castle Ironfist),  Preston Harper<br />
    (Bootleg Bay) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Chain Armor  </td>
<td> Avinril Smythers<br />
      (Mire of the Damned) </td>
<td>0 gp(  Rank 10,<br />
    Crusader )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Plate Armor </td>
<td width="40%"> Berserker’s Fury </td>
<td width="40%"> Castle Ironfist(500),  Silver Cove(625)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Plate Armor  </td>
<td> Benito Tellmen<br />
    (Castle Ironfist),   Woodrow Albright<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Plate Armor  </td>
<td> Forest Suthers<br />
    (Free Haven) </td>
<td>0 gp(Hero)</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Shield </td>
<td width="40%"> Berserker’s Fury,   Duelist’s Edge  </td>
<td width="40%">Castle Ironfist(500),  Misty Islands(500),  Silver Cove(625),  Free Haven(625)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Shield  </td>
<td> Edgar Carpenter<br />
    (Castle Ironfist),  Takao<br />
    (Free Haven) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Shield  </td>
<td> Bronwyn Meck<br />
    (Blackshire) </td>
<td>5000 gp(  Rank 10  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Air Magic </td>
<td width="40%"> Initiate of the Elements,  Initiate of Air,  Adept of the Elements,  Adept of Air  </td>
<td width="40%"> New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Air Magic  </td>
<td> Cheryl Duncan<br />
    (New Sorpigal) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Air Magic  </td>
<td> Caao Salem<br />
    (Misty Islands) </td>
<td>4000 gp(Arch mage)</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Earth Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Earth,  Adept of the Elements,  Adept of Earth </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Earth Magic  </td>
<td>Li Tizare<br />
    (Free Haven)</td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Earth Magic  </td>
<td>    Revee Botania<br />
    (Silver Cove) </td>
<td>4000 gp(  Rank 12  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Fire Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Fire,  Adept of the Elements,  Adept of Fire </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Fire Magic  </td>
<td> Isao Magistrus<br />
    (New Sorpigal),  Jack Van Imp<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Fire Magic  </td>
<td> Jezebel<br />
    (Misty Islands) </td>
<td>4000 gp(  Rank 12  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Water Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Water,  Adept of the Elements,  Adept of Water </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Water Magic  </td>
<td> Douglass Hill<br />
    (New Sorpigal),  Hitomi Mirumoto<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Water Magic  </td>
<td> Harper Collins<br />
    (Misty Islands) </td>
<td>4000 gp(  Rank 12  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Body Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Body,  Adept of the Elements,  Adept of Body </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Body Magic  </td>
<td> Abdulai Mahgreb<br />
    (New Sorpigal),  Tim O’Hollihan<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Body Magic  </td>
<td> Gilbert Hammer<br />
    (Silver Cove) </td>
<td>4000 gp(  Rank 12  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Mind Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Mind,  Adept of the Elements,  Adept of Mind </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Mind Magic  </td>
<td> Virgil Holiday<br />
    (New Sorpigal),  Mynasia<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Mind Magic  </td>
<td> Thane Reper<br />
    (Silver Cove) </td>
<td>4000 gp(  Rank 12  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Spirit Magic </td>
<td width="40%">Initiate of the Elements,  Initiate of Spirit,  Adept of the Elements,  Adept of Spirit </td>
<td width="40%">New Sorpigal(750),  Misty Islands(1000),   Frozen Highlands(750),   Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Spirit Magic  </td>
<td> Enoch Highridge<br />
    (New Sorpigal),  Michele Blackshire<br />
    (Free Haven) </td>
<td>1000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Spirit Magic  </td>
<td> Bishop Inquisitorio<br />
    (Castle Ironfist) </td>
<td>0 gp(  High Priest  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Dark Magic </td>
<td width="40%"> Initiate of Dark,  Adept of Dark  </td>
<td width="40%">   Frozen Highlands  (1500),     Blackshire  (2000)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Dark Magic  </td>
<td> Morton Holovin<br />
    (Frozen Highlands),  Ambrose Bruss (Blackshire) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Dark Magic  </td>
<td> Su Lang Manchu<br />
    (Paraside Valley) </td>
<td>0 gp(  Notorious<br />
    Reputation )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Light Magic </td>
<td width="40%">Initiate of Light,  Adept of Light </td>
<td width="40%">   Silver Cove  (1500),   Blackshire  (2000)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Light Magic  </td>
<td>Tina Sheltan<br />
    (Silver Cove),  Nicholas Roth<br />
    (Kriegspire) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Light Magic  </td>
<td>Ki Lo Nee<br />
    (Eel Infested Waters) </td>
<td>0 gp(  Saintly<br />
    Reputation )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Bodybuilding </td>
<td width="40%"> Duelist’s Edge </td>
<td width="40%"> Misty Islands(500),  Free Haven(625)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Bodybuilding  </td>
<td> Erik Salzburg<br />
    (New Sorpigal),  Olaf Berring<br />
    (Castle Ironfist) </td>
<td>500 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Bodybuilding  </td>
<td> Jason Traveller<br />
    (Free Haven) </td>
<td>25000 gp(    Rank 7,<br />
    Endurance 30  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Diplomacy </td>
<td width="40%"> Buccaneer’s Lair,  Smuggler’s Guild,  Protection Services  </td>
<td width="40%"> Misty Islands(200),  Blackshire(250),  Silver Cove(300)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Diplomacy  </td>
<td> Stephan Biggs(Castle Ironfist),  Connie Lettering (Mire of the Damned) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Diplomacy  </td>
<td> Avinril Smythers<br />
      (Mire of the Damned) </td>
<td>25000 gp(  Rank 7<br />
    Endurance 30 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Disarm Traps </td>
<td width="40%"> Buccaneer’s Lair,  Smugger’s Guild,  Protection Services  </td>
<td width="40%"> New Sorpigal(150),  Misty Islands(200),  Blackshire(250),   Frozen Highlands(250),  Silver Cove(300)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Disarm Traps  </td>
<td> Walter Hargreaves<br />
    (Castle Ironfist),   Sylvester Moor<br />
    (Free Haven) </td>
<td>500 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master   Disarm Traps  </td>
<td> Jacques Khol<br />
    (Frozen Highlands) </td>
<td>25000 gp(  Rank 7,<br />
    Fame 200 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Identify Item </td>
<td width="40%">Buccaneer’s Lair,  Smugger’s Guild,  Protection Services </td>
<td width="40%">New Sorpigal(150),  Misty Islands(200),  Blackshire(250),   Frozen Highlands(250),  Silver Cove(300)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert     Identify Item  </td>
<td>Shelia Loumpus<br />
    (New Sorpigal),  Leon Lazaru<br />
    (Castle Ironfist) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master     Identify Item  </td>
<td>Hans Clifford<br />
    (Free Haven) </td>
<td>2500 gp(  Rank 7,<br />
    Intellect 30 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Learning </td>
<td width="40%"> Initiate of Air,Initiate of Earth, Initiate of Fire, Initiate of Water, Adept of Air, Adept of Earth, Adept of Fire, Adept of Water</td>
<td width="40%"> Silver Cove(1000), Misty Islands(1000), Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert     Learning  </td>
<td> Donald Retzer<br />
    (New Sorpigal),  Elton Astrogate<br />
    (Castle Ironfist) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master     Learning  </td>
<td> John Tuck<br />
    (Silver Cove) </td>
<td>5000 gp(    Rank 7,<br />
    Intellect 30  )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Meditation </td>
<td width="40%">Initiate of the Body,Initiate of the Mind, Initiate of the Spirit, Adept of the Body, Adept of the Mind, Adept of the Spirit</td>
<td width="40%"> Castle Ironfist(1000),  Free Haven(1500)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert     Meditation  </td>
<td> Victor Hazen<br />
    (New Sorpigal),  Clyde Dagget<br />
    (Silver Cove) </td>
<td>500 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master     Meditation  </td>
<td> Norio Ariganaka<br />
    (Misty Islands) </td>
<td>2500 gp(  Rank 7,<br />
    Personality 30 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Merchant </td>
<td width="40%"> Buccaneer’s Lair,  Protection Services  </td>
<td width="40%"> New Sorpigal(150),   Frozen Highlands(250)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert   Merchant  </td>
<td> Livia Farrel<br />
    (Free Haven),  Casey Ludwig<br />
    (Mire of the Damned) </td>
<td>2000 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master     Merchant  </td>
<td> Will Ottoman<br />
    (Silver Cove) </td>
<td>4000 gp(  Rank 7,<br />
    Personality 30 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Preception </td>
<td width="40%">Buccaneer’s Lair,    Smuggler’s Guild  , Protection Services </td>
<td width="40%"> New Sorpigal(150),  Misty Islands(200),  Blackshire(250)  ,   Frozen Highlands(250),  Silver Cove(300)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert     Preception   </td>
<td> Tara D’Cathay<br />
    (New Sorpigal),  Shoshi Pertoniki<br />
    (Bootleg Bay) </td>
<td>500 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master       Preception   </td>
<td> Macro Galigulia<br />
    (Mire of the Damned) </td>
<td>2500 gp(  Rank 7,<br />
    Luck 30 )</td>
</tr>
</table>
<p>&nbsp;</p>
<table width="100%" height="105" border="1" cellpadding="10" cellspacing="10" class="table10">
<tr>
<td width="20%" height="30" bgcolor="#333333" align="center"> Repair Item </td>
<td width="40%"> Berserker’s Fury, Blade’s End</td>
<td width="40%"> Castle Ironfist(500),   Silver Cove(625),   Frozen Highlands(750)</td>
</tr>
<tr>
<td height="42" bgcolor="#333333" align="center">Expert     Repair Item   </td>
<td> Bernard Jacobs<br />
    (Misty Islands),  Cyrus Montebleu<br />
    (Silver Cove) </td>
<td>500 gp</td>
</tr>
<tr>
<td height="23" bgcolor="#333333" align="center">Master       Repair Item   </td>
<td> Ryan Tracle<br />
    (Frozen Highlands) </td>
<td>2500 gp(  Rank 7,<br />
    Accuracy 30 )</td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Potions / Alchemy</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/416-potions-alchemy.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/416-potions-alchemy.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:18:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Potions]]></category>
		<category><![CDATA[alchemy]]></category>
		<category><![CDATA[might and magic 6]]></category>
		<category><![CDATA[Might and Magic VI]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=416</guid>
		<description><![CDATA[Potion Color Effect Ingredients Phirna Root Blue Restores 2 hit points. Widoweeps Berries Red Restores 2 spell points. Poppysnaps Green Causes Poison. Cure Poison Purple Cures poison. Blue + Red Cure Wounds Red Restores 10 hit points. Widoweeps Berries + Empty Bottle Energy Yellow Adds 10 to primary statistics temporarily. Poppysnaps + Empty Bottle Magic [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="4" cellspacing="4">
<tbody>
<tr bgcolor="#666666">
<th><span style="color: #FFFFFF">Potion</span></th>
<th><span style="color: #FFFFFF">Color</span></th>
<th><span style="color: #FFFFFF">Effect</span></th>
<th colspan="2" align="center"><span style="color: #FFFFFF">Ingredients</span></th>
</tr>
<tr>
<td>Phirna Root</td>
<td>Blue</td>
<td>Restores 2 hit points.</td>
</tr>
<tr>
<td>Widoweeps Berries</td>
<td>Red</td>
<td>Restores 2 spell points.</td>
</tr>
<tr>
<td height="20"></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Poppysnaps</td>
<td>Green</td>
<td>Causes Poison.</td>
</tr>
<tr>
<td>Cure Poison</td>
<td>Purple</td>
<td>Cures poison.</td>
<td>Blue +</td>
<td>Red</td>
</tr>
<tr>
<td>Cure Wounds</td>
<td>Red</td>
<td>Restores 10 hit points.</td>
<td>Widoweeps Berries +</td>
<td>Empty Bottle</td>
</tr>
<tr>
<td>Energy</td>
<td>Yellow</td>
<td>Adds 10 to primary statistics temporarily.</td>
<td>Poppysnaps +</td>
<td>Empty Bottle</td>
</tr>
<tr>
<td>Magic Potion</td>
<td>Blue</td>
<td>Restores 10 spell points.</td>
<td>Phirna Root +</td>
<td>Empty Bottle</td>
</tr>
<tr>
<td>Protection</td>
<td>Orange</td>
<td>Adds to 10 armor class temporarily.</td>
<td>Red +</td>
<td>Yellow</td>
</tr>
<tr>
<td>Resistance</td>
<td>Green</td>
<td>Adds 10 to resistances temporarily.</td>
<td>Blue +</td>
<td>Yellow</td>
</tr>
<tr>
<td height="20"></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Bless</td>
<td>White</td>
<td>Grants Bless (as the spell) for 6 hours.</td>
<td>Blue +</td>
<td>Purple</td>
</tr>
<tr>
<td>Extreme Energy</td>
<td>White</td>
<td>Adds 20 to primary statistics temporarily.</td>
<td>Orange +</td>
<td>Yellow</td>
</tr>
<tr>
<td>Haste</td>
<td>White</td>
<td>Grants Haste (as the spell) for 6 hours.</td>
<td>Green +</td>
<td>Yellow</td>
</tr>
<tr>
<td>Heroism</td>
<td>White</td>
<td>Grants Heroism (as the spell) for 6 hours.</td>
<td>Orange +</td>
<td>Red</td>
</tr>
<tr>
<td>Restoration</td>
<td>White</td>
<td>Cures all conditions except dead or stone.</td>
<td>Green +</td>
<td>Purple</td>
</tr>
<tr>
<td>Stone Skin</td>
<td>White</td>
<td>Grants Stone Skin (as the spell) for 6 hours.</td>
<td>Blue +</td>
<td>Orange</td>
</tr>
<tr>
<td>Super Resistance</td>
<td>White</td>
<td>Adds 20 to resistances temporarily.</td>
<td>Blue +</td>
<td>Green</td>
</tr>
<tr>
<td>Supreme Protection</td>
<td>White</td>
<td>Adds 20 to armor class temporarily.</td>
<td>Green +</td>
<td>Orange</td>
</tr>
<tr>
<td height="20"></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Divine Cure</td>
<td>Black</td>
<td>Adds 100 hit points if at or below maximum and adds one year of age.</td>
<td>Orange +</td>
<td>Restoration</td>
</tr>
<tr>
<td>Divine Magic</td>
<td>Black</td>
<td>Adds 100 spell points if at or below maximum and adds one year of age.</td>
<td>Green +</td>
<td>Super Resistance</td>
</tr>
<tr>
<td>Divine Power</td>
<td>Black</td>
<td>Adds 20 to level temporarily and adds 1 year of age.</td>
<td>Purple +</td>
<td>Extreme Energy</td>
</tr>
<tr>
<td>Essence of Accuracy</td>
<td>Black</td>
<td>Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently.</td>
<td>Yellow +</td>
<td>Bless</td>
</tr>
<tr>
<td>Essence of Endurance</td>
<td>Black</td>
<td>Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently.</td>
<td>Yellow +</td>
<td>Supreme Protection</td>
</tr>
<tr>
<td>Essence of Intellect</td>
<td>Black</td>
<td>Once only: Adds 15 to Intellect and subtracts 5 from Might permanently.</td>
<td>Blue +</td>
<td>Stone Skin</td>
</tr>
<tr>
<td>Essence of Luck</td>
<td>Black</td>
<td>Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently.</td>
<td>Purple +</td>
<td>Super Resistance</td>
</tr>
<tr>
<td>Essence of Might</td>
<td>Black</td>
<td>Once only: Adds 15 to Might and subtracts 5 from Intellect permanently.</td>
<td>Red +</td>
<td>Heroism</td>
</tr>
<tr>
<td>Essence of Personality</td>
<td>Black</td>
<td>Once only: Adds 15 to Personality and subtracts 5 from Speed permanently.</td>
<td>Blue +</td>
<td>Restoration</td>
</tr>
<tr>
<td>Essence of Speed</td>
<td>Black</td>
<td>Once only: Adds 15 to Speed and subtracts 5 from Personality permanently.</td>
<td>Red +</td>
<td>Haste</td>
</tr>
<tr>
<td>Rejuvenation</td>
<td>Black</td>
<td>Removes all magical aging effects and subtracts 1 from all 7 primary statistics permanently.</td>
<td>Green +</td>
<td>Extreme Energy</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Patches</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/409-patches.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/409-patches.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:05:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[might and magic 6 patch]]></category>
		<category><![CDATA[Might and Magic VI]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=409</guid>
		<description><![CDATA[The Patch The Might and Magic VI Patch These are the patches available for the game: 3DO patch for the US version of the game only. You can find the upgrades to version 1.2 Links to mm610-12.exe (1.48 Mb) and mm611-12.exe (490 Kb). The otherwise very useful patch 1.2 (which is an integral part of [...]]]></description>
			<content:encoded><![CDATA[<h3>The Patch</h3>
<p><strong> The Might and Magic VI Patch</strong><br />
These are the patches available for the game:</p>
<p><strong>3DO patch for the US version of the game only. You can find the upgrades to version 1.2 Links to </strong><a title="Might and magic 6 patch 6.10 to 6.12" href="http://www.mightandmagicwalkthrough.com/mightandmagic6/mm610-12.exe" target="_blank"><strong>mm610-12.exe</strong></a><strong> (1.48 Mb) and </strong><a title="Might and magic 6 patch from 6.11 to 6.12" href="http://www.mightandmagicwalkthrough.com/mightandmagic6/mm611-12.exe" target="_blank"><strong>mm611-12.exe</strong></a><strong> (490 Kb).</strong></p>
<p>The otherwise very useful patch 1.2 (which is an integral part of the Millennium Edition of MM6) unfortunately causes two bugs (while fixing a whole bunch of more serious ones). One dungeon the Shadow Guild in the Frozen Highlands won&#8217;t let you through its doors and a certain door in Castle Kriegspire likewise won&#8217;t open.</p>
<p>But if you are looking for a workaround, try checking out DaveO&#8217;s Angelfire page where you&#8217;ll find a copy of the MM6.exe file from the 1.1 version, look for the heading &#8220;Great support news for Millennium Edition users!&#8221;.</p>
<p>For Castle Kriegspire: Save your current game right where your party is facing the locked door. Quit the game, replace your MM6.exe file with the one you&#8217;ll find on those sites (remember to take a back-up copy of your own MM6.exe file first!). Start the game, load your save game, open the door, and walk to the other side of the now opened door. Save again, quit the game, now copy your own MM6.exe file back into the folder deleting the 1.1 file (you might want to confirm that you now have the 1.2 version back by right-clicking on the your MM6 icon and see, that it says version 1.2). Now load your new savegame and you&#8217;ll find yourself on the right side of the door which now is opened.</p>
<p>For the Shadow Guild in the Frozen Highlands: Essentially the same, except you need to make your initial save outside the dungeon, finish the whole dungeon using the 1.1 MM6.exe, and make your last save outside the dungeon again.</p>
<p>You&#8217;ll definitely want to return to the 1.2 version as it fixes some major bugs with the 1.1 version, it is very unfortunate that it also locks these doors.</p>
]]></content:encoded>
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		<item>
		<title>Might and magic 6 videos</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/402-might-and-magic-6-videos.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/402-might-and-magic-6-videos.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 13:54:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Mandate of Heaven]]></category>
		<category><![CDATA[might and magic]]></category>
		<category><![CDATA[might and magic 6]]></category>
		<category><![CDATA[Might and Magic VI]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=402</guid>
		<description><![CDATA[Some videos i&#8217;ve collected from Youtube: Might And Magic VI &#8211; Mandate Of Heaven (the beginning) Might and Magic VI OLD Speedplay &#8211; Part 1 Might and Magic VI OLD Speedplay &#8211; Part 2 Might and Magic VI OLD Speedplay &#8211; Part 3 Might and Magic VI Mandate of Heaven Gameplay Made a cool video about [...]]]></description>
			<content:encoded><![CDATA[<p>Some videos i&#8217;ve collected from Youtube:</p>
<h1 style="font-size: 19px; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; font-weight: bold; padding: 0px;">Might And Magic VI &#8211; Mandate Of Heaven (the beginning)</h1>
<p><img style="background-repeat: no-repeat; background-color: #ffffcc; background-image: url(http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-includes/js/tinymce/plugins/media/img/flash.gif); background-position: 50% 50%; border: 1px dotted #cc0000;" title="&quot;allowFullScreen&quot;:&quot;true&quot;,&quot;allowscriptaccess&quot;:&quot;always&quot;,&quot;src&quot;:&quot;http://www.youtube.com/v/FtABfXF9i40&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&quot;,&quot;allowfullscreen&quot;:&quot;true&quot;" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-includes/js/tinymce/plugins/media/img/trans.gif" alt="" width="480" height="385" /></p>
<h1 style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 19px; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; font-weight: bold; background-position: initial initial; padding: 0px; border: 0px initial initial;">Might and Magic VI OLD Speedplay &#8211; Part 1</h1>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/v2euOaYOlAU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/v2euOaYOlAU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h1 style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 19px; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; font-weight: bold; background-position: initial initial; padding: 0px; border: 0px initial initial;">Might and Magic VI OLD Speedplay &#8211; Part 2</h1>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SpwAW1HmucE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/SpwAW1HmucE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h1 style="font-size: 19px; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; font-weight: bold; padding: 0px;">Might and Magic VI OLD Speedplay &#8211; Part 3</h1>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5fgc31XlSlc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/5fgc31XlSlc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h1 style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 19px; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; font-weight: bold; background-position: initial initial; padding: 0px; border: 0px initial initial;">Might and Magic VI Mandate of Heaven Gameplay</h1>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/52YzsF1cpcE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/52YzsF1cpcE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Made a cool video about Might and Magic 6 ??? Send it to me at rainungert[at]gmail.com</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Screenshots</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 13:46:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[might and magic 6]]></category>
		<category><![CDATA[Might and Magic VI]]></category>
		<category><![CDATA[pictures of might and magic 6]]></category>
		<category><![CDATA[The Mandate of Heaven]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=390</guid>
		<description><![CDATA[Here are some picture/images/screenshots i have collected about Might and Magic 6. If you have any screenshots about might and magic VI, please email me at rainungert[at]gmail.com]]></description>
			<content:encoded><![CDATA[<p>Here are some picture/images/screenshots i have collected about Might and Magic 6. If you have any screenshots about might and magic VI, please email me at rainungert[at]gmail.com</p>

<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/39943_full' title='Might and magic 6 screenshot - map'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/39943_full-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - map" title="Might and magic 6 screenshot - map" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/39943_full-1' title='Might and magic 6 screenshot - street'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/39943_full-1-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - street" title="Might and magic 6 screenshot - street" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/39948_full' title='Might and magic 6 screenshot - inventory'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/39948_full-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - inventory" title="Might and magic 6 screenshot - inventory" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/fotomightandmagicvi-themandateofheaven' title='Might and magic 6 screenshot mandate of heaven'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/Foto+Might+and+Magic+VI-+The+Mandate+of+Heaven-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot mandate of heaven" title="Might and magic 6 screenshot mandate of heaven" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/mightan7_790screen001' title='Might and magic 6 screenshot - killing'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/mightan7_790screen001-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - killing" title="Might and magic 6 screenshot - killing" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/mm62009091117004927' title='Might and magic 6 screenshot - gameplay'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/MM62009091117004927-150x150.png" class="attachment-thumbnail" alt="Might and magic 6 screenshot - gameplay" title="Might and magic 6 screenshot - gameplay" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/picture' title='Might and magic 6 screenshot - dead dragon'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/picture-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - dead dragon" title="Might and magic 6 screenshot - dead dragon" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/post-291141-1150202496' title='Might and magic 6 screenshot - killing'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/post-291141-1150202496-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - killing" title="Might and magic 6 screenshot - killing" /></a>
<a href='http://www.mightandmagicwalkthrough.com/mightandmagic6/390-screenshots.html/qfrx96gvscreenshot' title='Might and magic 6 screenshot - spiders'><img width="150" height="150" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/QFRX96GVscreenshot-150x150.jpg" class="attachment-thumbnail" alt="Might and magic 6 screenshot - spiders" title="Might and magic 6 screenshot - spiders" /></a>

]]></content:encoded>
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		</item>
		<item>
		<title>Goblinwatch</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/385-goblinwatch.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/385-goblinwatch.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 13:02:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[goblinwatch]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=385</guid>
		<description><![CDATA[Legend: Switch to open door Switches to open wall (ENILBOG) Chest with Goblinwatch Code Scroll for quest 3 Monsters: Goblin, Goblin Shaman, Goblin King Common Rat, Large Rat, Giant Rat Bat, Giant Bat, Vampire Bat Blood Sucker, Brain Sucker, Soul Sucker Efficiency level: very easy]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-386" title="Goblinwatch" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ns-gw.jpg" alt="Goblinwatch" width="960" height="300" /><strong>Legend:</strong></p>
<ol>
<li>Switch to open door</li>
<li>Switches to open wall (ENILBOG)</li>
<li>Chest with Goblinwatch Code Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/56-goblinwatch-get-code.html">quest 3</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Goblin, Goblin Shaman, Goblin King</li>
<li>Common Rat, Large Rat, Giant Rat</li>
<li>Bat, Giant Bat, Vampire Bat</li>
<li>Blood Sucker, Brain Sucker, Soul Sucker<br />
Efficiency level: very easy</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Abandoned Temple</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/382-abandoned-temple.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/382-abandoned-temple.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 13:01:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Abandoned Temple]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=382</guid>
		<description><![CDATA[Legend: Chest with Candelabra for quest 4 Angela Dawson for quest 7 Heart of Spider Queen for quest 5 Any important things: Cobra Eggs for Hejaz Mawsil in New Sorpigal Monsters: Spider, Giant Spider, Huge Spider Cobra, King Cobra, Queen Cobra Bat, Giant Bat, Vampire Bat Unique: Queen Spider Efficiency level: very easy]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-383" title="Abandoned Temple" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ns-at.jpg" alt="Abandoned Temple" width="1220" height="750" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Chest with Candelabra for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/58-abandoned-temple-of-baa.html">quest 4</a></li>
<li>Angela Dawson for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/447-rescue-angela.html">quest 7</a></li>
<li>Heart of Spider Queen for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/58-abandoned-temple-of-baa.html">quest 5</a></li>
</ol>
<ul>Any important things:</p>
<li>Cobra Eggs for Hejaz Mawsil in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/3-new-sorpigal.html">New Sorpigal</a></li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Spider, Giant Spider, Huge Spider</li>
<li>Cobra, King Cobra, Queen Cobra</li>
<li>Bat, Giant Bat, Vampire Bat</li>
<li>Unique: Queen Spider<br />
Efficiency level: very easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Gharik&#8217;s Forge</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/379-ghariks-forge.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/379-ghariks-forge.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 13:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Gharik's Forge]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=379</guid>
		<description><![CDATA[Legend: Switch for bridge Switch (lower) for bridge Switch (upper) to open secret room Chest with Letter to Marcus Scroll (useless) Chest with Gharik&#8217;s Journal Scroll (useless) Door (need Gharik&#8217;s Key from Silver Helm Outpost on the Misty Islands) Chest with Hourglass of Time for quest 13 Any important things: Gems from crystals for selling Monsters: Fire Beast, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-380" title="Gharik's Forge" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ns-gf.jpg" alt="Gharik's Forge" width="260" height="330" /><strong>Legend:</strong></p>
<ol>
<li>Switch for bridge</li>
<li>Switch (lower) for bridge</li>
<li>Switch (upper) to open secret room</li>
<li>Chest with Letter to Marcus Scroll (useless)</li>
<li>Chest with Gharik&#8217;s Journal Scroll (useless)</li>
<li>Door (need Gharik&#8217;s Key from <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/46-silver-helm-outpost.html">Silver Helm Outpost</a> on the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/16-the-misty-islands.html">Misty Islands</a>)</li>
<li>Chest with Hourglass of Time for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/445-find-the-hourglass-of-time.html">quest 13</a></li>
</ol>
<ul>Any important things:</p>
<li>Gems from crystals for selling</li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Fire Beast, Fire Spirit, Fire Elemental</li>
<li>Sorcerer, Magician, Warlock<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Bootleg Bay</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/365-bootleg-bay-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/365-bootleg-bay-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:51:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bootleg Bay]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=365</guid>
		<description><![CDATA[Legend: Obelisk #11 subquest 7 Hall of the Fire Lord Circus (December-March). Nicolai is here, if running quest 10. Fountain (+20 Spell points) and solution for quest 14 Expert Perception (Shoshi Pertoniki, 500gp) Expert Chain Armor (Preston Harper, 1000gp) Weapon Store Inn Temple quest 16 (Winston Schezar) Training Hall (Maximum Level: 20) Alchemist Store Armor Store Fountain (+20 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-366" title="Bootleg Bay" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bb.jpg" alt="Bootleg Bay" width="795" height="795" /><strong> </strong></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Obelisk #11 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/352-hall-of-the-fire-lord.html">Hall of the Fire Lord</a></li>
<li>Circus (December-March). Nicolai is here, if running <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/77-find-nicolai.html">quest 10</a>.</li>
<li>Fountain (+20 Spell points) and solution for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/60-sorcerer-to-wizard-quest.html">quest 14</a></li>
<li>Expert Perception (Shoshi Pertoniki, 500gp)</li>
<li>Expert Chain Armor (Preston Harper, 1000gp)</li>
<li>Weapon Store</li>
<li>Inn</li>
<li>Temple<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/64-destroy-the-crystal.html">quest 16</a> (Winston Schezar)</li>
<li>Training Hall (Maximum Level: 20)</li>
<li>Alchemist Store</li>
<li>Armor Store</li>
<li>Fountain (+20 might temporarily)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/356-temple-of-the-fist.html">Temple of the Fist</a></li>
<li>Fountain (+2 personality permanently)</li>
<li>Fountain (+2 intellect permanently)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/362-temple-of-tsantsa.html">Temple of Tsantsa</a></li>
<li>Inn</li>
<li>East Docks</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/359-temple-of-the-sun.html">Temple of the Sun</a></li>
<li>Temple Baa</li>
<li>West Docks</li>
<li>Shrine of Might (January), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Pedestal for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/124-the-pedestal-quest.html">quest 39</a></li>
</ol>
<h2>Bootleg Bay</h2>
<ul>
<li>Resets every 8 months</li>
<li>Overlord: -</li>
<li>Dungeons: 4</li>
<li>Expert teachers: 2</li>
<li>Master teachers: -</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (5 days)</li>
</ul>
</li>
<li>By boat to
<ul>
<li>Bootleg Bay West (Monday, Wednesday, 1 day, 150gp from east dock)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (Tuesday, Thursday, 4 days, 150gp from west dock)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Cannibal, Head Hunter, Witch Doctor</li>
<li>Lizard Man, Lizard Archer, Lizard Wizard<br />
Efficiency level: very easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Temple of Tsantsa</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/362-temple-of-tsantsa.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/362-temple-of-tsantsa.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:48:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Temple of Tsantsa]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=362</guid>
		<description><![CDATA[Legend: Trap 1 (with switch) Switch to trap 1 Switch to open #6 and #9 Trap 2 (with switch) Switch to trap 2 Switch to open door Trap 3 (with switch) Switch to trap 3 Switch to open door Chest with Cell Key Sherell Ivaneh for quest 20 (need Cell Key) Any important things: Bones for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-363" title="Temple of Tsantsa" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bb-tt.jpg" alt="Temple of Tsantsa" width="250" height="250" /><strong>Legend:</strong></p>
<ol>
<li>Trap 1 (with switch)</li>
<li>Switch to trap 1</li>
<li>Switch to open #6 and #9</li>
<li>Trap 2 (with switch)</li>
<li>Switch to trap 2</li>
<li>Switch to open door</li>
<li>Trap 3 (with switch)</li>
<li>Switch to trap 3</li>
<li>Switch to open door</li>
<li>Chest with Cell Key</li>
<li>Sherell Ivaneh for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/62-rescue-sherell.html">quest 20</a> (need Cell Key)</li>
</ol>
<ul>Any important things:</p>
<li>Bones for Lon Miller in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a></li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Cannibal, Head Hunter, Witch Doctor</li>
<li>Cobra, King Cobra, Queen Cobra<br />
Efficiency level: very easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Temple of the Sun</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/359-temple-of-the-sun.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/359-temple-of-the-sun.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:48:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Temple of the Sun]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=359</guid>
		<description><![CDATA[Legend: 1.Chest with Sacred Chalice for quest 33 Monsters: Novice Monk, Initiate Monk, Master Monk Minotaur King Efficiency level: easy]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-360" title="Temple of the Sun" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bb-ts.jpg" alt="Temple of the Sun" width="180" height="100" /><strong>Legend:</strong></p>
<p>1.Chest with Sacred Chalice for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/439-take-the-sacred-chalice.html">quest 33</a></p>
<p><strong>Monsters:</strong></p>
<ul>
<li>Novice Monk, Initiate Monk, Master Monk</li>
<li>Minotaur King<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Temple of the Fist</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/356-temple-of-the-fist.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/356-temple-of-the-fist.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:42:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Temple of the Fist]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=356</guid>
		<description><![CDATA[Legend: Switch to open wall Switch to open door Temple Baa Letter (useless) Evil Crystal for quest Monsters: Common Rat, Large Rat, Giant Rat Novice Monk, Initiate Monk, Master Monk Efficiency level: very easy]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-357 aligncenter" title="Temple of the Fist" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bb-tf.jpg" alt="bb-tf" width="110" height="140" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Switch to open wall</li>
<li>Switch to open door</li>
<li>Temple Baa Letter (useless)</li>
<li>Evil Crystal for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/64-destroy-the-crystal.html">quest </a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Common Rat, Large Rat, Giant Rat</li>
<li>Novice Monk, Initiate Monk, Master Monk<br />
Efficiency level: very easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Hall of the Fire Lord</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/352-hall-of-the-fire-lord.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/352-hall-of-the-fire-lord.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:41:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Hall of the Fire Lord]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=352</guid>
		<description><![CDATA[Legend: quest 48 (Fire Lord) Journal Fragment Scroll (useless) Door (need 1 amber to open) Door (need 1 amber to open) Fallen Defender (with Chest Key) Crystal Skull (for absorbing radioactivity in Tomb of VARN atDragonsands) Any Important things: Let you go to South first for +2 ambers (2 ambers are at starting), must have 1 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-354" title="bb-fl" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bb-fl.jpg" alt="bb-fl" width="310" height="350" /><strong>Legend:</strong></p>
<ol>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/73-fire-lord.html">quest 48</a> (Fire Lord)</li>
<li>Journal Fragment Scroll (useless)</li>
<li>Door (need 1 amber to open)</li>
<li>Door (need 1 amber to open)</li>
<li>Fallen Defender (with Chest Key)</li>
<li>Crystal Skull (for absorbing radioactivity in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/271-tomb-of-varn.html">Tomb of VARN</a> at<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html">Dragonsands</a>)</li>
</ol>
<ul>Any Important things:</p>
<li>Let you go to South first for +2 ambers (2 ambers are at starting), must have 1 amber at every character to use teleporters for free.</li>
<li>Amber for Dillian Robinson in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a></li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Goblin, Goblin Shaman, Goblin King</li>
<li>Ogre, Ogre Raider, Ogre Chieftan</li>
<li>Unique: Fallen Defender<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Free Haven</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:39:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Free Haven]]></category>
		<category><![CDATA[free haven]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=349</guid>
		<description><![CDATA[Legend: Inn Weapon Store Armor Store Coach Travel (South Station) Membership to the Body Guild (Peggy Woods, 50gp) Membership to the Spirit Guild (Wilma Rothwing, 50gp) Expert Body Magic (Tim O&#8217;Hoolihan, 1000gp) Expert Spirit Magic (Michele Blackshire, 1000gp) Water Guild (Learning, Water Magic, 1500gp, all spellbooks) Expert Mind Magic (Mynasia, 1000gp) Membership to the Mind [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-350" title="Free Haven" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-630x630.jpg" alt="Free Haven" width="630" height="630" /><strong>Legend:</strong></p>
<ol>
<li>Inn</li>
<li>Weapon Store</li>
<li>Armor Store</li>
<li>Coach Travel (South Station)</li>
<li>Membership to the Body Guild (Peggy Woods, 50gp)</li>
<li>Membership to the Spirit Guild (Wilma Rothwing, 50gp)</li>
<li>Expert Body Magic (Tim O&#8217;Hoolihan, 1000gp)<br />
Expert Spirit Magic (Michele Blackshire, 1000gp)</li>
<li>Water Guild (Learning, Water Magic, 1500gp, all spellbooks)</li>
<li>Expert Mind Magic (Mynasia, 1000gp)</li>
<li>Membership to the Mind Guild (Elsie Freedman, 50gp)</li>
<li>Fire Guild (Learning, Fire Magic, 1500gp, all spellbooks)</li>
<li>Air Guild (Learning, Air Magic, 1500gp, all spellbooks)</li>
<li>Seeking Four Leaf Clovers (Geoff Southy, 25gp)</li>
<li>Seeking Amber (Dillian Robinson, 500gp)</li>
<li>Body Guild (Meditation, Body Magic, 1500gp, all spellbooks)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Earth Guild (Learning, Earth Magic, 1500gp, all spellbooks)</li>
<li>Alchemist Store</li>
<li>Expert Dagger (Logan Dasher, 2000gp)</li>
<li>Expert Sword (Michael Ogilvy, 2000gp)</li>
<li>Seeking Temple Gongs (Lawrence Aleman, 2000gp)</li>
<li>Expert Merchant (Livia Farrel, 2000gp)</li>
<li>Training Hall (Maximum Level: 60)</li>
<li>Expert Diplomacy (Sylvester Moor, 500gp)</li>
<li><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_19">quest 19</a> (Zoltan Phelps)</li>
<li>Membership to the Fire Guild (Corey Rozburg, 50gp)</li>
<li>Membership to the Air Guild (Jessica Carson, 50gp)</li>
<li>Membership to the Water Guild (Dominique Juarez, 50gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Membership to the Earth Guild (Ike Pargrew, 50gp)</li>
<li>Seeking Harpy Feathers (Bonnie Rotterdam, 10gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Master Identify Items (Hans Gifford, rank 7, Intelligence 30, 2500gp)</li>
<li>Inn</li>
<li>Seeking Teeth (Sy Roth, 500gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Docks</li>
<li>Seeking Kegs of Wine (Nick Fenster, 300gp)</li>
<li>Bank</li>
<li>Membership to the Duelist&#8217;s Edge (Winston Historian, 50gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/62-rescue-sherell.html">quest 20</a> (Carlo Tormini)</li>
<li>General store</li>
<li>Expert Disarm Traps (Ivan Magyar, 500gp)<br />
Membership to the Smuggler&#8217;s Guild (Sergio Carrington, 50gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Fountain (+2 Might permanently)</li>
<li>Duelist&#8217;s Edge (Bow, Chain Armor, Shield, Bodybuilding, Mace, 625gp)</li>
<li>Weapon Store</li>
<li>Armor Store</li>
<li>Town Portal point<br />
Fountain (+25 hit points)</li>
<li>Expert Shield (Takao, 2000gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html">Free Haven Sewers</a></li>
<li>Mind Guild (Meditation, Mind Magic, 1500gp, all spellbooks)</li>
<li>Expert Plate Armor (Woodrow Albright, 1000gp)</li>
<li>Coach Travel (North Station)</li>
<li>Alchemist Store</li>
<li>Dragon Tower for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html">quest 36</a></li>
<li>Spirit Guild (Meditation, Spirit Magic, 1500gp, all spellbooks)</li>
<li>Expert Earth Magic (Li Tizare, 1000gp)<br />
Expert Air Magic (Zodahn Delphi, 1000gp)</li>
<li>Expert Fire Magic (Jack Van Imp, 1000gp)</li>
<li>Expert Water Magic (Hitomi Mirumoto, 1000gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/109-ethric%e2%80%99s-skull.html">quest 21</a> (Gabriel Cartman)</li>
<li>Temple</li>
<li>Shrine of Accuracy (May), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>High Council<br />
Slicker Silvertongue (<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/334-oracle-of-enroth.html">quest 43</a>)<br />
<a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fh_or">Oracle</a> (only when quests <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/477-find-lord-kilburns-shield.html">12</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/445-find-the-hourglass-of-time.html">13</a>,<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html">17</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/81-high-council-anthony-stone-prince-of-thieves-capture.html">28</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/83-high-council-loretta-fleise-price-fixing.html">29</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/479-end-winter.html">34</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/476-bring-the-letter-detailing-silvertongues-treason-to-the-high-council.html">43</a> are complete)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/142-control-center.html">Control Center</a> (only when <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html">quest 49</a> is complete)</li>
<li>Master Bodybuilding (Jason Traveller, rank 7, Endurance 30, 2500gp</li>
<li>Seeking Lodestones (Davis Carp, 5gp)</li>
<li>Seeking Bones (Lon Miller, 1000gp)</li>
<li>Fountain (release monsters)</li>
<li>Seeking Golden Pyramids (Renee Blackburn, 1000gp)</li>
<li>Inn<br />
Chadwick Blackpool (<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/480-get-knights-nomination.html">quest 18</a>)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/346-temple-of-the-moon.html">Temple of the Moon</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/343-tomb-of-ethric-the-mad.html">Tomb of Ethric the Mad</a></li>
<li>Obelisk #8 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Temple Baa</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/340-dragoons-keep.html">Dragoons&#8217; Keep</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html">quest 17</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/480-get-knights-nomination.html">quest 18</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/481-defeat-the-warlord.html">quest 22</a> (Osric Temper)<br />
Master Plate Armor (Forest Suthers, Heroes)</li>
<li>Stone Cutter (George Almond) for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html">quest 27</a></li>
<li>Carpenter (Ral) for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html">quest 27</a></li>
</ol>
<h2>Free Haven</h2>
<ul>
<li>Resets every 24 months</li>
<li>Overlord: Lord Osric Temper</li>
<li>Dungeons: 6</li>
<li>Expert teachers: 14</li>
<li>Master teachers: 3</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html">Frozen Highlands</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html">Blackshire</a> (5 days)</li>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html">Mire of the Damned</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/365-bootleg-bay-2.html">Bootleg Bay</a> (5 days)</li>
</ul>
</li>
<li>By boat to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/16-the-misty-islands.html">Misty Islands</a> (Monday, Thursday, 4 days, 300gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html">Silver Cove</a> (Tuesday, Thursday, 3 days, 300gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (Wednesday, 5 days, 300gp)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html">Silver Cove</a> (Monday, Thursday, 4 days, 100gp from north)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (Tuesday, Friday, 4 days, 100gp from north)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html">Darkmoor</a> (Wednesday, Saturday, 5 days, 100gp from north)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html">Blackshire</a> (Monday, Thursday, 3 days, 150gp from south)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/242-242.html">Kriegspire</a> (Tuesday, Friday, 3 days, 150gp from south)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html">White Cap</a> (Wednesday, Saturday, 3 days, 150gp from south)</li>
</ul>
</li>
</ul>
<p><strong>Monsters</strong></p>
<ul>
<li>Archer, Master Archer, Fire Archer</li>
<li>Apprentice Mage, Journeyman Mage, Mage<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Temple of the Moon</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/346-temple-of-the-moon.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/346-temple-of-the-moon.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:38:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[free haven]]></category>
		<category><![CDATA[Temple of the Moon]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=346</guid>
		<description><![CDATA[Legend: Plaque (with important informations) Door (need touching the 6 altars) Altar of Life for open door (+5 Personality permanently for all characters) Altar of Accuracy for open door (+5 Accuracy permanently for all characters) Altar of Might for open door (+5 Might permanently for all characters) Altar of Endurance for open door (+5 Endurance [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-347" title="Temple of the Moon" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-tm.jpg" alt="Temple of the Moon" width="390" height="250" /><strong>Legend:</strong></p>
<ol>
<li>Plaque (with important informations)<br />
Door (need touching the 6 altars)</li>
<li>Altar of Life for open door (+5 Personality permanently for all characters)</li>
<li>Altar of Accuracy for open door (+5 Accuracy permanently for all characters)</li>
<li>Altar of Might for open door (+5 Might permanently for all characters)</li>
<li>Altar of Endurance for open door (+5 Endurance permanently for all characters)</li>
<li>Altar of Speed for open door with switch for open secret room (+5 Speed permanently for all characters)</li>
<li>Altar of Luck for open door (+5 Luck permanently for all characters)</li>
<li>Altar of the Moon (touch Crystals at midnight for<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/473-visit-the-altar-of-the-moon.html">quest 32</a>)</li>
<li>Chest with Remnants Scroll (useless)</li>
</ol>
<ul>Any important things:</p>
<li>Cobra Eggs for Hejaz Mawsil in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/3-new-sorpigal.html">New Sorpigal</a></li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Cobra, King Cobra, Queen Cobra</li>
<li>Druid, Great Gruid, Grand Druid</li>
<li>Medusa, Medusa Enchantress, Gorgon<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Tomb of Ethric the Mad</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/343-tomb-of-ethric-the-mad.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/343-tomb-of-ethric-the-mad.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:37:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Tomb of Ethric the Mad]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=343</guid>
		<description><![CDATA[Legend: Switch to open door Switch to open door Switch to open door Ethric&#8217;s skull for quest 21 Monsters: Skeleton, Skeleton Knight, Skeleton Lord Ghost, Evil Spirit, Spectre Lich, Greater Lich, Power Lich Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-344" title="Tomb of Ethric the Mad" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-em.jpg" alt="Tomb of Ethric the Mad" width="300" height="300" /><strong>Legend:</strong></p>
<ol>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Ethric&#8217;s skull for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/109-ethric%e2%80%99s-skull.html">quest 21</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Skeleton, Skeleton Knight, Skeleton Lord</li>
<li>Ghost, Evil Spirit, Spectre</li>
<li>Lich, Greater Lich, Power Lich<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Dragoons&#8217; Keep</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/340-dragoons-keep.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/340-dragoons-keep.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:36:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Dragoons' Keep]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=340</guid>
		<description><![CDATA[Legend: Switch to open door Switch to open door Switch to open door Switch to open door Switch to open door Switch to open door (wait in the room for guards) Chest with Mordred for quest 19 Monsters: Fighter, Soldier, Veteran Common Rat, Large Rat, Giant Rat Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-341" title="Dragoons' Keep" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-dk.jpg" alt="Dragoons' Keep" width="290" height="400" /><strong>Legend:</strong></p>
<ol>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open door (wait in the room for guards)</li>
<li>Chest with Mordred for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/468-find-the-lost-artifact.html">quest 19</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Fighter, Soldier, Veteran</li>
<li>Common Rat, Large Rat, Giant Rat<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Free Haven Sewers</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/337-free-haven-sewers.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:35:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Free Haven Sewers]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=337</guid>
		<description><![CDATA[Legend: Grate with Sewer Key (but not sure&#8230;) Well (+10 Hit points) Prince of Thieves is here if quest 28 is running (before you enter the Sewers, be sure you have completed the Dragoons&#8217; Caverns in the Castle Ironfist, and then Shadow Guild Hideout in the Castle Ironfist, and thenShadow Guild in the Frozen Highlands, because he has fled from them) [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-338" title="Free Haven Sewers" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-sw-630x359.jpg" alt="Free Haven Sewers" width="630" height="359" /><strong>Legend:</strong></p>
<ol>
<li>Grate with Sewer Key (but not sure&#8230;)</li>
<li>Well (+10 Hit points)</li>
<li>Prince of Thieves is here if <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/81-high-council-anthony-stone-prince-of-thieves-capture.html">quest 28</a> is running (before you enter the Sewers, be sure you have completed the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/218-dragoons-caverns.html">Dragoons&#8217; Caverns</a> in the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a>, and then <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/222-shadow-guild-hideout.html">Shadow Guild Hideout</a> in the <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#ci">Castle Ironfist</a>, and then<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/308-shadow-guild.html">Shadow Guild</a> in the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html">Frozen Highlands</a>, because he has fled from them)</li>
<li>Door (need Sewer Key)</li>
<li>Stocked monsters between walls (stay to close to the wall and cast Ring of Fire, it will kill theese monsters).</li>
<li>Teleporter to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/280-supreme-temple-of-baa.html">Supreme Temple of Baa</a> at <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html">Hermit&#8217;s Isle</a> (the secret door can be opened from the temple)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Common Rat, Large Rat, Giant Rat</li>
<li>Acolyte of Baa, Cleric of Baa, Priest of Baa</li>
<li>Thief, Burglar, Rogue<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Oracle of Enroth</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/334-oracle-of-enroth.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/334-oracle-of-enroth.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:34:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Oracle of Enroth]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=334</guid>
		<description><![CDATA[Legend: Power Panel (system on/off) Panel (open the door to Oracle) quest 44, quest 45, quest 46, quest 47, quest 49,quest 50 (Oracle) 4 place for 4 memory crystals (the order is not important)]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-335" title="oracle of Enroth" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-or.jpg" alt="oracle of Enroth" width="370" height="370" /><strong>Legend:</strong></p>
<ol>
<li>Power Panel (system on/off)</li>
<li>Panel (open the door to Oracle)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/133-memory-crystal-alpha.html">quest 44</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/137-memory-crystal-beta.html">quest 45</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/139-memory-crystal-delta.html">quest 46</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/135-memory-crystal-epsilon.html">quest 47</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html">quest 49</a>,<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/465-obtain-ancient-magic-from-archibald.html">quest 50</a> (Oracle)</li>
<li>4 place for 4 memory crystals (the order is not important)</li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>Control Center</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/331-control-center-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/331-control-center-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:33:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Control Center]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=331</guid>
		<description><![CDATA[Legend: Computer terminal (Blaster) Chest with Proclamation Scroll for subquest 9 Any important things: 8 Blasters, and 4 Blaster Rifles and Blaster weapon skill Control Center Patrol Unit, Enforcer Unit, Terminator Unit Efficiency level: extremely hard]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-332" title="Control Center" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fh-cc.jpg" alt="Control Center" width="580" height="350" /><strong>Legend:</strong></p>
<ol>
<li>Computer terminal (Blaster)</li>
<li>Chest with Proclamation Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/462-be-a-goober.html">subquest 9</a></li>
</ol>
<ul>Any important things:</p>
<li>8 Blasters, and 4 Blaster Rifles and Blaster weapon skill</li>
</ul>
<h3>Control Center</h3>
<ul>
<li>Patrol Unit, Enforcer Unit, Terminator Unit<br />
Efficiency level: extremely hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Mire of the Damned</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:32:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mire of the Damned]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=328</guid>
		<description><![CDATA[Legend: Circus (August-November). Nicolai is here, if running quest 10. Inn Snergle&#8217;s Iron Mines Fountain (+2 Endurance permanently) Temple Baa Obelisk #9 subquest 7 Shrine of Speed (June), ask Seer in Castle Ironfist (#32) Coach Travel Weapon Store Master Chain Armor (David Feather, rank 10, Crusaders) quest 25 (Terry Ros, he has 2 house. BUG!) Master Perception (Macro Caligula, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-329" title="Mire of Damned" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/md-630x630.jpg" alt="Mire of Damned" width="630" height="630" /><strong>Legend:</strong></p>
<ol>
<li>Circus (August-November). Nicolai is here, if running <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/77-find-nicolai.html">quest 10</a>.</li>
<li>Inn</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html">Snergle&#8217;s Iron Mines</a></li>
<li>Fountain (+2 Endurance permanently)</li>
<li>Temple Baa</li>
<li>Obelisk #9 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Shrine of Speed (June), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Coach Travel</li>
<li>Weapon Store</li>
<li>Master Chain Armor (David Feather, rank 10, Crusaders)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/450-destroy-the-book-of-liches.html">quest 25</a> (Terry Ros, he has 2 house. BUG!)</li>
<li>Master Perception (Macro Caligula, rank 7, Luck 30, 2500gp)</li>
<li>Expert Mace (Jack Crow, 2000gp)<br />
Expert Merchant (Casey Ludwig, 2000gp)<br />
Alchemist Store</li>
<li>Armor Store</li>
<li>Master Spear (Burton Rutherford, rank 8, Cavaliers, 5000gp)</li>
<li>Inn<br />
Master Axe if <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_26">quest 26</a> completed (Avinril Smythers)</li>
<li>Expert Axe (Connie Lettering, 2000gp)</li>
<li>Invisible Bridge</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/317-castle-darkmoor.html">Castle Darkmoor</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/320-dragons-lair.html">Dragon&#8217;s Lair</a></li>
<li>Pedestal for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_39">quest 39</a></li>
<li>Walking through this place release monsters</li>
</ol>
<h2>Mire of the Damned</h2>
<ul>
<li>Resets every 6 months</li>
<li>Overlord: -</li>
<li>Dungeons: 3</li>
<li>Expert teachers: 3</li>
<li>Master teachers: 4</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html">Dragonsands</a> (5 days)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/162-travel-schedules.html">Free Haven</a> (Monday, Friday, 5 days, 250gp)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Skeleton, Skeleton Knight, Skeleton Lord</li>
<li>Ghost, Evil Spirit, Spectre</li>
<li>Harpy, Harpy Hag, Harpy Witch<br />
Efficiency level: easy</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Snergle&#8217;s Iron Mines</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:30:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Snergles Iron Mines]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=324</guid>
		<description><![CDATA[Legend: Pool (+10 spell points) Pool (+10 hit points) Library (can search the bookshelves) Chest with Cell Key Chest (openable at left and right side) Cell with Snergle&#8217;s Chambers Key for quest 26 (need Cell Key) Chest with Orders from Snergle Scroll (useless) Monsters: Dwarf, Dwarf Warrior, Dwarf Lord Ooze, Acidic Ooze, Corrosive Ooze Devil Spawn, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-326" title="md-sm" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/md-sm1.jpg" alt="md-sm" width="480" height="300" /><strong>Legend:</strong></p>
<ol>
<li>Pool (+10 spell points)</li>
<li>Pool (+10 hit points)</li>
<li>Library (can search the bookshelves)</li>
<li>Chest with Cell Key</li>
<li>Chest (openable at left and right side)</li>
<li>Cell with Snergle&#8217;s Chambers Key for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/118-find-snergle-kill-him.html">quest 26</a> (need Cell Key)</li>
<li>Chest with Orders from Snergle Scroll (useless)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Dwarf, Dwarf Warrior, Dwarf Lord</li>
<li>Ooze, Acidic Ooze, Corrosive Ooze</li>
<li>Devil Spawn, Devil Worker, Devil Warrior<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Dragon&#8217;s Lair</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/320-dragons-lair.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/320-dragons-lair.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:28:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Dragon's Lair]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=320</guid>
		<description><![CDATA[Legend: Longfang Witherhide with Dragon Claw for quest 24 Any important things: Bones for Lon Miller in Free Haven Monsters: Unique: Longfang Witherhide Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-322" title="Dragon's Lair" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/md-dl.jpg" alt="Dragon's Lair" width="90" height="130" /><strong>Legend:</strong></p>
<ol>
<li>Longfang Witherhide with Dragon Claw for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/452-slay-longfang-witherhide.html">quest 24</a></li>
</ol>
<ul>Any important things:</p>
<li>Bones for Lon Miller in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a></li>
</ul>
<p><strong>Monsters:</strong></p>
<p>Unique: Longfang Witherhide<br />
Efficiency level: medium</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Castle Darkmoor</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/317-castle-darkmoor.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/317-castle-darkmoor.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:27:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Castle Darkmoor]]></category>
		<category><![CDATA[mire of dammed]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=317</guid>
		<description><![CDATA[Legend: Switch to activate Main Switch 1 Main Switch 1 Switch to activate Main Switch 2 Main Switch 2 Lich King Memory Crystal Delta for quest 46 Switch to activate Main Switch 3 Main Switch 3 Podium with Book of Liches for quest 25 3 Scarcophaguses (stealing is 3* -200 karma!) Any important things: Gems from crystals [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-318" title="Castle Darkmoor" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/md-dm-630x438.jpg" alt="Castle Darkmoor" width="630" height="438" /><strong>Legend:</strong></p>
<ol>
<li>Switch to activate Main Switch 1</li>
<li>Main Switch 1</li>
<li>Switch to activate Main Switch 2</li>
<li>Main Switch 2</li>
<li>Lich King</li>
<li>Memory Crystal Delta for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/139-memory-crystal-delta.html">quest 46</a></li>
<li>Switch to activate Main Switch 3</li>
<li>Main Switch 3</li>
<li>Podium with Book of Liches for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/450-destroy-the-book-of-liches.html">quest 25</a></li>
<li>3 Scarcophaguses (stealing is 3* -200 karma!)</li>
</ol>
<ul>Any important things:</p>
<li>Gems from crystals for selling</li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Ogre, Ogre Raider, Ogre Chieftan</li>
<li>Lich, Greater Lich, Power Lich</li>
<li>Flying Eye, Terrible Eye, Maddening Eye</li>
<li>Unique: Lich King<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Frozen Highlands</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:25:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Frozen Highlands]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=314</guid>
		<description><![CDATA[Legend: Shadow Guild Master Leather Armor (Arlen Sailor, rank 10, 3000gp) Master Dagger (Jules Miles, rank 8, Speed 40, 5000gp) quest 27, quest 28, quest 33, subquest 4 (Anthony Stone) Master Disarm Traps (Gabe Lester, rank 7, Accuracy 30, 2500gp) Protection Services (Dagger, Merchant, Identify Item, Perception, Disarm Traps, 250gp each) Inn Fountain (release monsters) Membership to Protection [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-315" title="Frozen Highlands" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fz-630x630.jpg" alt="Frozen Highlands" width="630" height="630" /><strong>Legend:</strong></p>
<ol>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/308-shadow-guild.html">Shadow Guild</a></li>
<li>Master Leather Armor (Arlen Sailor, rank 10, 3000gp)<br />
Master Dagger (Jules Miles, rank 8, Speed 40, 5000gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/482-repair-the-temple.html">quest 27</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/81-high-council-anthony-stone-prince-of-thieves-capture.html">quest 28</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/439-take-the-sacred-chalice.html">quest 33</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/497-ankh.html">subquest 4</a> (Anthony Stone)</li>
<li>Master Disarm Traps (Gabe Lester, rank 7, Accuracy 30, 2500gp)<br />
Protection Services (Dagger, Merchant, Identify Item, Perception, Disarm Traps, 250gp each)</li>
<li>Inn</li>
<li>Fountain (release monsters)</li>
<li>Membership to Protection Services (Marcellus Lutvig, 50gp)</li>
<li>Master Repair Items (Ryan Treacle, rank 7, Accuracy 30, 2500gp)</li>
<li>Weapon Store</li>
<li>Armor Store</li>
<li>Fountain (+10 level temporarily)</li>
<li>Obelisk #7 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Master Diplomacy (Jacques Kohl, rank 4, fame 200, 2500gp)<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/479-end-winter.html">quest 34</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/87-battle-mage-to-warrior-mage-promotion.html">quest 35</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html">quest 36</a> (Eric von Stromgard)</li>
<li>Expert Mace (Dickson Parks, 2000gp)<br />
Expert Bow (Jed Morrison, 2000gp)</li>
<li>Fountain (+30 Might temporarily)</li>
<li>Shrine of Endurance (April), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Inn</li>
<li>Bank</li>
<li>General Store</li>
<li>Armor Store</li>
<li>Blade&#8217;s End (Staff, Spear, Sword, Axe, Repair Item, 750gp)</li>
<li>Fountain (+5 Might permanently, but kills the drinker)</li>
<li>Elements Guild (Earth Magic, Air Magic, Water Magic, Fire Magic, 1250gp, spellbooks 1-8)</li>
<li>Dark Guild (Dark Magic, 1500gp, spellbooks 1-6)</li>
<li>Fountain (+5 Endurance permanently, but kills the drinker)</li>
<li>Membership to Blade&#8217;s End (Fredrick Piles, 25gp)</li>
<li>Weapon Store</li>
<li>Alchemist Store</li>
<li>Coach Service</li>
<li>Fountain (release monsters)</li>
<li>Dragon Tower for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html">quest 36</a></li>
<li>Expert Dark Magic (Morton Holovin, 2000gp)</li>
<li>Training Hall (maximum level: 50)</li>
<li>Membership to the Dark Guild (Rachel Herzl, 1000gp)</li>
<li>Membership to the Elements Guild (Warren Holmes, 100gp)</li>
<li>Temple</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/311-icewind-keep.html">Icewind Keep</a></li>
<li>Fountain (+20 Speed and Accuracy temporarily)</li>
<li>Fountain (+20 AC temporarily)</li>
</ol>
<h2>Frozen Highlands</h2>
<ul>
<li>Resets every 24 months</li>
<li>Overlord: Marquis Eric von Stromgard, Baron Anthony Stone</li>
<li>Dungeons: 2</li>
<li>Expert teachers: 3</li>
<li>Master teachers: 5</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html">Silver Cove</a> (5 days)</li>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/242-242.html">Kriegspire</a> (5 days)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (Monday, Thursday, 3 days and 200gp)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Harpy, Harpy Hag, Harpy Witch</li>
<li>Magyar, Magyar Soldier, Magyar Matron</li>
<li>Archer, Master Archer, Fire Archer<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Icewind Keep</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/311-icewind-keep.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/311-icewind-keep.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:23:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Icewind Keep]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=311</guid>
		<description><![CDATA[Legend: Chest with Remains of a Journal (useless) Switch to open door Switch to open door Switch to open secret room Dragon Tower Key for quest 35 and Dragon Rider Scroll (useless) Monsters: Ogre, Ogre Raider, Ogre Chieftan Guard, Lieutenant, Captain Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-312" title="Icewind Keep" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fz-ik.jpg" alt="Icewind Keep" width="260" height="340" /><strong>Legend:</strong></p>
<ol>
<li>Chest with Remains of a Journal (useless)</li>
<li>Switch to open door</li>
<li>Switch to open door</li>
<li>Switch to open secret room</li>
<li>Dragon Tower Key for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/85-archer-to-battle-mage-promotion.html">quest 35</a> and Dragon Rider Scroll (useless)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Ogre, Ogre Raider, Ogre Chieftan</li>
<li>Guard, Lieutenant, Captain<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Shadow Guild</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/308-shadow-guild.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/308-shadow-guild.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:21:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Shadow Guild]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=308</guid>
		<description><![CDATA[Legend: Switch to open wall Chest with Letter to Prince of Thieves Scroll (useless) Rougue Leader&#8217;s room with Rogue Leader, Lesser Genie and the teleporter door Large room with traps. Jump to the same tiles around the room and you will be teleported to the entrance of Rougue Leader&#8217;s room. Or one character smile (and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-309" title="Shadow Guild" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/fz-sg.jpg" alt="Shadow Guild" width="350" height="330" /><strong>Legend:</strong></p>
<ol>
<li>Switch to open wall</li>
<li>Chest with Letter to Prince of Thieves Scroll (useless)</li>
<li>Rougue Leader&#8217;s room with Rogue Leader, Lesser Genie and the teleporter door</li>
<li>Large room with traps. Jump to the same tiles around the room and you will be teleported to the entrance of Rougue Leader&#8217;s room. Or one character smile (and some audio effect) at the north end of the room, jump out this room and go into the Rougue Leader&#8217;s room by foot without teleporting. If sparks are coming you must start it again.</li>
<li>The answer is &#8220;fish&#8221;</li>
<li>The answer is &#8220;dark&#8221;</li>
<li>The answer is &#8220;time&#8221;</li>
<li>The answer is &#8220;arrow&#8221;</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Thief, Burglar, Rogue</li>
<li>Cutpurse, Bounty Hunter, Assassin</li>
<li>Genie</li>
<li>Unqiues: Rogue Leader, Lesser Genie<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Silver Cove</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:20:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Silver Cove]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=305</guid>
		<description><![CDATA[Legend: Inn Coach Travel General Store Fountain (+20 Intellect and Personality temporarily) Master Learning (John Tuck, rank 7, Intellect 30, 5000gp) Berserker&#8217;s Fury (Bow, Chain Armor, Plate Armor, Shield, Repair Item, 625gp) Expert Repair Items (Cyrus Montebleu, 500gp) Bank Armor Store Training Hall (maximum level: 40) Expert Spear (Sigriv, 2000gp) Weapon Store Alchemist Store Master [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-306" title="Silver Cove" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sc-630x630.jpg" alt="Silver Cove" width="630" height="630" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Inn</li>
<li>Coach Travel</li>
<li>General Store</li>
<li>Fountain (+20 Intellect and Personality temporarily)</li>
<li>Master Learning (John Tuck, rank 7, Intellect 30, 5000gp)</li>
<li>Berserker&#8217;s Fury (Bow, Chain Armor, Plate Armor, Shield, Repair Item, 625gp)</li>
<li>Expert Repair Items (Cyrus Montebleu, 500gp)</li>
<li>Bank</li>
<li>Armor Store</li>
<li>Training Hall (maximum level: 40)</li>
<li>Expert Spear (Sigriv, 2000gp)</li>
<li>Weapon Store</li>
<li>Alchemist Store</li>
<li>Master Earth Magic (Revee Botania, rank 12, 4000gp)</li>
<li>Membership to Protection Services (Lucky Oster, 50gp)</li>
<li>Self Guild (Mind Magic, Body Magic, Spirit Magic, 1250gp, spellbooks 1-8)</li>
<li>Expert Meditation (Clyde Dagget, 500gp)</li>
<li>Master Merchant (Will Ottoman, rank 7, Personality 30, 4000gp)</li>
<li>Earth Guild (Learning, Earth Magic, 1000gp, spellbooks 1-7)</li>
<li>Light Guild (Light Magic, 1500gp, spellbooks 1-6)</li>
<li>Protection Services (Leather, Identify Item, Disarm Traps, Diplomacy, Perception, 300gp)</li>
<li>Temple</li>
<li>Town Portal point<br />
Fountain (+25 spell points)</li>
<li>Town Hall<br />
<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/501-bounty-hunting.html">subquest 1</a> (Jake)</li>
<li>Membership to the Berserker&#8217;s Fury (Horace Rose, 50gp)</li>
<li>Master Mind Magic (Thane Roper, rank 12, 4000gp)<br />
Master Body Magic (Gilbert Hammer, rank 12, 4000gp)</li>
<li>Membership to the Light Guild (Virginia Standridge, 1000gp)</li>
<li>Expert Light Magic (Tina Sheltan, 2000gp)</li>
<li>Membership to the Earth Guild (Holly Struthers, 50gp)</li>
<li>Membership to the Self Guild (Isaac Streetman, 100gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/115-deface-druid-altar.html">quest 31</a> (Eleanor Vanderbilt)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/83-high-council-loretta-fleise-price-fixing.html">quest 29</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/502-visit-the-altar-of-the-sun.html">quest 30</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/473-visit-the-altar-of-the-moon.html">quest 32</a> (Loretta Fleise)</li>
<li>Dragon Tower for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html">quest 36</a></li>
<li>Docks</li>
<li>Fountain (+2 Accuracy permanently)</li>
<li>Fountain (+2 Speed permanently)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/303-monolith.html">Monolith</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/299-warlords-fortress.html">Warlord&#8217;s Fortress</a></li>
<li>Shrine of Personality (March), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Obelisk #10 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Inn<br />
Master Staff (Jasper Rice, rank 8, 5000gp)</li>
<li>Fountain (Insanity)</li>
<li>Docks</li>
<li>Circle of Stones (<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/502-visit-the-altar-of-the-sun.html">quest 29</a>)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/297-silver-helm-stronghold.html">Silver Helm Stronghold</a></li>
</ol>
<h2>Silver Cove</h2>
<ul>
<li>Resets every 24 months</li>
<li>Overlord: Baroness Loretta Fleise</li>
<li>Dungeons: 3</li>
<li>Expert teachers: 4</li>
<li>Master teachers: 6</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html">Frozen Highlands</a> (5 days)</li>
</ul>
</li>
<li>By boat to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/16-the-misty-islands.html">Misty Islands</a> (Monday, Thursday, Saturday, 3 days, 300gp from south)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (Tuesday, Friday, 3 days, 300gp from south)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/261-eel-infested-waters.html">Eel Infested Waters</a>, North Island (Wednesday, 1 day, 300gp from south)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/261-eel-infested-waters.html">Eel Infested Waters</a>, South Island (Thursday, 2 days, 200gp from north)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (Monday, Friday, 4 days, 200gp)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Stone Gargoyle, Marble Gargoyle, Diamond Gargoyle</li>
<li>Druid, Great Druid, Grand Druid<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Monolith</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/303-monolith.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/303-monolith.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:18:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Monolith]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=303</guid>
		<description><![CDATA[Legend: Scrap of Papers Scroll (useless) Chest with Cedric Druther Scroll (useless) Evil Altar (+5 Personality for Druids and Clerics permanently) forquest 31 Monsters: Druid, Great Druid, Grand Druid Rock Beast, Earth Spirit, Earth Elemental Water Beast, Water Spirit, Water Elemental Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-302" title="Monolith" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sc-tm.jpg" alt="Monolith" width="265" height="265" /><strong>Legend:</strong></p>
<ol>
<li>Scrap of Papers Scroll (useless)</li>
<li>Chest with Cedric Druther Scroll (useless)</li>
<li>Evil Altar (+5 Personality for Druids and Clerics permanently) for<a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/115-deface-druid-altar.html">quest 31</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Druid, Great Druid, Grand Druid</li>
<li>Rock Beast, Earth Spirit, Earth Elemental</li>
<li>Water Beast, Water Spirit, Water Elemental<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Warlord&#8217;s Fortress</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/299-warlords-fortress.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/299-warlords-fortress.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:15:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Warlords Fortress]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=299</guid>
		<description><![CDATA[Legend: Chest with Storage Key Chest with Discharge Paper Scroll for quest 22 (this is the proof) Chest with Storage Key Storage Room (need 2 Storage Key) Monsters: Thug, Ruffian, Brigand Fighter, Soldier, Veteran Death Knight, Doom Knight, Cuisinart Efficiency level: hard]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-300" title="warlords fortress" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sc-wf.jpg" alt="warlords fortress" width="260" height="200" /><strong>Legend:</strong></p>
<ol>
<li>Chest with Storage Key</li>
<li>Chest with Discharge Paper Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/481-defeat-the-warlord.html">quest 22</a> (this is the proof)</li>
<li>Chest with Storage Key</li>
<li>Storage Room (need 2 Storage Key)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Thug, Ruffian, Brigand</li>
<li>Fighter, Soldier, Veteran</li>
<li>Death Knight, Doom Knight, Cuisinart<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Silver Helm Stronghold</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/297-silver-helm-stronghold.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/297-silver-helm-stronghold.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:14:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Silver Helm Stronghold]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=297</guid>
		<description><![CDATA[Legend: Ghost of John Silver will be pleased if quest 11 is completed, and show him the Ankh. Chest with Elegant Letter Scroll (useless) Gerrard Blacknames with Ankh for subquest 4 Monsters: Swordsman, Expert Swordsman, Master Swordsman Fighter, Soldier, Veteran Sorcerer, Magician, Warlock Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-296" title="Silver Helm Stronghold" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sc-sh.jpg" alt="Silver Helm Stronghold" width="200" height="240" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Ghost of John Silver will be pleased if <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/496-rescue-a-damsel-in-distress.html">quest 11</a> is completed, and show him the Ankh.</li>
<li>Chest with Elegant Letter Scroll (useless)</li>
<li>Gerrard Blacknames with Ankh for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/497-ankh.html">subquest 4</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Swordsman, Expert Swordsman, Master Swordsman</li>
<li>Fighter, Soldier, Veteran</li>
<li>Sorcerer, Magician, Warlock<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Blackshire</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:13:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blackshire]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=292</guid>
		<description><![CDATA[Legend: Shrine of Magic (December), ask Seer in Castle Ironfist (#32) Fountain (+50 luck temporarily) Inn Armor Store Training Hall Weapon Store Dragon Tower for quest 36 Master Shield (Bronwyn Meck, rank 10, 5000gp) Temple Fountain (+30 Magic Resistance temporarily, but turns the drinker to stone) quest 37 (Joanne Cravitz) Fountain (+5 Magic Resistance permanently, but diseases the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-293" title="Blackshire" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bs-630x630.jpg" alt="Blackshire" width="630" height="630" /><strong>Legend:</strong></p>
<ol>
<li>Shrine of Magic (December), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Fountain (+50 luck temporarily)</li>
<li>Inn</li>
<li>Armor Store</li>
<li>Training Hall</li>
<li>Weapon Store</li>
<li>Dragon Tower for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/475-reset-all-of-the-dragon-towers.html">quest 36</a></li>
<li>Master Shield (Bronwyn Meck, rank 10, 5000gp)</li>
<li>Temple</li>
<li>Fountain (+30 Magic Resistance temporarily, but turns the drinker to stone)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/122-save-emmanuel.html">quest 37</a> (Joanne Cravitz)</li>
<li>Fountain (+5 Magic Resistance permanently, but diseases the drinker)</li>
<li>Master Sword (Guy Hampton, rank 8, Cavaliers)</li>
<li>Master Mace (Errol Ostermann, rank 8, Might 40, 5000gp)</li>
<li>Dark Guild (Dark Magic, 2000gp, spellbooks 1-10)</li>
<li>Light Guild (Light Magic, 2000gp, spellbooks 1-10)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/493-destroy-the-werewolfs-altar.html">quest 38</a> (Maria Trepan)</li>
<li>Alchemist Store<br />
Smuggler&#8217;s Guid (Leather Armor, Identify Item, Disarm Trap, Diplomacy, Perception, 250gp each)</li>
<li>Membership to the Smuggler&#8217;s Guild (Tess Tucker, 50gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/124-the-pedestal-quest.html">quest 39</a> (Twillen)</li>
<li>Membership to the Dark Guild (Rebecca Calaway, 1000gp)</li>
<li>Membership to the Light Guild (Marton Ferris, 1000gp)</li>
<li>Expert Dark Magic (Ambrose Brusse, 2000gp)</li>
<li>Bank</li>
<li>General Store</li>
<li>Coach Travel</li>
<li>Fountain (+50 spell points)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/290-lair-of-the-wolf.html">Lair of the Wolf</a></li>
<li>Chest with Lord Kilburn&#8217;s Shield for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_12">quest 12</a></li>
<li>Temple Baa</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/286-temple-of-the-snake.html">Temple of the Snake</a></li>
<li>Fountain (+5 Intellect and Personality permanently, but diseases the drinker)</li>
<li>Circus (April-July). Nicolai is here, if running <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/77-find-nicolai.html">quest 10</a>.</li>
<li>Inn</li>
<li>Obelisk #5 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
</ol>
<h2>Blackshire</h2>
<ul>
<li>Resets every 24 months</li>
<li>Overlord: -</li>
<li>Dungeons: 2</li>
<li>Expert teachers: 1</li>
<li>Master teachers: 3</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (5 days)</li>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/242-242.html">Kriegspire</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/284-paradise-valley-2.html">Paradise Valley</a> (5 days)</li>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html">Dragonsands</a> (5 days)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a> (Tuesday, Friday, 3 days, 250gp)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Wolfman, Werewolf, Greater Werewolf</li>
<li>Dust Devil, Air Spirit, Air Elemental</li>
<li>Fire Lizard, Lightning Lizard, Thunder Lizard<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Lair of the Wolf</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/290-lair-of-the-wolf.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/290-lair-of-the-wolf.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:10:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Lair of the Wolf]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=290</guid>
		<description><![CDATA[Legend: quest 40, subquest 3 (Ghost of Baltazar) Pearl of Purity for and for quest 38and subquest 3 Wolf Altar (touch with Pearl of Purity to open wall) for quest 38 Walking through this place release monsters Walking through this place release monsters Walking through this place release monsters Walking through this place release monsters Switch for open [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-289" title="Lair of the Wolf" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bs-lw-630x967.jpg" alt="Lair of the Wolf" width="630" height="967" /><strong>Legend:</strong></p>
<ol>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/491-find-the-pearl-of-putrescence.html">quest 40</a>, <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/492-bring-pearl-of-purity-to-wilbur-humphrey.html">subquest 3</a> (Ghost of Baltazar)</li>
<li>Pearl of Purity for and for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/493-destroy-the-werewolfs-altar.html">quest 38</a>and <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/492-bring-pearl-of-purity-to-wilbur-humphrey.html">subquest 3</a></li>
<li>Wolf Altar (touch with Pearl of Purity to open wall) for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_38">quest 38</a></li>
<li>Walking through this place release monsters</li>
<li>Walking through this place release monsters</li>
<li>Walking through this place release monsters</li>
<li>Walking through this place release monsters</li>
<li>Switch for open wall</li>
<li>Walking through this place release monsters</li>
<li>Werewolf Leader with the Pearl of Putrescence for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/491-find-the-pearl-of-putrescence.html">quest 40</a></li>
</ol>
<h3>Lair of the Wolf</h3>
<ul>
<li>Wolfman, Werewolf, Greater Werewolf</li>
<li>Ooze, Acidic Ooze, Corrosive Ooze</li>
<li>Swordsman, Expert Swordsman, Master Swordsman</li>
<li>Unique: Werewolf Leader<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Temple of the Snake</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/286-temple-of-the-snake.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/286-temple-of-the-snake.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:09:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Temple of the Snake]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=286</guid>
		<description><![CDATA[Legend: Switch to open wall Switch to lift Switch to open wall Cage with Emmanual Cravitz for quest 37 Q with Horn of Ros (this item is one of the best: indicate the HPs of enemies) Monsters: Medusa, Medusa Enchantress, Gorgon Gold Dragon Unique: Q Efficiency level: hard]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-287" title="Temple of the Snake" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/bs-ts.jpg" alt="Temple of the Snake" width="240" height="140" /><strong>Legend:</strong></p>
<ol>
<li>Switch to open wall</li>
<li>Switch to lift</li>
<li>Switch to open wall</li>
<li>Cage with Emmanual Cravitz for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/122-save-emmanuel.html">quest 37</a></li>
<li>Q with Horn of Ros (this item is one of the best: indicate the HPs of enemies)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Medusa, Medusa Enchantress, Gorgon</li>
<li>Gold Dragon</li>
<li>Unique: Q<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Paradise Valley</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/284-paradise-valley-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/284-paradise-valley-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:07:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Paradise Valley]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=284</guid>
		<description><![CDATA[Legend: Master Dark Magic (Su Lang Manchu, need Notorious Reputation) Master Ancient Weapon (Rexella, 5000gp, need a Blaster) Alchemist Store Weapon Store Armor Store Inn Training Hall (Maximum Level: No limit) Obelisk #2 subquest 7 Temple Baa Fountain (+100 spell and hit points) Chest (can reach with Telekinesis Spell only) Paradise Valley Resets every 6 months [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-283" title="Paradise Valley" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/pv-630x630.jpg" alt="Paradise Valley" width="630" height="630" /><strong>Legend:</strong></p>
<ol>
<li>Master Dark Magic (Su Lang Manchu, need Notorious Reputation)</li>
<li>Master Ancient Weapon (Rexella, 5000gp, need a Blaster)</li>
<li>Alchemist Store</li>
<li>Weapon Store</li>
<li>Armor Store</li>
<li>Inn</li>
<li>Training Hall (Maximum Level: No limit)</li>
<li>Obelisk #2 <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_7">subquest 7</a></li>
<li>Temple Baa</li>
<li>Fountain (+100 spell and hit points)</li>
<li>Chest (can reach with Telekinesis Spell only)</li>
</ol>
<h2>Paradise Valley</h2>
<ul>
<li>Resets every 6 months</li>
<li>Overlord: -</li>
<li>Dungeons: -</li>
<li>Expert teachers: -</li>
<li>Master teachers: 2</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/235-sweet-water.html">Sweet Water</a> (5 days)</li>
<li>S to the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html">Hermit&#8217;s Isle</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html">Blackshire</a> (5 days)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Red Dragon, Blue Dragon, Gold Dragon</li>
<li>Hydra, Venomous Hydra, Colossal Hydra</li>
<li>Titan, Noble Titan, Supreme Titan</li>
<li>Sea Serpent, Sea Monster, Sea Terror<br />
Efficiency level: extremely hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Supreme Temple of Baa</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/280-supreme-temple-of-baa.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/280-supreme-temple-of-baa.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:04:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Supreme Temple of Baa]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=280</guid>
		<description><![CDATA[Legend: Teleporter to Free Haven Sewers at Free Haven subquest 6 (Altars of Pain, of Cold, of Fire) Altar of Earth for subquest 6 Altar of Air for subquest 6 Altar of Water for subquest 6 Altar of Fire for subquest 6 Switches to change other bridges Memory Crystal Alpha for quest 44 Slicker Silvertoungue Chest (release monsters) Any important things: Temple [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_281" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-281" title="Supreme Temple of Baa" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/hi-sb.jpg" alt="baa" width="400" height="300" /><p class="wp-caption-text">baa</p></div>
<p><strong>Legend:</strong></p>
<ol>
<li>Teleporter to <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fh_se">Free Haven Sewers</a> at <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fh">Free Haven</a></li>
<li><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_6">subquest 6</a> (Altars of Pain, of Cold, of Fire)</li>
<li>Altar of Earth for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_6">subquest 6</a></li>
<li>Altar of Air for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_6">subquest 6</a></li>
<li>Altar of Water for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_6">subquest 6</a></li>
<li>Altar of Fire for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#sq_6">subquest 6</a></li>
<li>Switches to change other bridges</li>
<li>Memory Crystal Alpha for <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#q_44">quest 44</a></li>
<li>Slicker Silvertoungue</li>
<li>Chest (release monsters)</li>
</ol>
<ul>Any important things:</p>
<li>Temple Gongs for Lawrence Aleman in <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#fh">Free Haven</a></li>
<li>Gems from crystals for selling</li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#m_hucle">Acolyte of Baa, Cleric of Baa, Priest of Baa</a></li>
<li><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#m_beas3">Devil Spawn, Devil Worker, Devil Warrior</a></li>
<li><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#m_elem">Fire Beast, Fire Spirit, Fire Elemental</a></li>
<li>Unique: <a href="http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#m_hucle">Slicker Silvertoungue</a><br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Hermit&#8217;s Isle</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:03:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hermit's Isle]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=276</guid>
		<description><![CDATA[Legend: Supreme Temple of Baa Obelisk #3 subquest 7 Fountain (remove unnatural aging) Hermit&#8217;s Isle Resets every 6 months Overlord: - Dungeons: 1 Expert teachers: - Master teachers: - Travel By foot N to Paradise Valley (5 days) E to Dragonsands (5 days) Monsters Sea Serpent, Sea Monster, Sea Terror Hydra, Venomous Hydra, Colossal Hydra Titan, Noble Titan, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-277" title="Hermits Isle" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/hi-630x630.jpg" alt="Hermits Isle" width="630" height="630" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/280-supreme-temple-of-baa.html">Supreme Temple of Baa</a></li>
<li>Obelisk #3 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Fountain (remove unnatural aging)</li>
</ol>
<h2>Hermit&#8217;s Isle</h2>
<ul>
<li>Resets every 6 months</li>
<li>Overlord: -</li>
<li>Dungeons: 1</li>
<li>Expert teachers: -</li>
<li>Master teachers: -</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/284-paradise-valley-2.html">Paradise Valley</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html">Dragonsands</a> (5 days)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Sea Serpent, Sea Monster, Sea Terror</li>
<li>Hydra, Venomous Hydra, Colossal Hydra</li>
<li>Titan, Noble Titan, Supreme Titan<br />
Efficiency level: extremely hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>New World Computing</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/273-new-world-computing.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/273-new-world-computing.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dragonsand]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[New World Computing]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=273</guid>
		<description><![CDATA[Legend: Desk (Day of the Gods effect) Pantry (+food, poison and drunk effect) Potions for sale (potions for money) Monsters: Goblin Shaman, Goblin King Efficiency level: very easy]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-274" title="New World Computing" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ds-nw.jpg" alt="New World Computing" width="200" height="280" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Desk (Day of the Gods effect)</li>
<li>Pantry (+food, poison and drunk effect)</li>
<li>Potions for sale (potions for money)</li>
</ol>
<p><strong>Monsters:</strong></p>
<p>Goblin Shaman, Goblin King<br />
Efficiency level: very easy</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tomb of VARN</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/271-tomb-of-varn.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/271-tomb-of-varn.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:59:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dragonsand]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Tomb of VARN]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=271</guid>
		<description><![CDATA[Legend: Tapestry with information Tapestry with information Sentinel of Varn with Bacdoor Key Plaque with information (2 sides) Plaque with information (2 sides) Chest with Flame Door Key, Captain&#8217;s Code Scroll, Crystal Skull for absorbing radioactivity Backdoor (need Backdoor Key) Flamedoor (need Flamedoor Key) Plaque with information (2 sides) Chest with First Mate&#8217;s Code Scroll, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_270" class="wp-caption aligncenter" style="width: 640px"><img class="size-large wp-image-270" title="Tomb of VARN" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ds-tv-630x842.jpg" alt="VARN" width="630" height="842" /><p class="wp-caption-text">VARN</p></div>
<p><strong>Legend:</strong></p>
<ol>
<li>Tapestry with information</li>
<li>Tapestry with information</li>
<li>Sentinel of Varn with Bacdoor Key</li>
<li>Plaque with information (2 sides)</li>
<li>Plaque with information (2 sides)</li>
<li>Chest with Flame Door Key, Captain&#8217;s Code Scroll, Crystal Skull for absorbing radioactivity</li>
<li>Backdoor (need Backdoor Key)</li>
<li>Flamedoor (need Flamedoor Key)</li>
<li>Plaque with information (2 sides)</li>
<li>Chest with First Mate&#8217;s Code Scroll, Water Temple Key</li>
<li>Books with Communication Officer&#8217;s Code Scroll</li>
<li>Books with Engineer&#8217;s Code Scroll</li>
<li>Chest with Doctor&#8217;s Code Scroll, VARN Chest Key (need Bibliotheca Chest Key)</li>
<li>Water Temple (need Water Temple Key)</li>
<li>Chest with Navigator&#8217;s Code Scroll, Bibliotheca Chest Key, Crystal Skull for absorbing radioactivity</li>
<li>Cleansing Pool (Engineer&#8217;s Code): yttocs</li>
<li>Cleansing Pool (First Mate&#8217;s Code): kcops</li>
<li>Cleansing Pool (Doctors&#8217;s Code): yoccm</li>
<li>Cleansing Pool (Navigator&#8217;s Code): ulus</li>
<li>Cleansing Pool (Communication Officer&#8217;s Code): aruhu</li>
<li>Well of VARN (Captain&#8217;s Code): krik</li>
<li>Chest with Control Cube for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/464-retrieve-the-control-cube.html">quest 49</a>(need VARN Chest Key)</li>
</ol>
<h3>Tomb of VARN</h3>
<ul>
<li>Genie, Djinn, Efreet</li>
<li>Defender of VARN, Sentinel of VARN, Guardian of VARN</li>
<li>Patrol Unit, Enforcer Unit, Terminator Unit<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Dragonsands</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/268-dragonsands.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:57:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dragonsand]]></category>
		<category><![CDATA[Dragonsands]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=268</guid>
		<description><![CDATA[Legend: Seeking Golden Pyramids or Kegs of Wine for Armor (Najat Ramadi) Seeking Golden Pyramids or Kegs of Wine for Weapons (Kerman Murian) Seeking Golden Pyramids or Kegs of Wine for Miscellaneous Equipment (Irbil Baktarian) Seeking Magic Lamps for Gems (Bandar Jahrom) Pedestal for quest 39 Fountain (+50 hit points) Fountain (+10 Elemental Resistances permanently, but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-267" title="Dragonsand" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ds-630x630.jpg" alt="Dragonsand" width="630" height="630" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Seeking Golden Pyramids or Kegs of Wine for Armor (Najat Ramadi)</li>
<li>Seeking Golden Pyramids or Kegs of Wine for Weapons (Kerman Murian)</li>
<li>Seeking Golden Pyramids or Kegs of Wine for Miscellaneous Equipment (Irbil Baktarian)</li>
<li>Seeking Magic Lamps for Gems (Bandar Jahrom)</li>
<li>Pedestal for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/124-the-pedestal-quest.html">quest 39</a></li>
<li>Fountain (+50 hit points)</li>
<li>Fountain (+10 Elemental Resistances permanently, but eradicates the drinker)</li>
<li>Fountain (+10 all statistics permanently, but eradicates the drinker)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/271-tomb-of-varn.html">Tomb of VARN</a></li>
<li>Shrine of the Gods (+20 all statistics permanently)<br />
Invisible teleporter to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/273-new-world-computing.html">New World Computing</a> (at inner side)<br />
Invisible teleporter to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/3-new-sorpigal.html">New Sorpigal</a> (at tilt of sword)</li>
<li>Obelisk #6 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Rock for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
</ol>
<h2>Dragonsands</h2>
<ul>
<li>Resets every 6 months</li>
<li>Overlord: -</li>
<li>Dungeons: 2</li>
<li>Expert teachers: -</li>
<li>Master teachers: -</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>N to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/292-blackshire-2.html">Blackshire</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html">Hermit&#8217;s Isle</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html">Mire of the Damned</a> (5 days)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Fire Lizard, Lightning Lizard, Thunder Lizard</li>
<li>Wyrm, Giant Wyrm, Great Wyrm</li>
<li>Red Dragon, Blue Dragon, Gold Dragon<br />
Efficiency level: extremely hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Castle Alamos</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/265-castle-alamos.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/265-castle-alamos.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:55:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Castle Alamos]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=265</guid>
		<description><![CDATA[Legend: J Tree &#8220;The first into the half the forth plus one, better hurry or you&#8217;ll be done!&#8221; B Tree &#8220;The second is next to the third, ho so pretty like a bird!&#8221; A Tree &#8220;The third is first of twenty six, A through Z you&#8217;ll have to mix!&#8221; R Tree &#8220;The forth is eight [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-264" title="Castle Alamos" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/iw-ca.jpg" alt="Castle Alamos" width="550" height="500" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>J Tree &#8220;The first into the half the forth plus one, better hurry or you&#8217;ll be done!&#8221;</li>
<li>B Tree &#8220;The second is next to the third, ho so pretty like a bird!&#8221;</li>
<li>A Tree &#8220;The third is first of twenty six, A through Z you&#8217;ll have to mix!&#8221;</li>
<li>R Tree &#8220;The forth is eight from the end, Archibald really is your friend!&#8221;</li>
<li>D Tree &#8220;The fifth is twice the second, five letters in all I reckon!&#8221;</li>
<li>Chest with Teleporter Key</li>
<li>Chest with Treasure Room Key</li>
<li>Treasure Room (need Treasure Room Key)</li>
<li>Teleport Room (need Teleport Key)</li>
<li>Room without door (need to use teleporter to here)</li>
<li>Restricted area (use the lift, and the code is JBARD)</li>
<li>Memory Crystal Beta for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/137-memory-crystal-beta.html">quest 45</a></li>
<li>Teleporter to #10</li>
<li>Switch to the open door #15</li>
<li>Door (need pushing the switch)</li>
<li>Warlock with Letter to Gharik (useless)</li>
<li>Pool (release monsters)</li>
</ol>
<ul>Any important things:</p>
<li>Gems for selling</li>
</ul>
<h3>Castle Alamos</h3>
<ul>
<li>Magyar, Magyar Soldier, Magyar Matron</li>
<li>Sorcerer, Magician, Warlock</li>
<li>Dust Devil, Twister, Air Elemental<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Eel Infested Waters</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/261-eel-infested-waters.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/261-eel-infested-waters.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:54:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Eel Infested Waters]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>
		<category><![CDATA[town]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=261</guid>
		<description><![CDATA[Legend: Inn Expert Ancient Weapons (Pat Skylark) Alchemist Store Temple Castle Alamos Docks Fountain (+20 Magic Resistance temporarily) Inn Master Light Magic (Ki Lo Nee, need Saintly Reputation) Docks Shrine of Poison (November), ask Seer in Castle Ironfist (#32) Obelisk #13 subquest 7 Fountain (+20 Elemental Resistances temporarily) Eel Infested Waters Resets every 8 months Overlord: - Dungeons: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-262" title="Eel infested waters" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/iw-630x630.jpg" alt="Eel infested waters" width="630" height="630" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Inn</li>
<li>Expert Ancient Weapons (Pat Skylark)</li>
<li>Alchemist Store</li>
<li>Temple</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/265-castle-alamos.html">Castle Alamos</a></li>
<li>Docks</li>
<li>Fountain (+20 Magic Resistance temporarily)</li>
<li>Inn<br />
Master Light Magic (Ki Lo Nee, need Saintly Reputation)</li>
<li>Docks</li>
<li>Shrine of Poison (November), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Obelisk #13 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Fountain (+20 Elemental Resistances temporarily)</li>
</ol>
<h2>Eel Infested Waters</h2>
<ul>
<li>Resets every 8 months</li>
<li>Overlord: -</li>
<li>Dungeons: 1</li>
<li>Expert teachers: 1</li>
<li>Master teachers: 1</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By boat to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/305-silver-cove.html">Silver Cove</a> (Monday, 2 days, 400gp, from north)</li>
<li>North Island (Saturday, 1 day, 200gp, from south)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Agar&#8217;s Pet, Agar&#8217;s Monster, and Agar&#8217;s Abomination</li>
<li>Sea Serpent, Sea Monster, and Sea Terror</li>
<li>Water Beast, Water Spirit, and Water Elemental<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Caves of the Dragon Riders</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/259-caves-of-the-dragon-riders.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/259-caves-of-the-dragon-riders.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:51:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Caves of the Dragon Riders]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=259</guid>
		<description><![CDATA[Legend: 1.Chest Diary Page Scroll (useless) Monsters: Wyrm, Giant Wyrm, Great Wyrm Death Knight, Doom Knight, Cuisinart Efficiency level: very hard]]></description>
			<content:encoded><![CDATA[<div id="attachment_258" class="wp-caption aligncenter" style="width: 360px"><img class="size-full wp-image-258" title="Kriegspire Caves of the Dragon Riders" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-dr.jpg" alt="Caves of the Dragon Riders" width="350" height="350" /><p class="wp-caption-text">Caves of the Dragon Riders</p></div>
<p><strong>Legend:</strong></p>
<p>1.Chest Diary Page Scroll (useless)</p>
<p><strong>Monsters:</strong></p>
<ul>
<li>Wyrm, Giant Wyrm, Great Wyrm</li>
<li>Death Knight, Doom Knight, Cuisinart<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Agar&#8217;s Laboratory</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/255-agars-laboratory.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/255-agars-laboratory.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:50:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Agar's Laboratory]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=255</guid>
		<description><![CDATA[Legend: Chandelier with a diamond Switch to open lift door (and release monsters) Switch to open lift door (and release monsters) Switch to release monsters Agar&#8217;s Journal Scroll (useless) Monsters: Flying Eye, Terrible Eye, Maddening Eye Agar&#8217;s Pet, Agar&#8217;s Monster, Agar&#8217;s Abomination Unique: Agar Efficiency level: hard]]></description>
			<content:encoded><![CDATA[<div id="attachment_256" class="wp-caption aligncenter" style="width: 210px"><img class="size-full wp-image-256" title="Kriegspire Agars Laboratory" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-al.jpg" alt="agars laboratory" width="200" height="400" /><p class="wp-caption-text">agars laboratory</p></div>
<p><strong>Legend:</strong></p>
<ol>
<li>Chandelier with a diamond</li>
<li>Switch to open lift door (and release monsters)</li>
<li>Switch to open lift door (and release monsters)</li>
<li>Switch to release monsters</li>
<li>Agar&#8217;s Journal Scroll (useless)</li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Flying Eye, Terrible Eye, Maddening Eye</li>
<li>Agar&#8217;s Pet, Agar&#8217;s Monster, Agar&#8217;s Abomination</li>
<li>Unique: Agar<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Castle Kriegspire</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/252-castle-kriegspire.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/252-castle-kriegspire.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:48:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Castle Kriegspire]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=252</guid>
		<description><![CDATA[Legend: Chest with Jeveled Egg for quest 41 Kurator of Kriegspire (heal for 10000gp, but -976 karma!) Guardian of Kriegspire (teleport to the switch for 50000gp, but the switch can reach easily another way too) Switch to open secret room Secret room&#8217;s door (need pushing switch) Lurch Memory Crystal Epsilon for quest 45 Monsters: Minotaur, Minotaur Mage, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_251" class="wp-caption aligncenter" style="width: 390px"><img class="size-full wp-image-251" title="Kriegspire Castle of kriegspire" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-ck.jpg" alt="castle of kriegspire" width="380" height="280" /><p class="wp-caption-text">castle of kriegspire</p></div>
<p><strong>Legend:</strong></p>
<ol>
<li>Chest with Jeveled Egg for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/511-retrieve-the-jewelled-egg.html">quest 41</a></li>
<li>Kurator of Kriegspire (heal for 10000gp, but -976 karma!)</li>
<li>Guardian of Kriegspire (teleport to the switch for 50000gp, but the switch can reach easily another way too)</li>
<li>Switch to open secret room</li>
<li>Secret room&#8217;s door (need pushing switch)</li>
<li>Lurch</li>
<li>Memory Crystal Epsilon for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/137-memory-crystal-beta.html">quest 45</a></li>
</ol>
<p><strong>Monsters:</strong></p>
<ul>
<li>Minotaur, Minotaur Mage, Minotaur King</li>
<li>Agar&#8217;s Pet, Agar&#8217;s Monster, Agar&#8217;s Abomination</li>
<li>Flame Drake, Frost Drake, Energy Drake</li>
<li>Unique: Lurch<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Superior Temple of Baa</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/249-superior-temple-of-baa.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/249-superior-temple-of-baa.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:46:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Superior Temple of Baa]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=249</guid>
		<description><![CDATA[Legend: Entrance (need Baa Cloak, when running quest 42) Podium with information of Baa test for subquest 5 Chest with Letter from Zenofex Scroll for quest 42(need 2 keys, if you have no key, touching the chest release monsters) Priest of Baa with High Sorcerer&#8217;s Key for chest Press Baa Head 1,2,3,4 for subquest 5 Priest of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-248" title="Kriegspire Superior temple of Baa" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-tb.jpg" alt="Kriegspire Superior temple of Baa" width="550" height="530" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Entrance (need Baa Cloak, when running <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/508-find-a-cure-for-slicker-silvertongue.html">quest 42</a>)</li>
<li>Podium with information of Baa test for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html">subquest 5</a></li>
<li>Chest with Letter from Zenofex Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/508-find-a-cure-for-slicker-silvertongue.html">quest 42</a>(need 2 keys, if you have no key, touching the chest release monsters)</li>
<li>Priest of Baa with High Sorcerer&#8217;s Key for chest</li>
<li>Press Baa Head 1,2,3,4 for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html">subquest 5</a></li>
<li>Priest of Baa with High Cleric&#8217;s Key for chest</li>
<li>for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/509-let-you-be-a-baa-follower.html">subquest 5</a> (Almighty Head of Baa)</li>
</ol>
<ul>Any important things:</p>
<li>Door opener need expert (or master) Perception</li>
<li>Temple Gongs for Lawrence Aleman in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/349-free-haven.html">Free Haven</a></li>
</ul>
<h3>Superior Temple of Baa</h3>
<ul>
<li>Acolyte of Baa, Cleric of Baa, Priest of Baa</li>
<li>Sorcerer, Magician, Warlock</li>
<li>Druid, Great Druid, Grand Druid<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Devil&#8217;s Outpost</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/245-devils-outpost.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/245-devils-outpost.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:44:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[devil]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[outpost]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=245</guid>
		<description><![CDATA[Legend: Devil of Baa with Devil Plans Scroll for quest 17 Monsters: Devil Spawn, Devil Worker, Devil Warrior Unique: Devil of Baa Efficiency level: medium]]></description>
			<content:encoded><![CDATA[<div id="attachment_246" class="wp-caption aligncenter" style="width: 130px"><img class="size-full wp-image-246" title="Devils Outpost" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-do.jpg" alt="devils outpost" width="120" height="120" /><p class="wp-caption-text">devils outpost</p></div>
<p><strong>Legend:</strong></p>
<p>Devil of Baa with Devil Plans Scroll for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/478-destroy-the-devils-outpost.html">quest 17</a></p>
<p><strong>Monsters:</strong></p>
<ul>
<li>Devil Spawn, Devil Worker, Devil Warrior</li>
<li>Unique: Devil of Baa<br />
Efficiency level: medium</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Kriegspire</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/242-kriegspire-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/242-kriegspire-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:42:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Kriegspire]]></category>
		<category><![CDATA[kriegspire]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[town]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=242</guid>
		<description><![CDATA[Legend: Alchemist Store Coach Service Inn Fountain (+30 level temporarily) Training Hall (Maximum Level: 80) Armor Store L Weapon Store Fountain (teleport to Castle Kriegspire) quest 41 (Emil Lime) Fountain (+10 Magic Resistance permanently, but eradicates the drinker) Fountain (5.000gp for 5.000 xp) Expert Light Magic (Nicholas Roth, 2000gp) Superior Temple of Baa Fountain (+5 Elemental [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-241" title="Kriegspire" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ks-630x630.jpg" alt="Kriegspire" width="630" height="630" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Alchemist Store</li>
<li>Coach Service</li>
<li>Inn</li>
<li>Fountain (+30 level temporarily)</li>
<li>Training Hall (Maximum Level: 80)</li>
<li>Armor Store</li>
<p>L</p>
<li>Weapon Store</li>
<li>Fountain (teleport to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/252-castle-kriegspire.html">Castle Kriegspire</a>)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/511-retrieve-the-jewelled-egg.html">quest 41</a> (Emil Lime)</li>
<li>Fountain (+10 Magic Resistance permanently, but eradicates the drinker)</li>
<li>Fountain (5.000gp for 5.000 xp)</li>
<li>Expert Light Magic (Nicholas Roth, 2000gp)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/249-superior-temple-of-baa.html">Superior Temple of Baa</a></li>
<li>Fountain (+5 Elemental Resistances permanently, but kills the drinker)</li>
<li>Fountain (+40 AC temporarily)</li>
<li>Shrine of Fire (August), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/252-castle-kriegspire.html">Castle Kriegspire</a><br />
Master Bow (Desmond Weller, rank 8, Battle Mages)</li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/245-devils-outpost.html">Devil&#8217;s Outpost</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/259-caves-of-the-dragon-riders.html">Caves of the Dragon Rider</a></li>
<li>Obelisk #4 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/255-agars-laboratory.html">Agar&#8217;s Laboratory</a></li>
<li>Shrine of Cold (October), ask <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/442-seer.html">Seer</a> in <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/15-castle-ironfist.html">Castle Ironfist</a> (#32)</li>
<li>Hermit for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html">quest 34</a></li>
<li>Pedestal for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/124-the-pedestal-quest.html">quest 39</a></li>
</ol>
<h2>Kriegspire</h2>
<ul>
<li>Resets every 8 months</li>
<li>Overlord: -</li>
<li>Dungeons: 5</li>
<li>Expert teachers: 1</li>
<li>Master teachers: 1</li>
</ul>
<h3>Travel</h3>
<ul>
<li>By foot
<ul>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/314-frozen-highlands.html">Frozen Highlands</a> (5 days)</li>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/c/regions/blackshire-regions">Blackshire</a> (5 days)</li>
<li>W to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/c/regions/sweet-water">Sweet Water</a> (5 days)</li>
</ul>
</li>
<li>By coach to
<ul>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/c/regions/free-haven-regions">Free Haven</a> (Wednesday, Saturday, 3 days, 250gp)</li>
</ul>
</li>
</ul>
<h3>Monsters</h3>
<ul>
<li>Minotaur, Minotaur Mage, Minotaur King</li>
<li>Rock Beast, Earth Spirit, Earth Elemental</li>
<li>Frost Drake, Flame Drake, Energy Drake<br />
Efficiency level: hard</li>
</ul>
]]></content:encoded>
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		<item>
		<title>The Hive</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/239-the-hive-2.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/239-the-hive-2.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:39:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Sweet Water]]></category>
		<category><![CDATA[The Hive]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=239</guid>
		<description><![CDATA[Legend: Chest with Hive Sanctum Key Keg (+20 hit points for endless using) Door (need Hive Sanctum Key) Door (Openable from #5 only) Lower Cave Door (openable with #6, or walking from #7) Backdoor to Exit Switch 1 Switch 2 Teleporter to Exit Door (openable with Switch 1-2) Switch 3 Door (openable with Switch 3) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sw-hi.jpg"><img class="aligncenter size-full wp-image-238" title="The Hive" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sw-hi.jpg" alt="The Hive" width="440" height="630" /></a></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Chest with Hive Sanctum Key</li>
<li>Keg (+20 hit points for endless using)</li>
<li>Door (need Hive Sanctum Key)</li>
<li>Door (Openable from #5 only)</li>
<li>Lower Cave Door (openable with #6, or walking from #7)</li>
<li>Backdoor to Exit</li>
<li>Switch 1</li>
<li>Switch 2</li>
<li>Teleporter to Exit</li>
<li>Door (openable with Switch 1-2)</li>
<li>Switch 3</li>
<li>Door (openable with Switch 3)</li>
<li>Switch for turning off the flushing system</li>
<li>Reactor</li>
<li>Demon Queen</li>
<li>Exit for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/533-save-enroth.html">Subquest 10</a></li>
</ol>
<ul>Any important things:</p>
<li>The reactor&#8217;s death releases monsters and removes all spells from party. Run to the Queen&#8217;s room and cast the spells again before lost mana.</li>
<li>Don&#8217;t save the game if you see the queen, because after loading she will disappear. (BUG!)</li>
<li>Be sure that you have the Ritual of the Void Scroll from Archibald Ironfist, or you will destroy Enroth. (Try it, FUN!)</li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Devil Spawn, Devil Worker, and Devil Warrior</li>
<li>Devil Captain, Devil Master, and Devil King</li>
<li>Uniques: Demon Queen, Reactor</li>
</ul>
<p>This dungeon resets every 7 days.</p>
<p><strong>Guide:</strong></p>
<p>Walk in through the main door and through the hallway. Directly ahead of you is a room filled with a very large quantity of devils of various ranks. When they&#8217;re dead, jump into the hole in the floor on the southwest side of the room. (All of the doors out of this room won&#8217;t budge.) From the bottom, clean out the room to the north and then follow the tube to the south.</p>
<p>As you&#8217;re in this entire complex, you&#8217;ll get message about the Flush System. When the &#8220;Flush is in progress&#8221;, everyone in the party will take a small amount of damage unless they&#8217;re standing on one of the blue squares that is &#8220;Protected&#8221; (that&#8217;s the name you get when you hover the mouse over it).</p>
<p>On the side of the tube will be a room guarded with a few devils. There is a switch on the opposide side of the room that you should flip. Continuing down the tube, there is a chest a little further down.</p>
<p>The next door on the left leads to a room with a large red switch. This switch will teleport you back to the entrance. You won&#8217;t want to push it yet. If you continue along the tube, there will be a keg in a side room that restores 20 hit points when used.</p>
<p>The tube now loops around back to the large central room. Cross that room and jump down the hole in the southeast side of the room. Follow that tube around the corner and then through the large green door. Behind the door is a passage that leads around to a secret door near the entrance. Yet another way to get out of here. Return to the hallway below and continue down the tube.</p>
<p>Skip past the next door (since it won&#8217;t open) and enter the door after that on the left. Inside this room is a switch which you should flip, and a chest. Continuing down the tube, the passage will let out back into the large room.</p>
<p>Now head for the northeast tube and jump into it. Follow the tube. There will be set of rooms to the north and south. There is a chest of items in the corner of one of the rooms. Continue down the tube.</p>
<p>Around the corner is another chest. Inside this chest is the Hive Sanctum Key. Its important &#8212; don&#8217;t lose it. The tunnel continues until it reaches the backside of a door in the passage north of the large central room. Return to the large room and take the northwest pit.</p>
<p>In an alcove on the north side of the passage, there is a button on a ledge. Push that button. Then continue down to the next room. In that room there is a chest full of items. The tube continues back to the passage to the north of the large room.</p>
<p>In the large room, look at that grate in the middle of the room. If you stand in the middle of the grate, you will fall through it. In the resulting tube, follow it to a medium sized room. On the east side of that room is a door that opens only if you have the Hive Sanctum Key. Go through the door. On the wall around the corner is a switch. This switch will cause the floor to disappear and allow you to drop down in the sanctum. It will reveal a room that has a reactor in the middle.</p>
<p>Destroy the Reactor. (You <em>must</em> use ancient weapons to do this; all other weapons and spells are useless.) When it dies, you will be teleported across the room; all of your magic will be dispelled; the room will fill up with devils; and behind you will be a demon queen. Kill &#8216;em all.</p>
<p>When they&#8217;re all dead, head into the room where the Queen was, go to the back of the room, and click on the swirling black wall (the one labeled Exit). If you have the <em>Ritual of the Void</em> scroll in your inventory, you will win the game. (If you don&#8217;t, you&#8217;ll destroy the world.)</p>
]]></content:encoded>
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		<item>
		<title>Sweet Water</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/235-sweet-water.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/235-sweet-water.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 11:36:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sweet Water]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[region]]></category>
		<category><![CDATA[town]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=235</guid>
		<description><![CDATA[Legend Fountain (+50 statistics temporarily) Obelisk #1 subquest 7 Pedestal for quest 39 The Hive Chest (unopenable) Sweet Water Resets every 8 months Overlord: - Dungeons: 1 Expert teachers: - Master teachers: - Travel By foot S to Paradise Valley (5 days) E to Kriegspire (5 days) Monsters Devil Spawn, Devil Worker, Devil Warrior Devil Captain, Devil Master, Devil [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-236" title="sweet water" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/sw-630x630.jpg" alt="sweet water" width="630" height="630" /></p>
<p><strong>Legend</strong></p>
<ol>
<li>Fountain (+50 statistics temporarily)</li>
<li>Obelisk #1 <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/130-the-obelisk.html">subquest 7</a></li>
<li>Pedestal for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/124-the-pedestal-quest.html">quest 39</a></li>
<li><a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/239-the-hive-2.html">The Hive</a></li>
<li>Chest (unopenable)</li>
</ol>
<h2 style="font-size: 1.5em;">Sweet Water</h2>
<ul>
<li>Resets every 8 months</li>
<li>Overlord: -</li>
<li>Dungeons: 1</li>
<li>Expert teachers: -</li>
<li>Master teachers: -</li>
</ul>
<h3 style="font-size: 1.17em;">Travel</h3>
<ul>
<li>By foot
<ul>
<li>S to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/284-paradise-valley-2.html">Paradise Valley</a> (5 days)</li>
<li>E to <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/242-242.html">Kriegspire</a> (5 days)</li>
</ul>
</li>
</ul>
<h3 style="font-size: 1.17em;">Monsters</h3>
<ul>
<li>Devil Spawn, Devil Worker, Devil Warrior</li>
<li>Devil Captain, Devil Master, Devil King<br />
Efficiency level: very hard</li>
</ul>
]]></content:encoded>
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		<title>Cheats</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/230-cheats.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/230-cheats.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 18:18:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/230-cheats.html</guid>
		<description><![CDATA[Cheats for Might and Magic 6 &#8211; The Mandate of Heaven Get 9,999,999 Gold Pieces Easily: When you find the location of the lost hoard of the obelisks, the treasure includes 250,000 gold. Open and close the location or chest it&#8217;s at before leaving the location and the gold will increase by 250,000 gold pieces [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Cheats for Might and Magic 6 &#8211; The Mandate of Heaven</strong></p>
<p><strong>Get 9,999,999 Gold Pieces Easily:</strong><br />
When you find the location of the lost hoard of the obelisks,<br />
the treasure includes 250,000 gold. Open and close the location<br />
or chest it&#8217;s at before leaving the location and the gold will<br />
increase by 250,000 gold pieces every time.<br />
Repeat this until you have 9,999,999 gold pieces.</p>
<p>NOTE: This trick relies on a bug in version 1.0.<br />
It will not work in version 1.1 or later.</p>
<p><strong>Free Skill Points:</strong><br />
Go to the stables of New Sorpigal. At stables there is a covered<br />
wooden walkway. Inside the walkway there are two horseshoes.<br />
Use the horseshoes on a character to give them 2 skill points<br />
for each one.</p>
<p><strong>Free Fly Scroll:</strong><br />
In New Sorpigal you can get a free fly scroll by going to the<br />
south wall of the bank. Note that this relies on an error in<br />
version 3.1 or sooner.</p>
<p><strong>Get Better Weapons, Items, etc.</strong><br />
Power Liches, Dragons and Veterans will drop high-level items 30%<br />
of the time. So kill one and save your game before checking their<br />
body. Search their bodies and restore your saved game if a valuable<br />
item doesn&#8217;t come up on the search. The item in the body will<br />
change everytime you restore your game.</p>
<p><strong>Maximum Use of Wands:</strong><br />
Use a wand until the charge has only one left and sell it afterwards.<br />
You will get the same amount of gold as if the wand was fully charged.</p>
<p><strong>Tons of Experience:</strong><br />
Do the 9,999,999 gold trick and go to the town of Kriegspire.<br />
There is a well this town that gives 5,000 experience in exchange<br />
for 5,000 gold. Since you have so much gold already, you can raise<br />
a ton of experience for all your character.</p>
<p><strong>Tons of Experience 2:</strong><br />
After finishing the Fire Lord Quest (removing the curses), and talk<br />
to the Fire Lord. Keep clicking on &#8220;Quest&#8221; over and over<br />
(you&#8217;ll hear the Exp sound every time you click it).<br />
Do this for 5 minutes and you can get at least 14 million experience.<br />
Click &#8220;Done&#8221; when you are finished, but you can&#8217;t go back.</p>
<p><strong>Use the &#8220;Shrine of the Gods&#8221;</strong><br />
More Than Once When two or three people in your group are dead go<br />
to the Shine of the Gods. Go to turn-based mode near the shrine<br />
and heal one of the dead characters. After the monsters end their<br />
turn click on the shrine and you get +20 to all your stats.<br />
Heal another one of your characters and he can also use the shrine.<br />
Repeat for third dead character.</p>
<p><strong>Teleport inside Castle Alamos:</strong><br />
If your character already has the Lloyd Beacon spell,cast it then<br />
on the recall beacon page, just click on any blank space where<br />
beacons are supposed to be and you&#8217;ll be teleported inside<br />
Castle Alamos.</p>
<p><strong>Unlimited experience points</strong></p>
<p>Finish the quest for the Fire Lord in the Hall of the Fire Lord. Then,<br />
repeatedly click on &#8220;Quest&#8221; to continuously raise your character&#8217;s experience<br />
level. Note: Depending on the amount of gold available for training may limit<br />
the use of this trainer.</p>
]]></content:encoded>
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		<title>Tips &amp; Tricks</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/229-tips-tricks.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/229-tips-tricks.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 18:04:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/229-tips-tricks.html</guid>
		<description><![CDATA[This is one of the fastest ways to get rich! 1:Before you do anything,work up 2000 gold and hire a windmaster that casts &#8220;fly.&#8221; 2.Cast fly and go up to the buccaneers lair guild in new sporigal but before clicking on the south wall on the roof press enter for turn based combat so you [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the fastest ways to get rich!</p>
<p>1:Before you do anything,work up 2000 gold and hire a windmaster that casts &#8220;fly.&#8221;</p>
<p>2.Cast fly and go up to the buccaneers lair guild in new sporigal but before clicking on the south wall on the roof press enter for turn based combat so you won`t be K.I.A.`ed!</p>
<p>(Fly controls)<br />
Page up=fly up<br />
Insert=Dly down</p>
<p>3:When you get there, do`nt worry, the dragons can`t kill you&#8230;&#8230;Yet&#8230;.Take a look around.Ever realise how screwed you`ed be if you were to battle them?Quickly turn off turn-based mode and run into the building and click on the northwest wall!Do it fast or you can kiss your wind master and whatever gold you have left goodbye!</p>
<p>4: This place is a maze!Look around in every room,click on every cube and every desk for items!There are two goblins(one being a Goblin shaman and the other a Goblin king)This should`nt be a problem for the 4 of you so do`nt worry about it.</p>
<p>5:Eventualy you will find a chest.Keep clicking on it until you get 10000.go to where you came in and you will see a door.turn it to turn based mode and click the door.(You may want to save your game because you have to run through the dragons.)</p>
<p>6:You will now be where you were when you came here.If you notice on your map,it looks like a sword through a round thingy.You need to click on the handle of the sword referably knowen as the west wall out side of the building.Press enter to disable turn-based mode and run to the west wall fast!If you make it through, you will end up in New Sporigal again.Go to the inn to recover any wounds you might have gotten and to recharge your windmaster guy you hired.</p>
<p>7:Sell all of the stuff you don`t need for more money and go to the bank when it opens at 9:00a.m.<br />
and deposit all your gold!Go back to step 1 and repeat the thing as many times as you want for gold!</p>
<p>(The items won`t regerate but the gold will-the chest only gives you up to 10000 gold so if you had 3000,it would give you 7000.Thats why I told you to go to the bank and deposit all your gold!)</p>
]]></content:encoded>
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		<title>Snergle&#8217;s Caverns</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/226-snergles-caverns.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/226-snergles-caverns.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:30:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Caverns]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Ironfist]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Snergle]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=226</guid>
		<description><![CDATA[Legend: Bones (+5 Magic Resistance for one character) Bones (+5 Poison Resistance for one character) Switch to open secret room Door (need Snergle&#8217;s Chambers Key from Snergle&#8217;s Iron Mines on the Mire of Damned), release monster Snergle with Snergle&#8217;s Axe for quest 26 and switch to open wall Chest with Letter to Snergle (useless) Bones (+5 Might for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-373" title="Snergle's Caverns" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ci-sc.jpg" alt="Snergle's Caverns" width="310" height="440" /></p>
<p><strong>Legend:</strong></p>
<ol>
<li>Bones (+5 Magic Resistance for one character)</li>
<li>Bones (+5 Poison Resistance for one character)</li>
<li>Switch to open secret room</li>
<li>Door (need Snergle&#8217;s Chambers Key from <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html">Snergle&#8217;s Iron Mines</a> on the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/328-mire-of-the-damned.html">Mire of Damned</a>), release monster</li>
<li>Snergle with Snergle&#8217;s Axe for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/118-find-snergle-kill-him.html">quest 26</a> and switch to open wall</li>
<li>Chest with Letter to Snergle (useless)</li>
<li>Bones (+5 Might for one character)</li>
</ol>
<ul>Any important things:</p>
<li>Crystals (for selling)</li>
</ul>
<p><strong>Monsters:</strong></p>
<ul>
<li>Dwarf, Dwarf Warrior, and Dwarf Lord</li>
<li>Bat, Giant Bat, and Vampire Bat</li>
<li>Unique: Snergle</li>
</ul>
<p>Be sure to finish <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html">Snergle&#8217;s Iron Mines</a><a href="http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic6.3/mm6.htm#md_sm">s</a> first in order to get the Key to Snergle&#8217;s Chamber.</p>
<p>The beginning of this area is very simple; walk through the corridors and kill things. There is very little branching. At most of the dead-ends, there is an exposed gold or gem vein; you can search that to either find gold or cause a cave-in. Similarly, the crystals in the open room can be harvested to get gemstones that can be sold in any shop.</p>
<p>West of the first chamber, there are bones that will permanently increase your resistances. The black barrels past the second room merely poison or disease you.</p>
<p>In the second chamber, a switch on the ground will open up a secret door to the west that leads to more barrels of stat-raising liquid and other treasure.</p>
<p>In the third large chamber, the door leading out of that will be locked and you need to get the Snergle&#8217;s Chamber key from <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/324-snergles-iron-mines.html">Snergle&#8217;s Iron Mines</a> to open it. When you open the door, the corrdior <em>behind</em> you will fill with Dwarves. This pins you in a corner and leads to a rather quick death. The best way I&#8217;ve found to deal with this is cast Lloyd&#8217;s Beacon back in the second room, and then (in turn based mode), open the door and cast Lloyd&#8217;s Beacon to return to the second room. Then you can fight all of the dwarves while they are all in front of you and come at you two and three at a time (rather than ten to twenty at once). One of those dwarves in the huge army that flows out of that door is Snergle himself (he isn&#8217;t any tougher than a Dwarf Lord). On his body, you&#8217;ll find his Axe. This is what you need to solve <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/118-find-snergle-kill-him.html">quest 26</a>.</p>
<p>In a chest in this room, you will find a letter to Snergle. There is also a switch on the throne that opens another door leading out of this room to the southeast. This passage leads to a small corridor with glowing dinosaur bones. These bones will teleport you back to the entrance to the caverns.</p>
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		<title>Corlagan&#8217;s Estate</title>
		<link>http://www.mightandmagicwalkthrough.com/mightandmagic6/224-corlagans-estate.html</link>
		<comments>http://www.mightandmagicwalkthrough.com/mightandmagic6/224-corlagans-estate.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:30:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Corlagan's Estate]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Ironfist]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://www.mightandmagicwalkthrough.com/mightandmagic6/?p=224</guid>
		<description><![CDATA[Legend: Chest with Corlagon&#8217;s Diary Scroll (useless) Switch to open wall Switch to open wall Switch to open wall Switch to open wall Chest with Crystal of Terrax for quest 23 Monsters: Ghost, Evil Spirit, and Spectre Skeleton, Skeleton Knight, and Skeleton Lord Power Lich This evil place is filled with undead. In particular, ghosts, specters, [...]]]></description>
			<content:encoded><![CDATA[<div><img class="aligncenter size-full wp-image-523" title="Corlagons Estate" src="http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2009/12/ci-ce1.jpg" alt="Corlagons Estate" width="350" height="470" /></div>
<div></div>
<div><strong>Legend:</strong></div>
<div>
<ol>
<li>Chest with Corlagon&#8217;s Diary Scroll (useless)</li>
<li>Switch to open wall</li>
<li>Switch to open wall</li>
<li>Switch to open wall</li>
<li>Switch to open wall</li>
<li>Chest with Crystal of Terrax for <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/93-arch-mage-promotion.html">quest 23</a></li>
</ol>
</div>
<div></div>
<div><strong>Monsters:</strong></div>
<ul>
<li>Ghost, Evil Spirit, and Spectre</li>
<li>Skeleton, Skeleton Knight, and Skeleton Lord</li>
<li>Power Lich</li>
</ul>
<p>This evil place is filled with undead. In particular, ghosts, specters, and other evil floating things. They have the ability to magically age you, and there is no easy way to heal from magical aging. (The only way that I know of is to use one of the black potions, but then your stats are permanently reduced, or use the fountain in the <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/276-hermits-isle.html">Hermit&#8217;s Isle</a> which you won&#8217;t have access to until late in the game.) Save often.</p>
<p>In the first room, head right. Progress through the rooms. At one point you will pass through a room with a pool of water in it. Note this room as you&#8217;ll return to it later.</p>
<p>In the long hallway around the corner, take the first right. The next room should have a narrow walkway that is suspended over a very large room. The room has lots of ghosts in it which will float up to attack you when you enter the room. Stay to the walkway and don&#8217;t fall off.</p>
<p>The next long corridor has a teleporter on it that will instantly take you the length of the corridor. Continue all of the way down, through another room with a walkway (with more ghosts to greet you) and eventually you will get to a room with no more exits. Push the button on the wall there.</p>
<p>Return to the entrance and take the left exit. The door exiting this room was opened by that button you pushed. Follow the corridor around and down and around and down. You will get to another room, similar to the one I mentioned above, but instead of a pool of water, it is an empty pit. Cast <em>Featherfall</em> and jump into the pit.</p>
<p>One of the walls at the bottom of the pit is a secret door. From here, work your way through the tunnels. On one of the walls in a side passage is a button. Push it. These tunnels will connect with the large room undernearth that suspended walkway. There are some chests here. The tunnel will come out at that room with the pool &#8212; the mural behind the pool is a secret door when opened from the inside. Return to the room with the pit.</p>
<p>Continue until you get to a long corridor with short side passages on the left and right, alternating. There is a secret wall at the end of the last corridor on the left. In this room, there is some nice treasure.</p>
<p>Go south to the end of the corridor, turn east, and then turn north. This room has a button which opens the door to the room where the Cystal is located.</p>
<p>The next room is the room underneath the second suspended walkway that you passed over already. Head towards the east door. Follow this down to another door that opens into the room where the Power Lich is hanging out. Yes, he&#8217;s nasty. And don&#8217;t try to run away because there is a trap in the corridor that will teleport you into the middle of the room. The best way to deal with the Lich is to close to melee as quick as possible &#8212; he is either immune or highly resistant to most spells. When you&#8217;re done killing him, open the chest at the far end of the room and get the Cystal out of it. This is the crystal you need to complete <a href="http://www.mightandmagicwalkthrough.com/mightandmagic6/93-arch-mage-promotion.html">quest 23</a>.</p>
<p>Back out in the previous room, the corridr on the west side will lead back to the room just to the east of the entrance area. Now you can leave in comfort.</p>
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