- Bones (+5 Magic Resistance for one character)
- Bones (+5 Poison Resistance for one character)
- Switch to open secret room
- Door (need Snergle’s Chambers Key from Snergle’s Iron Mines on the Mire of Damned), release monster
- Snergle with Snergle’s Axe for quest 26 and switch to open wall
- Chest with Letter to Snergle (useless)
- Bones (+5 Might for one character)
- Any important things:
- Crystals (for selling)
- Dwarf, Dwarf Warrior, and Dwarf Lord
- Bat, Giant Bat, and Vampire Bat
- Unique: Snergle
Be sure to finish Snergle’s Iron Mines first in order to get the Key to Snergle’s Chamber.
The beginning of this area is very simple; walk through the corridors and kill things. There is very little branching. At most of the dead-ends, there is an exposed gold or gem vein; you can search that to either find gold or cause a cave-in. Similarly, the crystals in the open room can be harvested to get gemstones that can be sold in any shop.
West of the first chamber, there are bones that will permanently increase your resistances. The black barrels past the second room merely poison or disease you.
In the second chamber, a switch on the ground will open up a secret door to the west that leads to more barrels of stat-raising liquid and other treasure.
In the third large chamber, the door leading out of that will be locked and you need to get the Snergle’s Chamber key from Snergle’s Iron Mines to open it. When you open the door, the corrdior behind you will fill with Dwarves. This pins you in a corner and leads to a rather quick death. The best way I’ve found to deal with this is cast Lloyd’s Beacon back in the second room, and then (in turn based mode), open the door and cast Lloyd’s Beacon to return to the second room. Then you can fight all of the dwarves while they are all in front of you and come at you two and three at a time (rather than ten to twenty at once). One of those dwarves in the huge army that flows out of that door is Snergle himself (he isn’t any tougher than a Dwarf Lord). On his body, you’ll find his Axe. This is what you need to solve quest 26.
In a chest in this room, you will find a letter to Snergle. There is also a switch on the throne that opens another door leading out of this room to the southeast. This passage leads to a small corridor with glowing dinosaur bones. These bones will teleport you back to the entrance to the caverns.