Quest: Werewolf Lair
Received from: Maria
Location: Wolf Lair (S of Blackshire)
Special Problems: Werewolves (see above) and oozes (see above)
Difficulty: medium, not as much for the attack strength of the enemies (which is still considerable) but for the irritating things the enemies do to you; this dungeon also regenerates werewolves at key passages.
Description: This quest may be a minor one, but I believe it is crucial for your later attack on Gharik’s Forge. If all of your characters have expert or master learning (and even if they don’t) you will get tons of experience and level ups that will help in your attack on the Forge. The dungeon is huge and crawling with werewolves. But, because it is huge, you can use arrows to maximum effect. After receiving the pearl, give it to Balthasar (the ghost) and then enter the smaller area of the dungeon to defeat the main werewolf. Some key problems: 1) Certain nodes in the dungeon regenerate werewolves indefinitely every time you pass them. 2) This place is filled end to end with werewolves and a few token oozes. Other than Gharik’s Forge, this dungeon rates highest on the sheer irritation scale because werewolves can knock you unconscious with one hit, disease you and break your items. And oozes are difficult to get rid of, even at this level. Oh yeah, oozes break your items too. Do not take this dungeon lightly. If you complete it, however, you could easily move up 5 or 6 levels (depending, of course, on your starting level).